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  • {{Client function}} ...represent the world coordinates ''-3000, 3000'' (upper-left corner of the world map).
    7 KB (923 words) - 17:39, 2 July 2016
  • {{Client function}} {{World functions}}
    963 bytes (103 words) - 18:51, 26 July 2018
  • {{Server client function}} {{World functions}}
    835 bytes (108 words) - 17:02, 28 June 2011
  • {{Server client function}} <section name="Example 2" class="client" show="true">
    1 KB (151 words) - 07:46, 4 November 2020
  • {{Client function}} This function checks if there are obstacles between two points of the game world, optionally ignoring certain kinds of elements. Use [[processLineOfSight]]
    6 KB (815 words) - 14:00, 27 June 2020
  • {{Server client function}} local Timer = setTimer ( function ( ) outputChatBox ( 'Hello World !' ) end, 60000, 0 )
    1 KB (153 words) - 07:01, 12 July 2014
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the debris originates.
    1 KB (170 words) - 10:00, 21 June 2019
  • '''Клиентские функции скриптинга можно найти [[RU/Client Scripting Functions|здесь]]'''. {{RU/Server account functions}}
    5 KB (241 words) - 11:18, 8 June 2022
  • {{Client function}} <section name="Client" class="client" show="true">
    1 KB (139 words) - 13:49, 14 May 2019
  • {{Server client function}} Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion will occur only in its dimension.
    6 KB (763 words) - 11:44, 11 January 2024
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • {{Client function hu}} ...unction doesn't fix the issue of camera clip not working on objects out of world bounds.}}
    1 KB (196 words) - 10:31, 11 August 2019
  • {{Server client function}} {{World functions}}
    1 KB (151 words) - 10:31, 24 June 2018
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Client function}} {{Client world functions}}
    1 KB (197 words) - 15:54, 19 April 2021
  • {{Client function}} ...ou use [[CustomLabel:setSchematicalColor]] or [[CustomLabel:setHoverable]] functions, because this color is not saving anywhere.
    1 KB (153 words) - 11:10, 27 July 2018
  • {{client function}} <section name="Client" class="client" show="true">
    1 KB (197 words) - 00:56, 7 March 2023
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (189 words) - 10:01, 21 June 2019
  • {{Client function}} ...re relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the elem
    1 KB (185 words) - 14:08, 29 April 2021
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (186 words) - 10:01, 21 June 2019
  • {{Server client function}} ...tree]] which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a
    1 KB (182 words) - 19:52, 15 April 2021
  • {{Client function}} ...currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreamable]].
    2 KB (236 words) - 19:30, 17 September 2023
  • {{client function}} <section name="Client" class="client" show="true">
    2 KB (232 words) - 06:04, 3 March 2023
  • {{Server client function}} ...to retrieve the position coordinates of an element. This can be any real world element, including:
    1 KB (157 words) - 15:52, 1 October 2021
  • {{Server client function}} {{World functions}}
    1 KB (173 words) - 19:09, 21 August 2018
  • {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is
    1 KB (151 words) - 17:10, 2 January 2022
  • {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi
    8 KB (1,035 words) - 23:18, 8 February 2023
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Client function}} {{World functions}}
    1 KB (182 words) - 20:37, 23 September 2021
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (200 words) - 14:03, 6 January 2022
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (192 words) - 23:12, 11 January 2023
  • ...speed at which a client side timer runs can be completely unreliable if a client is maliciously modifying their operating system speed, timers could run muc ...after a number of milliseconds have elapsed. You can call one of your own functions or a built-in function. For example, you could set a timer to spawn a playe
    6 KB (821 words) - 09:22, 13 October 2023
  • {{Server client function}} Sets the world position of a corner point of a water area.
    2 KB (196 words) - 16:58, 11 May 2017
  • {{Server client function}} {{World functions}}
    2 KB (227 words) - 16:45, 11 February 2015
  • {{Client function}} Returns the world position of the muzzle of the weapon that a ped is currently carrying. The
    2 KB (290 words) - 21:23, 7 May 2017
  • {{Client function}} This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. The two po
    8 KB (1,061 words) - 14:44, 27 June 2020
  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} Enables or disables a special world property.
    4 KB (412 words) - 17:40, 10 September 2023
  • {{Client function}} ...ows the shoot to be blocked by GTA's internally placed buildings, i.e. the world map.
    2 KB (347 words) - 14:23, 4 July 2016
  • {{Client function}} guiGridListSetItemText ( myGridList, rowB, columnA, "World!", false, false )
    2 KB (222 words) - 21:18, 7 November 2018
  • {{Server client function}} {{World functions}}
    1 KB (223 words) - 19:24, 14 March 2011
  • {{Client function}} --Set the text of columnA, rowA to "Hello World!"
    3 KB (273 words) - 15:53, 27 June 2019
  • {{Server client function}} {{World functions}}
    2 KB (282 words) - 21:50, 29 August 2022
  • {{Client function}} *'''thePhysics:''' physics world
    2 KB (244 words) - 21:30, 18 February 2020
  • * '''priority''': How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create text item for the display
    3 KB (355 words) - 15:42, 27 May 2012
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the sparks originate.
    3 KB (345 words) - 09:59, 21 June 2019
  • {{Server client function}} ...here to split the sub-strings. For example, it can split the string "Hello World" into two strings containing the two words, by spliting using a space as a
    2 KB (343 words) - 16:59, 15 November 2023
  • {{Server client function}} Creates a Ped in the GTA world.
    3 KB (353 words) - 05:59, 5 November 2023
  • {{Client function}} ...ows the shoot to be blocked by GTA's internally placed buildings, i.e. the world map.
    3 KB (449 words) - 18:21, 23 December 2014
  • {{Client function}} If there are elements created on the game world whose model ID does match the one that you want to release using the engine
    3 KB (345 words) - 17:17, 17 November 2021
  • * '''31''' new functions === Client ===
    23 KB (3,264 words) - 17:52, 4 May 2024
  • {{Client function}} ...n the server. This is the primary means of passing information between the client and the server. Servers have a similar [[triggerClientEvent]] function that
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ==Client== ===New Functions===
    25 KB (3,334 words) - 07:46, 29 September 2014
  • {{Server client function}} This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon.
    3 KB (475 words) - 19:32, 21 May 2023
  • == Client == === New Functions ===
    7 KB (886 words) - 09:40, 29 September 2014
  • {{Client function}} --Set the text of columnA, rowA to "Hello World!"
    4 KB (460 words) - 14:09, 27 April 2020
  • The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc. ==Related scripting functions==
    5 KB (794 words) - 11:03, 15 April 2021
  • {{Server client function}} ...shape is not part of the colshape bounds, so can set anywhere in the game world, however for performance, place it as close to the centre of the polygon as
    7 KB (918 words) - 09:51, 30 January 2022
  • [[Image:Dx Dgs.jpg|400px|thumb|right|Hurt World GUI Example]] *This is a resource, if you want to use the functions exported by this resource, you should use an exported function prefix ('''e
    5 KB (371 words) - 13:43, 29 January 2023
  • {{Client function}} {{World functions}}
    3 KB (431 words) - 16:00, 1 September 2023
  • ...and data to encode. Below is the example provided as both server-side and client-side variations. local input = "Hello, world!"
    4 KB (561 words) - 20:13, 15 March 2024
  • {{CS/Server client function}} ...o jako: '''<span style='color:red;'>Hello</span> <span style='color:green'>World</span> '''
    3 KB (440 words) - 10:38, 21 August 2012
  • This useful client function draws a text on any element you choose. ...line of sight to be blocked by GTA's internally placed buildings, i.e. the world map.
    4 KB (566 words) - 22:13, 23 May 2020
  • This useful client function draws an image on any element you choose. ...line of sight to be blocked by GTA's internally placed buildings, i.e. the world map.
    4 KB (593 words) - 16:18, 21 July 2023
  • {{Server client function}} ...lay as: '''<span style='color:red;'>Hello</span> <span style='color:green'>World</span> '''
    7 KB (936 words) - 08:31, 5 October 2023
  • ...there are many ways to achieve the same thing as long as you know all the functions and events. ...d, try putting back-end stuff in another file so the main script calls the functions in the 2nd one. For example rather than having meaningless things like ''ve
    8 KB (1,269 words) - 17:30, 2 August 2023
  • {{Server client function}} This function creates a marker. A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct playe
    5 KB (695 words) - 12:39, 10 October 2023
  • {{Server client function}} *The offset coodinates reflect the object space, not the world space. This means that you cannot calculate the exact offsets between two o
    4 KB (587 words) - 19:46, 15 April 2021
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * '''40''' new functions === Client ===
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,205 words) - 05:39, 11 November 2013
  • === Client === ==== New Functions ====
    13 KB (1,667 words) - 08:55, 4 November 2017
  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,459 words) - 12:38, 17 May 2024
  • {{RU/Server client function}} ...е, как: '''<span style='color:red;'>Hello</span> <span style='color:green'>World</span> '''
    7 KB (288 words) - 08:38, 7 September 2019
  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access ==Server & client debug logging==
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...w any errors and warnings from this point on. Now you can start the MTA DM client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ...Jab se players elements hain, ham sab se pehle jump karte hain '''Element functions''' jahan par hameu pata chalta hai [[getElementPosition]] function ke baate ...ns List]] Jab se ham vehicles kay baare meu baat kar rahe hain, '''Vehicle functions''' section meu, ham choose kareu gay [[createVehicle]] ko. Is function kay
    22 KB (3,653 words) - 06:13, 25 October 2014
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل ...yers position. Since players are Elements, we first jump to the '''Element functions''' where we find the [[getElementPosition]] function. By clicking on the fu
    26 KB (2,258 words) - 00:57, 4 April 2022
  • :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi
    68 KB (10,156 words) - 00:00, 14 May 2024
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