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  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time satchels are detonated - either by a [[player]] or
    809 bytes (102 words) - 19:18, 23 December 2023
  • {{Client event}} ...joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{Server event}} This event is triggered when a player stops talking through voice chat.
    736 bytes (99 words) - 06:01, 11 August 2019
  • {{Client event}} ...event is triggered when a '''remote''' player quits the game or leaves the server. It '''will not''' get triggered on the source player's client. (Use [[onCl
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server event}} This event is triggered when a player has been muted by [[setPlayerMuted]].
    551 bytes (71 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a custom weapon gets fired.
    818 bytes (100 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a player has been unmuted by [[setPlayerMuted]].
    626 bytes (81 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a player disconnects from the server.
    1 KB (174 words) - 13:14, 25 January 2024
  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22313|This event is triggered when a player exceeds the maximum threshold for events via [[t
    1 KB (123 words) - 19:20, 28 November 2023
  • {{Server event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (149 words) - 03:03, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] hits a [[marker]].
    989 bytes (134 words) - 18:20, 2 September 2023
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    869 bytes (113 words) - 03:02, 27 September 2018
  • {{Delete|This event doesn't exist as a built-in in MTA event. It exists only in the default "admin" resource}} {{Server event}}
    1,010 bytes (135 words) - 14:47, 23 December 2023
  • {{Server event}} This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server event}} {{Note|This event isn't triggered within the resource starting.}}
    867 bytes (101 words) - 08:07, 16 September 2021
  • {{Server event}} This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehi
    1 KB (141 words) - 12:13, 8 June 2022
  • {{Client event}} This event is triggered every time before GTA renders a new frame.
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} This event is triggered when a resource is started.
    1 KB (174 words) - 14:02, 2 June 2021
  • {{Server event}} ...nt is triggered when resource setting has been changed. For instance, this event would trigger if you would edit the settings of the Race resource through t
    1 KB (150 words) - 07:36, 2 November 2021
  • {{Server event}} ...e server is interrupted. See [[onClientPlayerNetworkStatus]] for detecting server to player interruptions.
    1 KB (141 words) - 03:01, 27 September 2018
  • {{Client event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} This event is triggered when a player stops talking through voice chat.
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} This event is triggered when a player changes his nickname.
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    1 KB (141 words) - 02:57, 27 September 2018
  • {{Server event}} This event is triggered when a trailer is detached from a truck.
    961 bytes (131 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is respawned due. See [[toggleVehicleRespawn]].
    1 KB (143 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a ped switches weapons.
    887 bytes (101 words) - 03:04, 27 September 2018
  • {{Server event}} This event is triggered when an IP address or serial is banned from the server.
    1 KB (160 words) - 14:11, 22 August 2020
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a player targets an element with his crosshair while aimi
    1 KB (135 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].
    933 bytes (120 words) - 11:35, 27 May 2022
  • {{Server event}} This event is triggered when a player stands on a different element than before.
    903 bytes (111 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves the area of a [[marker]].
    1 KB (130 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is damaged. If you want to get the attacker you
    946 bytes (122 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a player is standing on a pickup while not being in a veh
    1 KB (173 words) - 03:02, 27 September 2018
  • {{Server event}} ...ed when any message is output to chat using [[outputChatBox]] server-side (also when a player uses ''say'', ''teamsay'' or ''me'' successfully).
    1 KB (145 words) - 16:58, 27 November 2021
  • {{Server event}} This event is triggered when the model of an [[element]] is changed using [[setElement
    1 KB (161 words) - 20:36, 7 November 2019
  • {{Client event}} ...renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly w
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElem
    993 bytes (107 words) - 21:25, 23 September 2021
  • {{Server event}} This event is triggered when an player or vehicle element collides with a colshape.
    1 KB (144 words) - 14:08, 31 December 2022
  • {{Server event}} This event is triggered when a [[pickup]] is spawned or respawned.
    891 bytes (123 words) - 02:58, 27 September 2018
  • {{Server event}} This event is triggered when an player or vehicle element leaves the area of a [[colsh
    1 KB (146 words) - 02:56, 27 September 2018
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является э
    1 KB (47 words) - 10:12, 10 August 2014
  • {{Server client function}} ...like the built-in events. See [[event system]] for more information on the event system.
    1 KB (189 words) - 07:58, 4 November 2020
  • {{Server event}} This event is triggered when an accounts data changes through [[setAccountData]].
    1 KB (151 words) - 02:50, 27 September 2018
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server event}} This event is triggered when a vehicle explodes.
    1 KB (180 words) - 17:17, 21 November 2023
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server event}} ...21914|This event is triggered every time an explosion is created either by server-side [[createExplosion]], or when reported by [[player]].}}
    2 KB (207 words) - 14:09, 11 January 2024
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20809|This event is triggered when a [[resource]] load state is changed.}}
    1 KB (125 words) - 21:24, 23 September 2021
  • {{Server event}} This event is triggered when a player sends a private message with ''msg'' command.
    1 KB (160 words) - 09:01, 4 November 2020
  • {{Server event}} This event is triggered when an element leaves the area of a marker created using [[cr
    1 KB (129 words) - 13:48, 24 February 2021
  • {{Server event}} This event is triggered when a player logs into their account in-game.
    2 KB (191 words) - 17:02, 27 November 2021
  • {{Server event}} This event is triggered when a ban is removed from the server.
    2 KB (203 words) - 03:05, 27 September 2018
  • {{Server client function}} ...to a player when they walk over a pickup, by canceling the [[onPickupUse]] event.
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Server event}} This event is triggered when a player added a [[ban]] (like [[onBan]]).
    1 KB (149 words) - 17:11, 6 December 2023
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является и
    1 KB (38 words) - 12:20, 12 January 2018
  • {{Server event}} This event is triggered when a player or a vehicle leaves a collision shape.
    1 KB (161 words) - 02:55, 27 September 2018
  • {{Server event}} ...'' changes. This means [[giveWeapon]] and [[takeWeapon]] will trigger this event if the equipped slot is forced to change.
    1 KB (180 words) - 09:44, 16 November 2023
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setEle
    1 KB (153 words) - 14:32, 31 December 2022
  • {{Server event}} This event is triggered when an element is no longer synced by a player.
    1 KB (143 words) - 23:50, 6 January 2023
  • {{Client event}} ...ayer is interrupted. See [[onPlayerNetworkStatus]] for detecting player to server interruptions.
    2 KB (221 words) - 00:01, 28 January 2016
  • {{Server client function}} This function checks if the last completed event was cancelled. This is mainly useful for custom events created by scripts.
    2 KB (208 words) - 11:51, 8 June 2022
  • {{Server event}} This event is triggered when a player stealth kills another player.
    2 KB (247 words) - 08:14, 16 September 2021
  • {{Server event}} This event is triggered when the resource is stopped. This can occur for a number of r
    2 KB (206 words) - 22:06, 9 October 2019
  • {{Server event}} {{New feature/item|3.0160|1.6|20463|This event is triggered when a player accepts game invites from a user in discord or c
    2 KB (190 words) - 03:17, 27 March 2020
  • {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].
    834 bytes (98 words) - 11:19, 11 April 2021
  • {{Client event}} ...ent is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}}
    2 KB (220 words) - 16:11, 4 February 2024
  • {{Server event}} This event is triggered when a ped is killed or dies. It is not triggered for players.
    1 KB (176 words) - 21:46, 14 November 2022
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}}
    1 KB (156 words) - 21:20, 23 September 2021
  • {{Server event}} This event is triggered when a player changes his nickname.
    2 KB (295 words) - 10:40, 30 January 2022
  • {{Server event}} This event is triggered when an element becomes synced by a player.
    2 KB (176 words) - 02:13, 3 December 2018
  • {{Server event}} This event is called when a player fires a weapon. This does not trigger for projecti
    1 KB (183 words) - 03:03, 27 September 2018
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server event}} This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary.
    2 KB (202 words) - 18:54, 29 November 2020
  • {{Server event}} This event is triggered when an element enters a marker created using [[createMarker]]
    2 KB (228 words) - 20:40, 20 September 2023
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] leaves a [[vehicle]].}}
    1 KB (175 words) - 21:21, 23 September 2021
  • {{Server event}} ...cking|Cancellation of event has no effect. detachTrailerFromVehicle in the event doesn't work either, 50 ms timer is effective.}}
    2 KB (263 words) - 15:52, 29 May 2019
  • {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.
    3 KB (411 words) - 19:35, 8 April 2024
  • {{Server event}} This event is triggered when a player is damaged, in any way.
    2 KB (256 words) - 10:41, 30 January 2022
  • {{Server function}} Gets the reason for cancelling an event.
    942 bytes (117 words) - 12:50, 28 July 2013
  • {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [
    2 KB (202 words) - 09:58, 12 February 2024
  • {{Server event}} This event is called when a player spawns.
    2 KB (224 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.
    2 KB (259 words) - 02:55, 27 September 2018
  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time a projectile is created by a [[player]] - either th
    2 KB (258 words) - 11:55, 19 November 2023
  • {{Server event}} This event is triggered when a [[player]] leaves a vehicle, for whatever reason.
    2 KB (197 words) - 22:19, 1 February 2021
  • {{Server function}} This function returns the maximum number of player slots on the server.
    791 bytes (102 words) - 18:52, 18 February 2016
  • {{Server event}} This event is triggered when a player clicks using the mouse cursor.
    2 KB (208 words) - 14:58, 31 December 2022
  • {{Server event}} ...ggered when debug messages (for instance errors or warnings) appear in the server console.
    2 KB (312 words) - 21:19, 9 October 2018
  • {{Server event}} This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.
    2 KB (255 words) - 18:53, 29 November 2020
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    2 KB (66 words) - 18:09, 4 December 2017
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    1 KB (65 words) - 13:44, 5 December 2017
  • bool triggerLatentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments.. ...ide. You should register this event with [[addEvent]] and add at least one event handler using [[addEventHandler]].
    2 KB (294 words) - 22:27, 3 September 2023
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server client function}} Gets the status of one queued latent event.
    2 KB (266 words) - 06:02, 4 July 2012
  • {{Server event}} This event is triggered when a player issues a command.
    3 KB (416 words) - 15:27, 31 August 2020
  • {{Server event}} This event is triggered when a player attempts to connect to the server.
    3 KB (390 words) - 07:38, 30 October 2023
  • {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your
    2 KB (253 words) - 18:38, 17 December 2023
  • {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]
    3 KB (317 words) - 22:23, 4 January 2024
  • {{RU/Server event}} ...с помощью [[RU/getElementColShape|getElementColShape]] и использовать [[RU/Event system|событие]] формы коллизии для него}}
    2 KB (77 words) - 14:12, 8 June 2022
  • {{Server event}} This event is triggered when a player or ped leaves a vehicle.
    2 KB (230 words) - 18:51, 29 November 2020
  • {{Server client function}} This function allows you to make the server reveal whether or not voice is currently enabled.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.
    2 KB (160 words) - 05:33, 28 April 2020
  • {{Server event}} This event is triggered when a [[player]] enters a vehicle.
    2 KB (274 words) - 13:45, 31 December 2022
  • {{Server function}} ...on the [[root element]] unless you really need to. Doing this triggers the event on every element in the [[element_tree | element tree]], which is potential
    4 KB (572 words) - 22:59, 29 September 2019
  • {{Client event}} ...s (for instance errors or warnings) would appear in the debug window. This event doesn't require the debug window to be enabled to trigger, however.
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Server client function}} ...ement and attaches it to an onResourceStart event handler. This causes the event handler to get called only when the ''current'' resource is started rather
    1 KB (157 words) - 19:40, 14 March 2023
  • The source of this event is the vehicle that spawned. <section name="Serverside Script" class="server" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • {{Server event}} This event is triggered when a player or ped enters a vehicle.
    2 KB (289 words) - 18:49, 29 November 2020
  • {{server client function}} -- add the event to the event handler
    1 KB (137 words) - 08:39, 4 November 2020
  • ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}} {{Server function}}
    6 KB (781 words) - 04:03, 19 April 2024
  • {{RU/Server event}} {{RU/See also/Server event|Серверные события}}
    1 KB (49 words) - 10:29, 13 September 2014
  • {{PL/Server event}} W [[event system#Event source|źródłe]] tego zdarzenia jest [[marker|znacznik]] w którym znajdu
    2 KB (211 words) - 09:49, 15 September 2016
  • {{RU/Server event}}
    2 KB (85 words) - 16:24, 4 December 2017
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    2 KB (101 words) - 12:15, 6 December 2017
  • {{Server event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (282 words) - 14:06, 31 December 2022
  • {{Server event}} This event is triggered when a player chats inside the chatbox.
    4 KB (493 words) - 16:02, 3 May 2024
  • This function allows you to call any clientside function from the server's side. Of course only those which are available clientside. It doesn't mat ...n in the serverside onResourceStart-event since the client did not add the event handler onServerCallsClientFunction yet.
    3 KB (334 words) - 09:37, 24 May 2012
  • {{Server event}} This event is triggered when an element is clicked on by the client. These events can
    3 KB (348 words) - 02:56, 27 September 2018
  • root -- returns the root element of the server === Event Handlers ===
    4 KB (530 words) - 15:34, 11 November 2023
  • ...ing happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the element that performed the action. ==Event handlers==
    5 KB (918 words) - 01:27, 19 February 2019
  • {{Server event}} This event is triggered when a player has modified certain files.
    3 KB (394 words) - 03:01, 27 September 2018
  • {{Server client function}} -- add the event handler to the event
    1 KB (172 words) - 08:23, 4 November 2020
  • {{Server client function}} ...ched to is triggered. See [[event system]] for more information on how the event system works.
    7 KB (1,069 words) - 16:39, 8 April 2024
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    3 KB (96 words) - 19:04, 30 January 2022
  • {{Server event}} This event is triggered when a player is killed or dies.
    3 KB (388 words) - 21:46, 14 November 2022
  • {{Server client function}} Stops a latent event from completing
    3 KB (320 words) - 13:49, 30 October 2015
  • {{Server function}} ...cified player to resend their mod info, triggering the [[onPlayerModInfo]] event again.
    902 bytes (95 words) - 04:04, 15 July 2014
  • {{Server function}} ...t triggered and the restarted instance will receive an [[onResourceStart]] event. Remember that the element and resource variables will be invalidated durin
    2 KB (314 words) - 04:45, 11 August 2019
  • {{Server function}} ...e is triggered. This happens after the scripts are done executing for this server frame.}}
    1 KB (160 words) - 04:47, 11 August 2019
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является [[
    3 KB (98 words) - 12:16, 12 January 2018
  • {{Server function}} ...pecified player to resend their AC info, triggering the [[onPlayerACInfo]] event again.
    892 bytes (95 words) - 21:18, 3 December 2015
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (207 words) - 08:04, 4 November 2020
  • {{Server function}} addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
    1 KB (130 words) - 15:16, 8 June 2022
  • {{Server client function}} * For players/peds: A GTASA player model (skin) ID. See [[Character Skins]].
    2 KB (255 words) - 17:34, 6 June 2022
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (315 words) - 07:03, 12 July 2014
  • This script provides several functions and events to allow other resources to see and control the zombies server option allows you to choose between allowing zombies to spawn anywhere, onl
    4 KB (677 words) - 08:58, 24 December 2022
  • {{Server event}} ...s. The relevant anti-cheat code has to be disabled (or not enabled) in the server [[Mtaserver.conf#disableac|mtaserver.conf]] to be of use here.
    4 KB (540 words) - 23:43, 10 May 2019
  • {{Server function}} *'''key:''' The key you're checking. See [[Key names]] for a list of valid key names.
    1 KB (190 words) - 22:36, 21 June 2019
  • {{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}} ...ver and sends them to hell, or you could kick them if you trigger a server event which does that.
    2 KB (197 words) - 08:34, 9 September 2023
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является к
    4 KB (135 words) - 18:42, 5 December 2017
  • {{Server function}} This function will kick the specified player from the server.
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Server function}} addEventHandler("onPlayerLogin", getRootElement(), outputOnLogin) --add an event handler
    1 KB (133 words) - 17:09, 12 April 2021
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server function}} addEventHandler("onPlayerLogin", root, outputOnLogin) --add an event handler
    1 KB (135 words) - 17:13, 12 April 2021
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (130 words) - 14:25, 27 April 2021
  • ...o resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}}-->__NOTOC__ ...his is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that can do the rev
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou * '''0''' new event
    4 KB (524 words) - 11:51, 25 June 2023
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    2 KB (245 words) - 13:49, 6 August 2016
  • * Improved CEF handling in the event of missing files * Fixed Linux server basic backup missing some files
    3 KB (325 words) - 19:42, 29 December 2022
  • ...triggers the public event, pumEvent_PowerupCreated on both the client and server. <section name="Server" class="both" show="true">
    1 KB (161 words) - 20:57, 23 January 2012
  • {{Server event}} ...oyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
    3 KB (408 words) - 02:56, 27 September 2018
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (133 words) - 09:57, 15 December 2023
  • {{RU/Server event}} [[RU/Event system#Источник|Источником]] этого события я
    4 KB (196 words) - 17:10, 4 December 2017
  • {{Server function}} ...xample clears any visibility settings after a player dies, so everyone can see his blip for a short period
    1 KB (150 words) - 08:57, 3 August 2023
  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (169 words) - 11:02, 26 June 2014
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (179 words) - 07:08, 8 May 2017
  • ...in the resource meta.xml with the '''download''' attribute set to "false", see [[meta.xml]] for more details. {{Note|This function may cause performance issues with client and/or server.}}
    2 KB (206 words) - 00:41, 3 February 2017
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (205 words) - 20:02, 12 September 2018
  • {{Server function}} __NOTOC__ ...vited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to 64 characters, must not contain space character)
    2 KB (229 words) - 10:22, 30 March 2020
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (164 words) - 08:09, 4 November 2020
  • {{Server function}} ...nd all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]].
    4 KB (520 words) - 10:01, 26 June 2023
  • {{Server client function}} -- add an event handler for when the vehicle blows up
    3 KB (383 words) - 16:27, 13 February 2015
  • {{Server client function}} -- remove the event handler so that this function is no longer called when the trailer is damag
    3 KB (312 words) - 04:20, 11 August 2019
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (189 words) - 07:51, 4 November 2020
  • {{Server function}} ...f just "money", as the player may be participating in other gametypes that also save his money amount to his account. If both gametypes would use "money" a
    2 KB (327 words) - 15:12, 8 June 2022
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (256 words) - 12:07, 16 November 2011
  • {{Server client function}} This example prints the killer and body part to the chat on the wasted/kill event.
    2 KB (181 words) - 21:42, 17 September 2018
  • {{Server function}} ...Handler("onResourceStart", resourceRoot, createAdminTeamOnStart) -- add an event handler
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  • {{Server function}} ...The info returned by this function can change over time, so use the server event [[onPlayerACInfo]] instead.
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  • {{Server client function}} *'''upgrade''': The id of the upgrade you wish to add: 1000 to 1193 (''see [[Vehicle Upgrades]]'') or "'''all"''' to add all upgrades.
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  • {{Server client function}} ..., however, passing the root as an argument will wipe all elements from the server, except for the players and clients, which will become direct descendants o
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  • {{Server function}} addEventHandler ( "onPlayerEnterVehicle", root, enterVehicle ) -- add an event for onPlayerEnterVehicle
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  • === Server === === Shared (''Client & Server side'') ===
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  • This event is executed when a resource (images, sounds etc.) has been blocked. It's also a good alternative to requesting CEF domains on server join, because this is less intrusive and requests will only be sent as soon
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  • {{Server client function}} <section name="Serverside example" class="server" show="true">
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  • {{RU/Server event}} [[RU/Event system|Источник]] этого события - это [[RU/Element/P
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • {{Server client function}} ...his function client side (not recommended) will not change a players money server side.}}
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • When the bot is placed in a map that has suitable pathways marked out (see below on how to do that) the bot will navigate the map, seeking out enemies This script provides several functions and events to allow other resources to see and control what the bot's are doing, and even take control of certain beha
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  • {{Server client function}} ...that a player can still access a locked vehicle if there's an opened door. Also, vehicles that doesn't have doors can still be accessed aswell.}}
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • ...s being called or potentially a client can do anything they want with your server - banning players, adding themselves as admin (depending how well your ACL ...uncname''': The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • {{Server client function}} -- Set up event and command handlers
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  • {{Server client function}} ...garage has been disabled by Rockstar Games due to floor collision issues (see TheJizzy's video "BETA Leftovers and Glitches" at 12:12 timestamp). You can
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  • {{Server client function}} <section name="Server Example: return a sample file from a XML file" class="server" show="true">
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • outputChatBox ( thePlayerName..' is a player in the server!' ) --- Add the event handler of the function !
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  • {{Server client function}} <section show="true" name="Server" class="server">
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • ...ll make a simple rules window, with an accept button and a list of all the server rules & information. If you are not, browse to /Your MTA Server/mods/deathmatch/resources/myserver/ directory, and create a folder named "c
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  • {{Server client function}} {{Note|You can also retrieve the name of other methods of death, such as Fall and Rammed.}}
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  • If you are not, browse to /Your MTA Server/mods/deathmatch/resources/myserver/ directory, and create a folder named "c -- also note the final argument "true"
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  • {{Server client function}} ...string "skip" from the callback function will cause the original function/event to be skipped
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  • ...we will be replacing it with a GUI alternative in this tutorial)''. We'll also take a look at client-side scripting. All the GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder.
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  • {{Server function}} addEventHandler ( "onPlayerSpawn", root, giveWeaponsOnSpawn ) -- attach the event handler
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  • <section name="Server- and/or clientside Script" class="both" show="true"> <section name="Server" class="server" show="true">
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  • We will be using serverside keycodes, with some client - server interaction to verify the codes and report the outcome. As you can see, the keypad consists of 10 numerical keys (0-9), two character keys (* and
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  • {{Server client function}} This function creates a collision polygon. See [http://en.wikipedia.org/wiki/Polygon Wikipedia] for a definition of a poly
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  • {{Server function}} ...f just "money", as the player may be participating in other gametypes that also save his money amount to his account. If both gametypes would use "money" a
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  • ...t all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down the tree to ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window:
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  • ...lease] from GitHub and drop the '''dxlib''' folder from the .zip into your server's '''resources''' folder. Start the '''dxlib''' resource and ensure it loads correctly (you should see some output in debugscript).
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  • server/mods/deathmatch/resources/ ...Each file is a "resource", and they will all be unzipped and loaded by the server when it starts. To create your own resource, simply make a folder with your
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  • {{Server client function}} <section name="Server" class="server" show="true">
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  • ...with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info. ...death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Types]].
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  • ...t contains a collection of files, plus a "meta" file that describes to the server how the resource should be loaded and what files it does contain. A resourc Let's take a look at the script's file structure. Go to your MTA Server folder, and follow the path below:
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  • ...d dual wield capability. See [[SetPedStat]] to change these stats. The MTA server comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.''
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  • Allez sur /Votre Server MTA/mods/deathmatch/resources/votreserver/, et créez un dossier du nom de ...t all the components are attached to the window and will move with it, but also that any changes done to the parent window will be applied down the tree to
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  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou .../mtasa-blue/issues?q=is%3Aopen+is%3Aissue+created%3A2023-06-16..2024-10-01 see list])
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  • {{Server client function}} .... For example, if carA was attached to carB, now carB is attached to carA. Also, an element cannot be attached to two separate elements at one time. For ex
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  • {{Server client function}} ...scape''' key or '''F8''' key will always return false. Use [[onClientKey]] event instead.}}
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  • ...a meaningfully named function so rather than seeing a useless ''7'' you'd see something like ''getFuel'' and although this might take longer to set-up yo You can also use this outside of any function:
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  • {{Server client function}} .... For example, if carA was attached to carB, now carB is attached to carA. Also, an element cannot be attached to two separate elements at one time. For ex
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  • ...dat uit een collectie van bestanden bestaat, plus een meta bestand dat de server beschrijft hoe de resource geladen moet worden en wat voor bestanden het be /Jouw MTA Server/mods/deathmatch/resources/
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  • Také se ujistěte že máte operační systém '''Windows XP''', '''Windows Server 2003''', '''Windows Vista''' (32-bit a 64-bit) nebo '''Windows 7''' (32-bit #* '''Dedicated Server''' enables you to host your own home-brew server.
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  • ...with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info. ...death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Types]].
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  • |Also established (mostly in '''windowed''' applications) ...forced to run CEF in the main process (gta_sa.exe)</s> Since a few months also well implemented multi-process design
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  • ==Server & client debug logging== ====Server====
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  • -- add the event handler for when the button is clicked We now also need to call this function somewhere, otherwise the GUI will never be creat
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  • ==Server & client debug logging== ====Server====
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  • Ein Gamemode ist eine Überstufe der Resource. Ein Server kann gleichzeitig nur einen Gamemode ausführen. Beispiele sind Deathmatch Here you can see two MTA elements - a spawnpoint and a pickup. More importantly, this .map h
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  • allowing you to quickly and easily show server updates and other server information to your players. -- also make it half the height of the gridlist, as half of the gridlist is off the
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  • ==Server & client debug logging== ====Server====
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  • * To keep sensitive data (and/or) Lua logic safe - use server-side. * Do note that scripts marked as '''shared''' act also as '''client code''', which means that everything above applies to them. Fo
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  • Chaleu, ham script ke file structure ko dekhte hain. Apne MTA Server folder meu jain aur neeche path ko follow kareu: server/mods/deathmatch/resources/
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  • * Add [[onClientWorldSound]] (See commit [https://github.com/multitheftauto/mtasa-blue/commit/8302b4c64da3486 ...ntPedStep]] ([https://github.com/multitheftauto/mtasa-blue/pull/212 #212], see commit [https://github.com/multitheftauto/mtasa-blue/commit/d9b6d207f63d1d1
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  • | [https://forum.mtasa.com/topic/8285-multitheftauto-05-server-released/ 2005-01-31] ** MTA:San Andreas 1.0 was also known as Developer Preview 3.0, this was later dropped because the 'new' 1.
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  • ...now, that might be also encountered by users in the final release. You are also welcome to edit them grammar/style wise. :No. It can be made to work with them however - please see [http://forum.multitheftauto.com/viewtopic.php?t=15151 this forum topic] fo
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  • * You can now use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd.
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...now, that might be also encountered by users in the final release. You are also welcome to edit them grammar/style wise. :Also try deleting GTA San Andreas settings file ("gta_sa.set") in "Documents\GTA
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  • ...les which define these data. This way the gamemode can have multiple maps; also, people can create .map files for the gamemode with MTA's map editor, which Here you can see two MTA elements - a spawnpoint and a pickup. More importantly, this .map h
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  • ...h MTASA gestartet habe. Ich kann diese ignorieren, aber wenn ich auf einen Server connecte crasht mein Client.''' ==== Crash nach dem Connecten auf einen Server ====
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  • 3-Server -- يقوم هذا الملف بتشغيل جميع الاوامر سواء /Your MTA Server/mods/deathmatch/resources/
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  • {{Debug info|Loading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected n {{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'ou
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  • ...y') it will start both resources 'ctf' and 'ctf-italy' while triggering an event ([[onGamemodeMapStart]]) to tell the 'ctf' resource that a map was loaded. ...ting the "type" attribute of its <info> tag to "gamemode" inside meta.xml. Also, you can set the "name" attribute to a friendly name (like "Capture the fla
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  • ...eam) which means you are running an insecure system. Multi Theft Auto will also eventually drop Windows 7 and 8.x support sometime in the future, so it wou ...d as doorless, to fix animations to be consistent with single player, this also causes [[setVehicleLocked]] to not lock the vehicle anymore, as entry happe
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  • ...roblems with their mouse in MTA. They can use it in the menu, connect to a server, but they can't use the mouse for free look. :This problem can be solved by entering a server, click your Win/Windows key at your keyboard once, and then click your mous
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  • Menjen a: ''(MTA mappa)>server>mods>deathmatch'' mappába ...szerver indításának a client oldaláról. Ha a client (host) leáll, akkor a server is leáll.
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  • ...ee what was going on. Battle Master, also known as "last man standing," is also exactly one round, with very small maps and only one life per player. '''Al ...d in Saints Row who says that GTA had no influence on their title probably also has some beachfront property in Omaha to sell you.
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  • .... I'm able to ignore it, but then game crashes after I try to connect to a server.''' ...se its side-by-side configuration is incorrect. Please see the application event log for more detail. (Hálózati modul beöltése sikertelen! A program ind
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