IsElementWaitingForGroundToLoad

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Revision as of 21:39, 7 August 2014 by AlexTMjugador (talk | contribs) (The example it's fixed now, my bad)
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This function checks if an element is frozen (unable to move without scripting) waiting until a client loads collisions of the area it is in. This allows MTA to automatically freeze vehicles when nobody is near them so they don't fall through the map, for example.

[[{{{image}}}|link=|]] Note: When vehicles are frozen waiting for collisions to load they do not overwrite the frozen status set by setElementFrozen.

Syntax

bool isElementWaitingForGroundToLoad ( element theElement )

Required arguments

  • theElement: the element to check its frozen waiting for collisions to load status. It can be a vehicle, ped or player.

Returns

Returns true if the specified element is frozen waiting for collisions of the area to load. Returns false if it's not or if the specified variable is invalid.

Example

Click to collapse [-]
Serverside example

The next code snippet outputs a message when a vehicle respawns far away from players.

function notifyFarRespawn()
    if isElementWaitingForGroundToLoad(source) then
        outputChatBox("* A " .. getVehicleName(source) .. " respawned far away! Find it quick!", root, 128, 255, 0)
    end
end
addEventHandler("onVehicleRespawn", root, notifyFarRespawn)

See also