Search results

Jump to navigation Jump to search
  • {{Server client function}} int getElementAlpha ( element theElement )
    2 KB (104 words) - 11:46, 13 August 2016
  • {{Client function}} float guiLabelGetFontHeight ( element theLabel )
    1 KB (156 words) - 11:44, 7 August 2019
  • {{IT/Funzioni client}} element getProjectileCreator ( projectile theProjectile )
    1 KB (120 words) - 18:54, 18 January 2014
  • {{Client function}} This function allows developers to import functions into his script.
    1 KB (148 words) - 14:59, 12 June 2018
  • {{Client function}} float guiLabelGetTextExtent ( element theLabel )
    1 KB (156 words) - 11:45, 7 August 2019
  • {{Client function}} This function returns the items selected in the specified [[Element/GUI/Gridlist|grid list]].
    2 KB (272 words) - 21:16, 7 November 2018
  • {{Client function}} float,float dgsCircleGetRadius( element circle )
    740 bytes (82 words) - 05:51, 9 October 2021
  • ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. *Modern DX Library is based on [[element]] system, which just likes the cegui system. To make Modern DX Library easi
    2 KB (327 words) - 01:00, 21 November 2023
  • {{Server client function}} This function allows you to set the [[interior]] of any element. An interior is the current loaded place, 0 being outside.
    3 KB (350 words) - 13:55, 6 August 2016
  • {{Client function}} bool guiGridListSetColumnWidth ( element gridList, int columnIndex, number width, bool relative )
    1 KB (196 words) - 21:10, 7 November 2018
  • {{Client function}} bool dgsCircleSetColor( element circle, int color )
    709 bytes (86 words) - 02:59, 3 September 2023
  • {{Server client function}} * '''theMarker''': A [[marker]] element referencing the specified marker.
    792 bytes (92 words) - 01:50, 13 December 2014
  • {{RU/Server client function}} ...да]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    4 KB (265 words) - 19:47, 6 June 2022
  • {{Client function}} ...atentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments...] )
    2 KB (294 words) - 22:27, 3 September 2023
  • [[File:Tre.png|frame|Element tree]] ...'element tree'' to store all the elements that exist on the server and the client. This is directly related to the set of running [[resources]] and their map
    7 KB (1,039 words) - 08:12, 24 October 2022
  • {{Client function}} float, float, float dgsCircleGetTextureRotation( element circle )
    798 bytes (86 words) - 02:56, 3 September 2023
  • {{Client function}} bool dgsMediaPlay( element multiMediaBrowser )
    898 bytes (102 words) - 03:59, 29 July 2018
  • {{Client function}} int dgsMediaGetDuration( element multiMediaBrowser )
    949 bytes (99 words) - 13:55, 1 May 2020
  • {{Client function}} This function sets the value of a specific CEGUI property of a GUI element. For a list of properties and their meaning, see the [http://static.cegui.o
    2 KB (224 words) - 23:13, 11 January 2023
  • {{Server client function}} ...north, higher values go counter clockwise. Returns ''false'' if an invalid element was passed.
    1 KB (175 words) - 16:33, 13 February 2015
  • {{Client function}} bool guiGridListSetItemColor ( element gridList, int rowIndex, int columnIndex, int red, int green, int blue [, in
    2 KB (255 words) - 21:13, 7 November 2018
  • {{Client function}} This function allow us to add easing functions for DGS animation. And this can only be used with DGS.
    1 KB (186 words) - 11:28, 8 September 2023
  • {{Client function}} bool dgsNineSliceSetGrid( element nineSlice [, float gridXLeft, float gridXRight, float gridYTop, float gridY
    1 KB (175 words) - 05:28, 5 March 2020
  • {{Server client function}} *'''objectToReference :''' The Lua element, which you want to reference
    876 bytes (118 words) - 16:57, 20 October 2021
  • {{Client function}} ...7|This function is used to assign the next available model ID to a certain element type.}}
    3 KB (445 words) - 20:02, 7 February 2024
  • {{Client function}} bool dgsMediaStop( element multiMediaBrowser )
    986 bytes (105 words) - 05:06, 21 August 2018
  • {{Client function}} This function gets the flags of a [[Element/Weapon|custom weapon]].
    2 KB (347 words) - 14:23, 4 July 2016
  • {{Client function}} bool guiGridListSetItemText ( element gridList, int rowIndex, int columnIndex, string text, bool section, bool nu
    2 KB (228 words) - 21:14, 7 November 2018
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (196 words) - 04:42, 30 October 2021
  • {{Client function}} This function sets the target of a [[Element/Weapon|custom weapon]]. There are 3 different targeting modes, which are ex
    4 KB (551 words) - 01:05, 16 January 2023
  • {{Client event}} int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement, float startX, float startY, float startZ
    4 KB (478 words) - 03:37, 25 April 2024
  • {{Client function}} bool guiComboBoxSetOpen( element comboBox, bool state)
    1 KB (168 words) - 20:49, 7 November 2018
  • <pageclass class="client"></pageclass> ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]]
    2 KB (215 words) - 11:21, 9 April 2014
  • {{Client function}} element dgsCreateRoundRect( float radius, bool relative [, int color = 0xFFFFFFFF,
    4 KB (521 words) - 08:05, 1 March 2023
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,118 words) - 00:49, 27 May 2019
  • {{Server client function}} *'''thePlayer''': The [[player]] element you are checking.
    2 KB (204 words) - 11:48, 26 June 2014
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,130 words) - 20:31, 31 May 2022
  • {{Client function}} bool dgsCircleSetRadius( element circle, float outsideRadius = 0.5, float insideRadius = 0.2 )
    816 bytes (97 words) - 05:51, 9 October 2021
  • {{Client function}} bool dgsMediaPause( element multiMediaBrowser )
    1,019 bytes (111 words) - 05:08, 21 August 2018
  • {{Server client function}} Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an
    3 KB (359 words) - 17:36, 6 June 2022
  • {{Client function}} bool dgsMediaSetLooped( element multiMediaBrowser, bool state )
    952 bytes (108 words) - 04:39, 6 November 2018
  • {{Server client function}} This function sets the velocity (movement speeds) along each axis, for an element.
    3 KB (370 words) - 04:28, 30 April 2019
  • {{Client function}} int dgsMediaGetCurrentPosition( element multiMediaBrowser )
    1 KB (113 words) - 09:42, 28 May 2020
  • {{Client function}} ...f the player can be knocked off bikes, ''false'' if he can't or an invalid element was passed.
    951 bytes (108 words) - 16:33, 13 February 2015
  • ...ry and include the files which are inside into meta.xml to tell the server/client which files you're using (that is, the classes you want to use). ...'.gui''' which represents the gui element that can be used with native GUI functions. Lets say, you want to use guiSetVisible() and you don't want to use object
    2 KB (382 words) - 12:47, 1 March 2009
  • {{Client function}} This function creates a GUI scrollbar. You can use the functions [[guiScrollPaneSetHorizontalScrollPosition]], [[guiScrollPaneSetVerticalScr
    2 KB (255 words) - 08:05, 30 October 2023
  • {{Client function}} bool dgsMediaIsStreamMedia ( element media )
    968 bytes (115 words) - 15:16, 18 August 2018
  • {{Server client function}} ...will take a reference obtained by the [[ref]] function and returns its Lua element.
    877 bytes (119 words) - 17:02, 20 October 2021
  • {{Client function}} ...creating a DGS Command which likes the one in windows. Players can execute functions or events in cmd.
    2 KB (366 words) - 11:23, 20 January 2018
  • {{Client function}} int int int int guiGridListGetItemColor ( element gridList, int rowIndex, int columnIndex )
    2 KB (275 words) - 21:13, 7 November 2018
  • {{Server client function}} <section name="setWeaponAmmo (custom weapons)" class="client" show="true">
    2 KB (289 words) - 22:28, 15 July 2018
  • {{Client function}} ...gned in lists and can have multiple columns. A good example of a gridlist element can be found in MTA's settings box, under ''Controls''.
    3 KB (377 words) - 08:09, 30 October 2023
  • {{Client function}} bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )
    2 KB (311 words) - 21:07, 7 November 2018
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • {{Server client function}} ...only be removed from the hierarchy when they quit or are kicked. The root element also cannot be destroyed, however, passing the root as an argument will wip
    5 KB (689 words) - 18:11, 17 November 2021
  • * [[NL/Deathmatch_Client_Manual|Client Gebruiksaanwijzing]] * [[Client side scripts]]
    5 KB (700 words) - 16:39, 23 January 2022
  • {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.
    2 KB (221 words) - 16:45, 13 February 2015
  • {{Client function}} {{New feature/item|3.0161|1.6.0|22410|Creates a [[building]] [[element]] at a given position and rotation.}}
    2 KB (218 words) - 16:24, 21 April 2024
  • {{Client function}} int, int guiGridListGetSelectedItem ( element gridList )
    2 KB (275 words) - 16:50, 11 June 2020
  • {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.
    2 KB (223 words) - 23:06, 28 December 2014
  • {{IT/Funzioni client}} ..., int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, f
    3 KB (327 words) - 12:47, 3 August 2011
  • {{Client function}} number/table dgsAnimTo ( element/table dgsElement, string propertyName, mixed value, string easing = "Linear
    2 KB (276 words) - 15:25, 22 March 2022
  • {{Client function}} ...float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil])
    2 KB (317 words) - 08:06, 30 October 2023
  • {{Client function}} bool dgsCircleSetTextureRotation( element circle, float rotDegree [, float rotCenterX = rotCenterX, float rotCenterY
    1 KB (117 words) - 03:17, 3 September 2023
  • {{IT/Funzioni client}} element getProjectileTarget ( projectile theProjectile )
    1 KB (149 words) - 12:48, 3 August 2011
  • {{Server client function}} *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
    3 KB (340 words) - 21:24, 19 March 2021
  • {{Server client function}} * '''theMarker''': A [[marker]] element referencing the specified marker.
    1 KB (128 words) - 13:43, 10 October 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (256 words) - 10:54, 18 January 2020
  • {{Client function}} This function sets a [[Element/Weapon|custom weapon]] flags, used to change how it behaves or finds a poss
    3 KB (449 words) - 18:21, 23 December 2014
  • {{Server client function}} *'''thePed:''' The [[ped]] element whose state is to be checked.
    1 KB (135 words) - 09:31, 11 February 2019
  • {{Client function}} ...x, float y, float width, float height, string chartType, bool relative [, element parent = nil ] )
    3 KB (391 words) - 13:50, 10 January 2023
  • {{Client function}} This function attaches 3D Image element to another element, so that the first one follows the second whenever it moves.
    3 KB (388 words) - 02:18, 12 August 2022
  • {{Server client function}} ...is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will sti
    2 KB (252 words) - 13:31, 15 September 2021
  • {{Client function}} bool dgsMaskCenterTexturePosition( element mask, int w, int h )
    1 KB (132 words) - 05:40, 5 March 2020
  • {{Client function}} int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )
    2 KB (228 words) - 22:01, 1 September 2018
  • {{RU/Server client function}} Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destro
    2 KB (319 words) - 17:25, 28 July 2011
  • {{Server client function}} *'''thePed:''' The [[ped]] element whose state is to be changed.
    1 KB (148 words) - 22:43, 26 March 2021
  • {{Client function}} bool guiGridListRemoveRow ( element gridList, int rowIndex )
    2 KB (222 words) - 21:18, 7 November 2018
  • {{Client function}} bool dgsCircleSetDirection( element circle, bool direction )
    964 bytes (107 words) - 02:51, 3 September 2023
  • {{RU/Server client function}} Эта функция возвращает все допустимые модели [[RU/Element/Ped|пешеходов]].
    3 KB (114 words) - 19:59, 6 June 2022
  • {{Server client function}} This function checks if an element is within a colshape.
    1 KB (131 words) - 14:07, 10 October 2018
  • {{Client function}} bool dgsMaskAdaptTextureSize( element mask, int w, int h )
    1 KB (135 words) - 05:41, 5 March 2020
  • {{Client function}} This function creates a combobox GUI element, which you can compare to a gridlist with a dropdown feature.
    3 KB (423 words) - 08:09, 30 October 2023
  • {{Client function}} ...ing the syncer of the server-side ped or not. Let's assume that the syncer client calls setPedControlState on the ped. The other game clients - the ones wher
    2 KB (303 words) - 09:13, 3 August 2023
  • {{Client function}} ..., int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, f
    4 KB (455 words) - 11:49, 16 November 2023
  • {{Client function}} ...float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil ] )
    2 KB (373 words) - 08:10, 30 October 2023
  • {{Server client function}} *'''theWater:''' the water element to change.
    4 KB (514 words) - 23:09, 22 October 2023
  • {{Server client function}} ...ecuted on the server-side and does not detect the function executed on the client-side.}}
    4 KB (543 words) - 20:11, 24 October 2023
  • {{Client function}} int guiComboBoxGetItemCount ( element comboBox )
    1 KB (153 words) - 13:20, 22 July 2019
  • {{Server client function}} Returns a ''team'' element representing the team the player is on, ''false'' if the player is not part
    1 KB (157 words) - 23:58, 23 July 2018
  • {{Client function}} *'''svgNode:''' The [[svg]] element or the svg node you want to get the raw data from.
    1 KB (147 words) - 17:20, 26 February 2022
  • {{Client function}} int guiGridListGetSelectionMode ( gui-Element gridlist )
    3 KB (273 words) - 15:53, 27 June 2019
  • ...="lua">boolean, element, string convertTextToSpeech ( string text [, table/element broadcastTo = root, string language = "en" ] )</syntaxhighlight> ...lement, the speech will be heard by the players which are children of that element. This parameter is '''ONLY''' serverside; if you're using this function cli
    6 KB (752 words) - 17:48, 8 May 2020
  • {{RU/Server client function}} bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )
    6 KB (510 words) - 23:46, 5 January 2017
  • {{Server client function}} bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )
    5 KB (635 words) - 02:48, 9 December 2012
  • === Client === * Made GUI-functions accept vectors
    5 KB (566 words) - 19:40, 29 December 2022
  • ...when it comes to more complicated things which can be implemented with dx functions easily, using existing DGS elements and plguins seems to be strenuous. ...lements. This means, your plugins will be able to support all of the basic functions of DGS.
    6 KB (797 words) - 03:56, 9 March 2022
  • {{Server client function}} This function checks if an element is within a radar area.
    1 KB (147 words) - 10:26, 30 January 2022
  • {{Server client function}} ...n ''integer'' of the amount of ammo in the pickup, ''false'' if the pickup element is invalid, 0 if it's no weapon pickup.
    1 KB (164 words) - 08:09, 4 November 2020
  • {{Server client function}} *'''taxi:''' The vehicle element of the taxi that you wish to turn the light on.
    1 KB (143 words) - 02:25, 1 August 2018
  • {{Server client function}} *'''taxi:''' The vehicle element of the taxi that you wish to get the light state of.
    1 KB (165 words) - 16:38, 3 August 2020
  • {{Client function}} int guiGridListInsertRowAfter ( element gridList, int rowIndex )
    2 KB (336 words) - 06:27, 16 January 2023
  • {{Server client function}} {{New feature/item|3.0156|1.5.5|12009|Implemented also for client-sided vehicles.}}
    8 KB (852 words) - 19:55, 5 January 2022
  • {{Client function}} bool guiComboBoxSetSelected ( element comboBox, int itemIndex )
    2 KB (292 words) - 20:40, 7 November 2018
  • {{Server client function}} This function attaches one element to another, so that the first one follows the second whenever it moves.
    4 KB (492 words) - 16:27, 13 February 2015
  • {{Client function}} ...ed between clients unless your script gives the weapon to the ped on every client.
    2 KB (345 words) - 01:18, 28 December 2014
  • {{Server client function}} *'''theRadararea:''' The [[radararea|radar area]] element whose size you wish to get.
    1 KB (159 words) - 17:35, 26 November 2014
  • {{Server client function}} Returns a ''true'' if a valid vehicle element and valid positions were passed, ''false'' otherwise.
    1 KB (170 words) - 23:23, 17 December 2014
  • {{Client function}} This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called
    3 KB (347 words) - 20:40, 23 December 2018
  • {{Client function}} bool dgsColorPickerSetComponentSelectorValue( element componentSelector, float value )
    1 KB (146 words) - 10:18, 26 July 2019
  • {{Server client function}} ...e'' if the ped is carrying a jetpack, ''false'' if he is not or an invalid element was passed.
    2 KB (205 words) - 20:02, 12 September 2018
  • {{Server client function}} * '''theMarker''': A [[marker]] element referencing the specified marker.
    1 KB (178 words) - 10:11, 11 February 2015
  • {{Client function}} float dgsColorPickerGetComponentSelectorValue( element componentSelector )
    1 KB (140 words) - 10:17, 26 July 2019
  • This script provides several functions and events to allow other resources to see and control the zombies element attacker, float weapon, float bodypart
    4 KB (677 words) - 08:58, 24 December 2022
  • {{Client function}} ...n the server. This is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that
    10 KB (1,405 words) - 22:38, 29 April 2024
  • {{Server client function}} {{Note|Attaching a rectangle colshape to another element may give unexpected results as the origin is not at the rectangle centre. T
    2 KB (288 words) - 09:18, 6 November 2023
  • {{Client function}} bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, var data )
    3 KB (394 words) - 21:18, 7 November 2018
  • {{Server client function}} *'''vehicle:''' The vehicle element to get the type of.
    2 KB (180 words) - 17:14, 4 April 2016
  • {{Server client function}} if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
    2 KB (181 words) - 21:42, 17 September 2018
  • The element type of this class is '''"effect"'''. ==Related scripting functions==
    5 KB (794 words) - 11:03, 15 April 2021
  • {{Client function hu}} This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called
    3 KB (358 words) - 20:42, 23 December 2018
  • {{Server client function}} <syntaxhighlight lang="lua">var getElementData ( element theElement, string key [, inherit = true] )</syntaxhighlight>
    3 KB (140 words) - 16:06, 21 August 2016
  • {{Client function}} *'''theWater:''' the water element
    2 KB (300 words) - 10:19, 30 January 2022
  • * Improved mathematical precision for client and syncing === Scripting: New functions ===
    8 KB (1,090 words) - 16:07, 7 September 2018
  • == Client == === New Functions ===
    7 KB (886 words) - 09:40, 29 September 2014
  • ===Client=== The root element.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • {{Server client function}} *'''theTimer:''' A timer element.
    1 KB (192 words) - 13:34, 15 August 2020
  • {{Client function}} bool guiGridListRemoveColumn ( element gridList, int columnIndex )
    3 KB (285 words) - 10:20, 30 January 2022
  • {{Server client function}} *'''theVehicle''': The [[element]] representing the [[vehicle]] whose guns you want to toggle.
    2 KB (210 words) - 00:15, 10 September 2016
  • {{Client function}} ...Picker( string style, float x, float y, float w, float h, bool relative [, element parent = nil ] )
    2 KB (327 words) - 07:50, 9 February 2020
  • * [[Client Manual]] - Manual Client * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • This useful client function draws a text on any element you choose. ...rue, bool seeThroughStuff = true, bool ignoreSomeObjectsForCamera = false, element ignoredElement = nil ] )</syntaxhighlight>
    4 KB (566 words) - 22:13, 23 May 2020
  • {{Server client function}} Creates an [[object]] [[element]] at a given position and rotation.
    3 KB (340 words) - 11:32, 31 October 2022
  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
    10 KB (936 words) - 00:37, 13 August 2023
  • This useful client function draws an image on any element you choose. ...rue, bool seeThroughStuff = true, bool ignoreSomeObjectsForCamera = false, element ignoredElement = nil ] )
    4 KB (593 words) - 16:18, 21 July 2023
  • {{Server client function}} This function attaches one element to another, so that the first one follows the second whenever it moves.
    4 KB (587 words) - 19:46, 15 April 2021
  • * [[HU/Client Manual | Kliens kézikönyv]] * [[Client side scripts|Kliens oldali scriptek]]
    8 KB (1,335 words) - 22:25, 2 January 2022
  • {{Server client function}} -- store the vehicle element
    1 KB (189 words) - 16:13, 13 February 2015
  • * [[CS/Client Manual|Klient Manuál]] * [[Client side scripts|Client side scripty]][[Image:usen.gif|Pouze v Angličtině]]
    9 KB (1,399 words) - 21:12, 12 October 2022
  • {{Server client function}} ...et a player's camera to follow other elements instead. Currently supported element type is:
    3 KB (398 words) - 12:36, 8 November 2018
  • {{Server client function}} ...ugh this is a 2D colshape, [[isElementWithinColShape]] returns false if an element is in the area but below 0 Z height.}}
    7 KB (918 words) - 09:51, 30 January 2022
  • ==Related scripting functions== ===Client===
    5 KB (821 words) - 11:03, 15 April 2021
  • {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый элемен
    7 KB (258 words) - 19:44, 15 April 2021
  • ** '''type:''' The type of source code: "client", "server" or "shared". ...ly as usual (basically adds the script twice: once for server and once for client)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • {{Server client function}} Returns a water element if successful, ''false'' otherwise. Das Wasserfeld kann mit [[setElementPos
    2 KB (275 words) - 14:59, 29 March 2013
  • {{Client function}} ...r( float x, float y, float w, float h, bool isHorizontal, bool relative [, element parent ] )
    2 KB (333 words) - 07:41, 4 October 2019
  • {{Server client function}} This function returns the color and transparency for a marker element. Not all marker types support transparency.
    2 KB (221 words) - 07:45, 4 November 2020
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Server client function}} Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destro
    4 KB (479 words) - 10:12, 30 January 2022
  • {{Server client function}} *'''theWater:''' the water element of which to change a vertex.
    2 KB (196 words) - 16:58, 11 May 2017
  • {{Client function}} -- Utility functions, not related to main functionality
    3 KB (436 words) - 12:29, 18 January 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,232 words) - 08:47, 15 April 2021
  • {{Client function}} string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex )
    3 KB (325 words) - 18:47, 28 October 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{Server client function}} This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health
    3 KB (475 words) - 19:32, 21 May 2023
  • ...ber that 'false' boolean has a value - If you want to delete a variable or element/account data, use 'nil' instead - this will reduce memory and disk usage (m ...there are many ways to achieve the same thing as long as you know all the functions and events.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ==Client== ===New Functions===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
    2 KB (241 words) - 19:32, 17 June 2016
  • * [[Client side scripts|클라이언트 측 스크립트]] * [[Client Scripting Functions|클라이언트 측 함수 목록]]
    7 KB (611 words) - 22:21, 2 January 2022
  • {{Server client function}} ...entów, którzy staną się bezpośrednimi potomkami węzła głównego oraz innych elementów, których nie można zniszczyć, np. jako elementy katalogu głównego z
    5 KB (670 words) - 15:58, 6 December 2020
  • {{Server client function}} -- assign element named 'pirateship' in map file to variable
    2 KB (240 words) - 16:17, 13 February 2015
  • ** '''type:''' A resource típusa: "client", "server" vagy "shared". ...y a fájl nem kerül mentésre. ''(Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings)''
    9 KB (1,382 words) - 20:22, 21 February 2021
  • {{Server client function}} *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to remove the upgrade from
    2 KB (264 words) - 08:03, 5 August 2021
  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...可以在[[Script Functions|服务端函数列表]]中找到我们所需的函数。首先我们需要一个用于取得玩家位置的函数。由于玩家属于 “元素” (Element),我们找到 '''针对元素的 API 函数''',并找到 [[getElementPo float, float, float getElementPosition ( element theElement )
    22 KB (618 words) - 06:22, 2 May 2020
  • * [[Client Manual | Klient Manuál]] * [[Client side scripts|Klient scripty]]
    8 KB (1,217 words) - 22:26, 2 January 2022
  • {{Client function}} bool dgsColorPickerSetColor( element colorPicker [, int color1, int color2, int color3, int alpha, string colorT
    2 KB (271 words) - 07:26, 4 October 2019
  • {{Client function}} bool dgsBindToColorPicker( element boundSource, element targetColorPicker, string colorType, string colorAttribute [, bool isStatic
    5 KB (573 words) - 18:27, 29 March 2022
  • {{Server client function}} ...e'' if the ped is carrying a jetpack, ''false'' if he is not or an invalid element was passed.
    2 KB (302 words) - 09:06, 9 November 2018
  • {{Client function}} ...t, which is a special type of [[texture]] that can be drawn on with the dx functions. Successful render target creation is not guaranteed, and may fail due to h
    4 KB (518 words) - 16:34, 10 August 2023
  • {{Server client function}} {{Note|Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try
    3 KB (393 words) - 14:29, 31 January 2024
  • {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
    2 KB (253 words) - 21:28, 20 October 2016
  • {{Client function}} local intruder = getElementsWithinColShape(colshape)[2] -- get the second element found within the colshape, because the first one will normally be the marke
    2 KB (359 words) - 14:26, 21 September 2023
  • ...speed at which a client side timer runs can be completely unreliable if a client is maliciously modifying their operating system speed, timers could run muc ...after a number of milliseconds have elapsed. You can call one of your own functions or a built-in function. For example, you could set a timer to spawn a playe
    6 KB (821 words) - 09:22, 13 October 2023
  • {{PL/Client function}} float getSoundBufferLength ( element dzwiek )
    3 KB (366 words) - 17:48, 7 April 2023
  • {{Server client function}} Gibt das [[objekt]] Element zurück, falls es erfolgreich erstellt wurde, ansonsten den Boolean ''false
    2 KB (248 words) - 16:46, 5 May 2012
  • {{Client function}} int color1, int color2, int color3, int alpha dgsColorPickerGetColor( element colorPicker [, string colorType = "RGB" ] )
    2 KB (268 words) - 09:37, 26 July 2019
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,760 words) - 16:40, 15 April 2017
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (289 words) - 13:34, 29 October 2013
  • {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
    2 KB (251 words) - 09:30, 6 November 2023
  • {{Server client function}} ...lemento]]. Questo segnalino viene visualizzato come un'icona sul radar del client e 'seguirà' l'elemento a cui è collegato.
    4 KB (495 words) - 18:39, 3 August 2011
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,815 words) - 08:56, 4 July 2022
  • * [[File:At.png|Österreichischer Artikel]] [[AT/MTA DM Client Anleitung|Client Anleitung]] * [[File:Usen.gif|Englischer Artikel]] [[Client side scripts|Clientseitige Skripte]]
    9 KB (1,201 words) - 22:19, 2 January 2022
  • * [[File:De.gif|Deutscher Artikel]] [[DE/MTA DM Client Anleitung|Client Anleitung]] * [[File:Usen.gif|Englischer Artikel]] [[Client side scripts|Clientseitige Skripte]]
    9 KB (1,213 words) - 22:18, 2 January 2022
  • 14 KB (985 words) - 20:26, 23 April 2018
  • {{Client function}} bool guiGridListSetSelectionMode ( gui-Element gridlist, int mode )
    4 KB (460 words) - 14:09, 27 April 2020
  • {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi
    8 KB (1,035 words) - 23:18, 8 February 2023
  • {{Server client function}} <syntaxhighlight lang="lua">bool outputChatBox ( string text [, table/element visibleTo = root, int r = 231, int g = 217, int b = 176, bool colorCoded =
    7 KB (936 words) - 08:31, 5 October 2023
  • * [[RU/Client side scripts | Клиентские скрипты]] * [[RU/Useful Functions|Полезные функции]]
    11 KB (831 words) - 22:27, 2 January 2022
  • {{Server client function}} <section name="Client" class="client" show="true">
    4 KB (485 words) - 09:11, 20 January 2020
  • {{Client function}} All of the functions of browser are available.
    3 KB (508 words) - 15:30, 1 July 2021
  • {{Client function}} *'''preview''': A material element that you want to demonstrate when dragging by the cursor.
    2 KB (274 words) - 17:26, 23 March 2022
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • * [[AR/دليل اللاعب| دليل اللاعب (Client)]] [[Image:Sa.png|اللغة العربية|20px]] [[Image:flag_us.png|ال * [[Client side scripts|سكربتات العميل]]
    10 KB (856 words) - 05:16, 17 July 2022
  • * [[Client side scripts|Les scripts clients]] * [[Client Scripting Functions|Fonctions client]]
    10 KB (1,392 words) - 16:40, 23 January 2022
  • * [[fr/Manuel_Client|Manuel Client]] ( 'Commandes de la console' oublié ? ) <!-- Incomplet * [[Module functions|Server-side external module scripting functions list]] -->
    5 KB (743 words) - 04:50, 10 February 2012
  • * [[RU/Client Manual|Руководство о клиенте]] * [[RU/Client side scripts|Клиентские скрипты]]
    11 KB (945 words) - 19:38, 4 May 2021
  • * [[Client Manual|Client Kılavuzu]] * [[Client side scripts|Client Taraflı Resource]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • *DGS, tıpkı cegui sistemi gibi [[element]] sistemine dayanmaktadır. DGS'nin kullanımını ve anlaşılmasını kol loadstring(exports.dgs:dgsImportFunction())()-- load functions
    7 KB (998 words) - 12:36, 29 January 2023
  • {{Server client function}} You are able to create as many markers as you wish (memory and element limit permitting), but the player will only be able to see the nearest ones
    5 KB (695 words) - 12:39, 10 October 2023
  • {{Client function}} ...king for collisions and for editor-style scripts. If you wish to find what element is positioned at a particular point on the screen, use this function combin
    8 KB (1,061 words) - 14:44, 27 June 2020
  • {{Server client function}} Vissza adja a [[water]] egy [[Element]]-jét ha sikeresen létre lett hozva, egyébként ''false''. A víz át po
    4 KB (521 words) - 19:19, 21 February 2021
  • {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
    2 KB (320 words) - 09:29, 6 November 2023
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • {{Server client function}} <section name="Client" class="client" show="true">
    3 KB (353 words) - 05:59, 5 November 2023
  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added functions to manipulate colshapes parameters ([https://github.com/multitheftauto/mtas
    20 KB (2,461 words) - 14:50, 1 October 2021
  • * [[PL/Client Manual|Obsługa klienta]] [[Image:Plflag.png|Artykuł w języku polskim]] * [[PL/Client side scripts|Skrypty po stronie klienta]] [[Image:Plflag.png|Artykuł w ję
    11 KB (1,753 words) - 19:11, 27 March 2024
  • {{Server client function}} ...a performance overhead - they are not equivalent in performance to calling functions in the same resource.}}
    6 KB (745 words) - 15:25, 16 December 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,205 words) - 05:39, 11 November 2013
  • * [[IT/Manuale_del_Client|Manuale del Client]] * [[IT/Script_client-side|Scripts Client-Side]]
    7 KB (1,034 words) - 22:27, 2 January 2022
  • {{Client function}} ...ue, bool seeThroughStuff = false, bool ignoreSomeObjectsForCamera = false, element ignoredElement = nil ] )
    6 KB (815 words) - 14:00, 27 June 2020
  • *This is a resource, if you want to use the functions exported by this resource, you should use an exported function prefix ('''e ='''DGS Element Properties'''=
    5 KB (371 words) - 13:43, 29 January 2023
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,459 words) - 12:38, 17 May 2024
  • {{Server client function}} ...d does not require use of Lua's tostring. This includes information about element types, and table structures. It is especially useful for quick debug tasks
    4 KB (512 words) - 16:55, 18 February 2018
  • {{Client function}} This function creates a [[texture]] element that can be used in the dxDraw functions.
    5 KB (791 words) - 00:00, 4 February 2022
  • {{Server client function}} <section name="Client" class="client" show="true">
    3 KB (454 words) - 21:29, 15 March 2023
  • ...ote|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are es ...) is some height above the ground. You can find the exact height using the client side function [[getElementDistanceFromCentreOfMassToBaseOfModel]], or you c
    10 KB (1,271 words) - 08:17, 4 December 2020
  • {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
    3 KB (429 words) - 09:26, 6 November 2023
  • You are able to trigger a client event via the Javascript method ''triggerEvent'' which is part of the stati The source of this event is always the browser element that triggered the event.
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • {{Client function hu}} element dxCreateRenderTarget ( int width, int height [, bool withAlpha = false ] )
    4 KB (487 words) - 18:05, 17 October 2018
  • {{CS/Server client function}} <syntaxhighlight lang="lua">bool outputChatBox ( string text [, element visibleTo=getRootElement(), int r=231, int g=217, int b=176, bool colorCode
    3 KB (440 words) - 10:38, 21 August 2012
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    21 KB (3,450 words) - 03:43, 10 March 2013
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
    36 KB (4,820 words) - 20:23, 29 September 2021
  • {{Server client function}} ...ion as the command name, as this can lead to confusion if multiple handler functions are used. Use a name that describes your handler's purpose more specificall
    9 KB (1,360 words) - 01:59, 29 January 2024
  • {{RU/Server client function}} <syntaxhighlight lang="lua">bool outputChatBox ( string text [, element visibleTo=getRootElement(), int r=231, int g=217, int b=176, bool colorCode
    7 KB (288 words) - 08:38, 7 September 2019
  • createVehicleForPlayer(thePlayer,"createvehicle","468") -- thePlayer player element hai, woh jis ne ye command type ki. ...Jab se players elements hain, ham sab se pehle jump karte hain '''Element functions''' jahan par hameu pata chalta hai [[getElementPosition]] function ke baate
    22 KB (3,653 words) - 06:13, 25 October 2014
  • {{BR/Nota|Os veículos (e outros elementos) criados em client-side são vistos somente pelo cliente que os criaram, não são sincronizad ...altura acima do solo. Você pode achar a altura exata com a seguinte função client-side [[getElementDistanceFromCentreOfMassToBaseOfModel]], ou você mesmo po
    10 KB (1,288 words) - 20:46, 20 June 2021
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Element==
    31 KB (2,094 words) - 14:29, 30 May 2020
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • {{Server client function}} Zwraca nowo stworzony element [[vehicle|pojazdu]]. Zwraca ''false'' ("fałsz") jeśli któryś z argument
    6 KB (806 words) - 20:49, 17 June 2021
  • {{RU/Server client function}} Returns the [[vehicle]] element that was created. Returns ''false'' if the arguments are incorrect, or if t
    8 KB (656 words) - 15:10, 11 September 2021
  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
    68 KB (8,381 words) - 16:29, 23 April 2024
  • ...f the 'resourceRoot' variable. This is an MTA variable that holds the root element value of the resource you are using it in. ...newsfeed.xml (don't forget to add it to your meta.xml with the appropriate client tag).
    18 KB (2,936 words) - 22:39, 5 November 2018
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
    24 KB (3,169 words) - 12:05, 20 September 2023
  • ...s joueurs sont des éléments, nous devons allez dans la rubrique '''Element functions''' où l'on pourra trouver la fonction [[getElementPosition]]. En cliquant float, float, float getElementPosition ( element theElement )
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...egyszerű módja az ideiglenes szerver indításának a client oldaláról. Ha a client (host) leáll, akkor a server is leáll. ...er-ből. Ez futtatja a szervert a saját konzolablakában, mely nem igényli a client meglétét vagy futtatását. Ez akkor lehet hasznos, ha hosszabb időre sz
    20 KB (3,265 words) - 20:25, 21 February 2021
  • At this point we now have all the code needed on the client side, so open up a serverside .lua file to work with. ...t of all need to define the custom event that we triggered before from the client. This can be done using [[addEvent]] and [[addEventHandler]].
    20 KB (2,848 words) - 13:34, 25 November 2018
  • * [[Client Scripting Events|Eventos del lado del cliente]] [[Image:flag_us.png|En ingl <!-- Incompleto * [[Module functions|Lista de funciones del lado del servidor proveídas por módulos]] -->
    13 KB (2,117 words) - 22:24, 2 January 2022
  • :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi
    68 KB (10,156 words) - 00:00, 14 May 2024
  • float, float, float getElementPosition ( element azElement )
    24 KB (4,290 words) - 14:02, 3 December 2018
  • ...o do jogador e como jogador é um Elemento, clicamos primeiro em '''Element functions''' onde haverá a função [[getElementPosition]] para tal fim. Ao clicar n float, float, float getElementPosition ( element theElement )
    27 KB (4,378 words) - 02:10, 6 December 2014
  • Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés ...fájlt newsfeed.xml néven (ne felejtse hozzáadni a meta.xml-hez a megfelelő client taggal).
    19 KB (3,117 words) - 21:24, 26 December 2018
  • float, float, float getElementPosition ( element theElement )
    36 KB (778 words) - 14:57, 15 May 2024
  • ...usar ciertas funciones, las cuales se pueden ver visitando la [[Scripting Functions| Lista de Funciones de Servidor]]. Primero, una función para conseguir la ...esitamos otra función para crear el vehículo. Buscándola en la [[Scripting Functions| Lista de Funciones de Servidor]], la encontraremos. Ya que hablamos de veh
    23 KB (3,689 words) - 19:45, 7 April 2014
View ( | next 500) (20 | 50 | 100 | 250 | 500)