SetMarkerSize: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(OOP)
Line 13: Line 13:
bool setMarkerSize ( marker theMarker, float size )
bool setMarkerSize ( marker theMarker, float size )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[Marker]]:setSize|size|getMarkerSize}}
===Required Arguments===
===Required Arguments===
*'''theMarker:''' The [[marker]] that you wish to set the size of.
*'''theMarker:''' The [[marker]] that you wish to set the size of.

Revision as of 01:54, 13 December 2014

This function sets the size of the specified marker.

Setting negative value will "flip" the marker, do nothing or make it invisible:

  • cylinder or arrow: upside down
  • ring: inside out
  • checkpoint: disappear
  • corona: bigger

Syntax

bool setMarkerSize ( marker theMarker, float size )

OOP Syntax Help! I don't understand this!

Method: Marker:setSize(...)
Variable: .size
Counterpart: getMarkerSize


Required Arguments

  • theMarker: The marker that you wish to set the size of.
  • size: A float representing new size of the marker.

Returns

Returns true if successful, false if failed.

Example

This example creates a cylinder marker at the position 1000, 1000, 1000 and sets its size to 2.5.

newmarker = createMarker ( 1000, 1000, 1000, "cylinder" )
setMarkerSize ( newmarker, 2.5 )

See Also

Client

Shared


Server

Shared