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  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • To request a function or event, use [[Requested Functions and Events]]. '''Client-side scripting events can be found here: [[Client Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • '''Client-side scripting events can be found here: [[Client Scripting Events]] ==Account events==
    1 KB (128 words) - 14:15, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (152 words) - 14:05, 7 August 2023
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}
    1 KB (133 words) - 21:01, 23 September 2021
  • <pageclass class="client"></pageclass> Bu sayfa tüm uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir.
    1 KB (168 words) - 23:44, 12 May 2017
  • {{Client event}} This event is triggered when a player or ped has exited a vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • {{Client event}} This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting
    1 KB (139 words) - 01:57, 2 March 2012
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • <pageclass class="client"></pageclass> ...chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]].
    1 KB (135 words) - 14:14, 7 August 2023
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
    1 KB (147 words) - 23:15, 27 September 2017
  • <pageclass class="client"></pageclass> ...сить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]].
    2 KB (82 words) - 00:56, 2 September 2018
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation comple
    1 KB (145 words) - 13:03, 29 November 2020
  • This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage]] instead. *'''loss''': an [[int]] representing the percentage of health the ped lost.
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Client event}} This event is triggered whenever a [[ped]] is damaged.
    1 KB (165 words) - 10:32, 30 January 2022
  • {{Client event}} This event is fired when a ped is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation comp
    1 KB (188 words) - 12:58, 29 November 2020
  • {{Client event}} This event is triggered whenever a ped dies.
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the [[ped]] who stepped.
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Client event}} This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee wea
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client event}} *'''targetPlayer''': The [[player]] or [[ped]] that is being stealth killed.
    1 KB (133 words) - 05:42, 26 August 2021
  • * Ability to replace ped models ==Client==
    3 KB (300 words) - 07:47, 29 September 2014
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is breaking the object
    973 bytes (120 words) - 03:27, 20 January 2015
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • <pageclass class="client"></pageclass> ...thmatch mod. To request a function or event, use [[Requested Functions and Events]]
    3 KB (320 words) - 17:27, 27 April 2014
  • <pageclass class="client"></pageclass> ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın.
    3 KB (298 words) - 09:20, 29 October 2016
  • === Client === ==== New Events ====
    3 KB (372 words) - 16:07, 7 September 2018
  • {{Client event}} *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    1 KB (179 words) - 11:22, 27 June 2023
  • <pageclass class="client"></pageclass> ...Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt.
    3 KB (537 words) - 15:33, 11 December 2018
  • {{Client event}} *'''attacker:''' the vehicle/ped/player who is damaging the object.
    1 KB (185 words) - 15:20, 3 September 2020
  • {{Client event}} ...in) when said local player spawns, as this is the creation of entity local ped.
    2 KB (359 words) - 03:51, 22 January 2023
  • <pageclass class="client"></pageclass> ...od. Para solicitar una función o evento, utilice [[Requested Functions and Events]] "Funciones y eventos solicitados"
    2 KB (300 words) - 17:01, 14 September 2019
  • ...nción o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-b '''Las funciones de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Client event}} ...yer dies and respawns, as this is the removal & recreation of entity local ped.}}
    2 KB (232 words) - 03:39, 22 January 2023
  • ...e functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Client event}} *'''hitElement''': The [[vehicle]], [[ped]] or [[player]] that was hit by the weapon sometimes ''false''.
    2 KB (233 words) - 20:42, 5 April 2020
  • <pageclass class="client"></pageclass> ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://bugs.mtasa.c
    3 KB (480 words) - 17:10, 20 February 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • * [[Client Manual]] * [[Client side scripts]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • ...ir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
    3 KB (353 words) - 16:18, 11 April 2021
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • {{Server client function}} ..., you can determine how much time has passed (in milliseconds) between two events. This could be used to determine how efficient your code is, or to time how
    3 KB (325 words) - 11:54, 12 September 2021
  • ===Client=== === Shared (''Client & Server side'') ===
    6 KB (739 words) - 19:41, 29 December 2022
  • * [[Client Manual]] - Manual Client * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
    10 KB (936 words) - 00:37, 13 August 2023
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/ '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • == Client == === New Events ===
    7 KB (886 words) - 09:40, 29 September 2014
  • * [[HU/Client Manual | Kliens kézikönyv]] * [[Client side scripts|Kliens oldali scriptek]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • === Client === ==== New Events ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • === Client === * Added [[getDevelopmentMode]], [[setDevelopmentMode]] (client-only before)
    5 KB (566 words) - 19:40, 29 December 2022
  • * '''2''' new events === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • This useful client function draws a text on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}
    4 KB (566 words) - 22:13, 23 May 2020
  • This useful client function draws an image on any element you choose. {{Note|You have to use [[onClientRender]] or [[onClientPreRender]] events with this function.}}
    4 KB (593 words) - 16:18, 21 July 2023
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. ...lement interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimensionChange]] – should red
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * '''4''' new events === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • * '''4''' new events === Client ===
    36 KB (4,820 words) - 20:23, 29 September 2021
  • :This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure :To allow specific client files, add one or more of the above lines.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
    68 KB (8,381 words) - 16:29, 23 April 2024
  • ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi ::* Added dynamic ped shadows. Thanks to lopezloo.
    68 KB (10,156 words) - 08:11, 30 April 2024