Changes in 1.3.3: Difference between revisions
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[[Category:Changelog]] | [[Category:Changelog]] | ||
[[Category:Incomplete]] |
Revision as of 17:36, 8 July 2013
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Note: TODO, still not done --X86dev 08:11, 3 July 2013 (UTC) |
Main Additions / Changes
- Anti-cheat updates
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Improved server performance
- Updated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundMetaTags
Client
New Functions
New Events
Changes / Bug Fixes
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- This might cause your UI elements to scale incorrectly if they are based on the SA HUD positions this can be fixed with dxSetAspectRatioAdjustmentEnabled
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Fixed GUI window remaining when you disconnect while starting local server
- Fixed GUI labels sometimes blocking input
- Fixed a crash on disconnect
Server
New Functions
New Events
- None yet
Changes / Bug Fixes
- Fixed incorrect server side vehicle engine state when driver warped in
- Fixed onPlayerQuit event not being triggered on shutdown
- Fixed serverside toggleAllControls()
- Improved server performance
- by caching player weapon range
- by reducing the amount of redundant data sent to the network thread
- Added CSimPedTaskPacket for better hit anim sync
- Fixed an issue with weapon ammo getting out of sync
- Speed up server scripts by optimizing ACL checks
- Added reassuring animation during periods of no input response
- Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- Fixed Get/SetMatrix rotation order for streamed out objects
- Fixed Linux compile issues
- Fixed stability errors (random texture swapping/assertions) after alt+tab
- Fixed crash in ReApplyMoveAnims
- Fixed setElementPosition for players vehicle causes freeze for few seconds
- Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
- Fixed onPlayerDamage has wrong parameters if source on vehicle
- Fixed getVehicleSirens on a sandking (495) crashes the server immediately
Resources
- [voice] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: