Changes in 1.5.8: Difference between revisions
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== Main Additions / Changes == | == Main Additions / Changes == | ||
* | * Added 236 new ped skin ID's which allow servers to apply mods onto them: [[Character_Skins]] | ||
== Scripting == | == Scripting == |
Revision as of 09:41, 29 July 2016
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Main Additions / Changes
- Added 236 new ped skin ID's which allow servers to apply mods onto them: Character_Skins
Scripting
Scripting: New functions
Client
Server
- None yet
Scripting: New Events
Client
- None yet
Server
- None yet
Scripting: Changes, Bugfixes and Additions
- Added manuallyChanged parameter to onPlayerChangeNick
- setVehiclePlateText now works with any kind of vehicle, including motorbikes (thanks to lopezloo).
Client
Client: Additions
- Added alternative syntax to guiGridListAddRow and guiGridListInsertRowAfter
- onClientPlayerDamage now supports objects and weapons as attackers.
- Water elements are now limited to a specific dimension.
- onClientVehicleStartEnter is now cancellable if the local player is entering the vehicle.
- Added client resource files path info to Advanced tab
- Added option for addDebugHook to skip event/functions.
Client: Bugfixes & Changes
- Fixed team members not fully synced until re-set by setPlayerTeam or respawn.
Server
Server: Additions
- None yet
Server: Bugfixes & Changes
- Fixed server crash when using db* functions during onDebugMessage event.
- onElementStopSync doesn't triggered when player disconnects.
- Fixed Fire Extinguisher not triggering onPedWasted.
Resources
- None yet
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and GitHub repositories: