Changes in 1.5.8: Difference between revisions
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* Update credits (See commit [https://github.com/multitheftauto/mtasa-blue/commit/39227d795efafe940dc6c317c20b0162b1bd0bb3 39227d7] by '''qaisjp''') | * Update credits (See commit [https://github.com/multitheftauto/mtasa-blue/commit/39227d795efafe940dc6c317c20b0162b1bd0bb3 39227d7] by '''qaisjp''') | ||
* Don't apply damage to peds without a game entity (See commit [https://github.com/multitheftauto/mtasa-blue/commit/632130e36a96071290593fc3c677a536f7b19e1f 632130e] by '''botder''') | * Don't apply damage to peds without a game entity (See commit [https://github.com/multitheftauto/mtasa-blue/commit/632130e36a96071290593fc3c677a536f7b19e1f 632130e] by '''botder''') | ||
* Fix doors state with setElementModel ([https://github.com/multitheftauto/mtasa-blue/pull/599 #599] by '''FileEX''') | |||
=== 2 Vendor Updates === | === 2 Vendor Updates === |
Revision as of 14:32, 27 March 2020
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
- GitHub commit log: https://github.com/multitheftauto/mtasa-blue/compare/1.5.7...master
- GitHub milestone: https://github.com/multitheftauto/mtasa-blue/milestone/2
- So far https://github.com/multitheftauto/mtasa-blue/compare/632130e...master
This changelog is partial and needs updating.
Main Additions / Changes
Click to collapse [-]
- 10th year anniversary update
- Add dxDrawPrimitive3D and dxDrawMaterialPrimitive3D (#760 by CrosRoad95)
- Add functions to modify dynamic objects' behaviour (#784 by forkerer)
- Add dynamic ped ID allocating using engineRequestModel and engineFreeModel (#349 by lopezloo + Neproify + Arran + Qais Patankar)
Statistics
Click to expand [+]
Scripting
Client
Click to collapse [-]
11 New Functions
- Add setPedFightingStyle (previously available server-side only) (#810 by StrixG)
- Add setPedArmor (previously available server-side only) (#811 by StrixG)
- Add areVehicleLightsOn (#938 by StrixG)
- Add dxDrawPrimitive3D and dxDrawMaterialPrimitive3D (#760 by CrosRoad95)
- Add functions to modify dynamic objects' behaviour (#784 by forkerer)
- Add dynamic ped ID allocating using engineRequestModel and engineFreeModel (#349 by lopezloo + Neproify + Arran + Qais Patankar)
Server
Click to collapse [-]
2 New Functions
- Add setPlayerScriptDebugLevel and getPlayerScriptDebugLevel (#826 by knitz12)
Bug Fixes & Changes
Click to collapse [-]
New Functions
- Add xmlLoadString (#809 by LopSided)
Client
Click to collapse [-]
6 Bug Fixes & Changes
- Add new client setting to toggle external sounds (#834 by patrikjuvonen)
- Fix crash when attempting to stream out a sound that's not streamed in (See commit e1b7c73 by sbx320)
- Fix dxDrawCircle segments argument being wrongly offset by one (#1079 by ApeLsiN4eG)
- Fix potential crash when moving objects (See commit 90895c2 by botder)
- Update credits (See commit 39227d7 by qaisjp)
- Don't apply damage to peds without a game entity (See commit 632130e by botder)
- Fix doors state with setElementModel (#599 by FileEX)
2 Vendor Updates
- Update BASS libraries (See commit e5ede83 by Dutchman101)
- Update CEF from 76.1.13+gf19c584 (Chromium 76.0.3809.132) to 77.1.12+gc63c001 (Chromium 77.0.3865.90) (See commit 28ba1da by Jusonex)
Extra information
More detailed information available on our GitHub repositories: