This function returns the color and transparency for a marker element. Not all marker types support transparency.
int, int, int, int getMarkerColor ( marker theMarker )
OOP Syntax Help! I don't understand this!
- theMarker: The marker that you wish to retrieve the color of.
Returns four ints corresponding to the amount of red, green, blue and alpha (respectively) of the marker, false if invalid arguments were passed.
This example script fully heals players who hit a white marker, and kills players who hit a red one.
-- we define the function that will determine if the player is to be healed or killed function healOrKill ( hitMarker, matchingDimension ) -- if the marker was in a different dimension, stop here to ignore the event if not matchingDimension then return end -- get the marker's color local R, G, B, A = getMarkerColor( hitMarker ) -- if its RGB color is 255,255,255 (white), if R == 255 and G == 255 and B == 255 then -- heal the player setElementHealth( source, 100 ) -- if it isn't white, but 255,0,0 (red), elseif R == 255 and G == 0 and B == 0 then -- kill the player killPed( source ) end end -- add our function as a handler to "onPlayerMarkerHit" addEventHandler( "onPlayerMarkerHit", root, healOrKill )