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  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time satchels are detonated - either by a [[player]] or
    809 bytes (102 words) - 19:18, 23 December 2023
  • {{Client event}} ...joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{Server event}} This event is triggered when a player stops talking through voice chat.
    736 bytes (99 words) - 06:01, 11 August 2019
  • {{Client event}} ...event is triggered when a '''remote''' player quits the game or leaves the server. It '''will not''' get triggered on the source player's client. (Use [[onCl
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server event}} This event is triggered when a player has been muted by [[setPlayerMuted]].
    551 bytes (71 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a custom weapon gets fired.
    818 bytes (100 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a player has been unmuted by [[setPlayerMuted]].
    626 bytes (81 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a player disconnects from the server.
    1 KB (174 words) - 13:14, 25 January 2024
  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22313|This event is triggered when a player exceeds the maximum threshold for events via [[t
    1 KB (123 words) - 19:20, 28 November 2023
  • {{Server event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (149 words) - 03:03, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] hits a [[marker]].
    989 bytes (134 words) - 18:20, 2 September 2023
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    869 bytes (113 words) - 03:02, 27 September 2018
  • {{Delete|This event doesn't exist as a built-in in MTA event. It exists only in the default "admin" resource}} {{Server event}}
    1,010 bytes (135 words) - 14:47, 23 December 2023
  • {{Server event}} This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server event}} {{Note|This event isn't triggered within the resource starting.}}
    867 bytes (101 words) - 08:07, 16 September 2021
  • {{Server event}} This event is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehi
    1 KB (141 words) - 12:13, 8 June 2022
  • {{Client event}} This event is triggered every time before GTA renders a new frame.
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} This event is triggered when a resource is started.
    1 KB (174 words) - 14:02, 2 June 2021
  • {{Server event}} ...nt is triggered when resource setting has been changed. For instance, this event would trigger if you would edit the settings of the Race resource through t
    1 KB (150 words) - 07:36, 2 November 2021
  • {{Server event}} ...e server is interrupted. See [[onClientPlayerNetworkStatus]] for detecting server to player interruptions.
    1 KB (141 words) - 03:01, 27 September 2018
  • {{Client event}} ...ow-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} This event is triggered when a player stops talking through voice chat.
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} This event is triggered when a player changes his nickname.
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server event}} This event is triggered when a [[player]] hits a [[pickup]].
    1 KB (141 words) - 02:57, 27 September 2018
  • {{Server event}} This event is triggered when a trailer is detached from a truck.
    961 bytes (131 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is respawned due. See [[toggleVehicleRespawn]].
    1 KB (143 words) - 03:06, 27 September 2018
  • {{Server event}} This event is triggered when a ped switches weapons.
    887 bytes (101 words) - 03:04, 27 September 2018
  • {{Server event}} This event is triggered when an IP address or serial is banned from the server.
    1 KB (160 words) - 14:11, 22 August 2020
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a player targets an element with his crosshair while aimi
    1 KB (135 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].
    933 bytes (120 words) - 11:35, 27 May 2022
  • {{Server event}} This event is triggered when a player stands on a different element than before.
    903 bytes (111 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a [[player]] leaves the area of a [[marker]].
    1 KB (130 words) - 03:01, 27 September 2018
  • {{Server event}} This event is triggered when a vehicle is damaged. If you want to get the attacker you
    946 bytes (122 words) - 03:05, 27 September 2018
  • {{Server event}} This event is triggered when a player is standing on a pickup while not being in a veh
    1 KB (173 words) - 03:02, 27 September 2018
  • {{Server event}} ...ed when any message is output to chat using [[outputChatBox]] server-side (also when a player uses ''say'', ''teamsay'' or ''me'' successfully).
    1 KB (145 words) - 16:58, 27 November 2021
  • {{Server event}} This event is triggered when the model of an [[element]] is changed using [[setElement
    1 KB (161 words) - 20:36, 7 November 2019
  • {{Client event}} ...renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations that have to be applied repeatedly w
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElem
    993 bytes (107 words) - 21:25, 23 September 2021
  • {{Server event}} This event is triggered when an player or vehicle element collides with a colshape.
    1 KB (144 words) - 14:08, 31 December 2022
  • {{Server event}} This event is triggered when a [[pickup]] is spawned or respawned.
    891 bytes (123 words) - 02:58, 27 September 2018
  • {{Server event}} This event is triggered when an player or vehicle element leaves the area of a [[colsh
    1 KB (146 words) - 02:56, 27 September 2018
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является э
    1 KB (47 words) - 10:12, 10 August 2014
  • {{Server client function}} ...like the built-in events. See [[event system]] for more information on the event system.
    1 KB (189 words) - 07:58, 4 November 2020
  • {{Server event}} This event is triggered when an accounts data changes through [[setAccountData]].
    1 KB (151 words) - 02:50, 27 September 2018
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server event}} This event is triggered when a vehicle explodes.
    1 KB (180 words) - 17:17, 21 November 2023
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server event}} ...21914|This event is triggered every time an explosion is created either by server-side [[createExplosion]], or when reported by [[player]].}}
    2 KB (207 words) - 14:09, 11 January 2024
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20809|This event is triggered when a [[resource]] load state is changed.}}
    1 KB (125 words) - 21:24, 23 September 2021
  • {{Server event}} This event is triggered when a player sends a private message with ''msg'' command.
    1 KB (160 words) - 09:01, 4 November 2020
  • {{Server event}} This event is triggered when an element leaves the area of a marker created using [[cr
    1 KB (129 words) - 13:48, 24 February 2021
  • {{Server event}} This event is triggered when a player logs into their account in-game.
    2 KB (191 words) - 17:02, 27 November 2021
  • {{Server event}} This event is triggered when a ban is removed from the server.
    2 KB (203 words) - 03:05, 27 September 2018
  • {{Server client function}} ...to a player when they walk over a pickup, by canceling the [[onPickupUse]] event.
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Server event}} This event is triggered when a player added a [[ban]] (like [[onBan]]).
    1 KB (149 words) - 17:11, 6 December 2023
  • {{RU/Server event}} [[event system#Event source|Источником]] этого события является и
    1 KB (38 words) - 12:20, 12 January 2018
  • {{Server event}} This event is triggered when a player or a vehicle leaves a collision shape.
    1 KB (161 words) - 02:55, 27 September 2018
  • {{Server event}} ...'' changes. This means [[giveWeapon]] and [[takeWeapon]] will trigger this event if the equipped slot is forced to change.
    1 KB (180 words) - 09:44, 16 November 2023
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setEle
    1 KB (153 words) - 14:32, 31 December 2022
  • {{Server event}} This event is triggered when an element is no longer synced by a player.
    1 KB (143 words) - 23:50, 6 January 2023
  • {{Client event}} ...ayer is interrupted. See [[onPlayerNetworkStatus]] for detecting player to server interruptions.
    2 KB (221 words) - 00:01, 28 January 2016
  • {{Server client function}} This function checks if the last completed event was cancelled. This is mainly useful for custom events created by scripts.
    2 KB (208 words) - 11:51, 8 June 2022
  • {{Server event}} This event is triggered when a player stealth kills another player.
    2 KB (247 words) - 08:14, 16 September 2021
  • {{Server event}} This event is triggered when the resource is stopped. This can occur for a number of r
    2 KB (206 words) - 22:06, 9 October 2019
  • {{Server event}} {{New feature/item|3.0160|1.6|20463|This event is triggered when a player accepts game invites from a user in discord or c
    2 KB (190 words) - 03:17, 27 March 2020
  • {{Server event}} This event is triggered when a [[player]] leaves a [[pickup]].
    834 bytes (98 words) - 11:19, 11 April 2021
  • {{Client event}} ...ent is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}}
    2 KB (220 words) - 16:11, 4 February 2024
  • {{Server event}} This event is triggered when a ped is killed or dies. It is not triggered for players.
    1 KB (176 words) - 21:46, 14 November 2022
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] enters a [[vehicle]].}}
    1 KB (156 words) - 21:20, 23 September 2021
  • {{Server event}} This event is triggered when a player changes his nickname.
    2 KB (295 words) - 10:40, 30 January 2022
  • {{Server event}} This event is triggered when an element becomes synced by a player.
    2 KB (176 words) - 02:13, 3 December 2018
  • {{Server event}} This event is called when a player fires a weapon. This does not trigger for projecti
    1 KB (183 words) - 03:03, 27 September 2018
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server event}} This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary.
    2 KB (202 words) - 18:54, 29 November 2020
  • {{Server event}} This event is triggered when an element enters a marker created using [[createMarker]]
    2 KB (228 words) - 20:40, 20 September 2023
  • {{Server event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] leaves a [[vehicle]].}}
    1 KB (175 words) - 21:21, 23 September 2021
  • {{Server event}} ...cking|Cancellation of event has no effect. detachTrailerFromVehicle in the event doesn't work either, 50 ms timer is effective.}}
    2 KB (263 words) - 15:52, 29 May 2019
  • {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.
    3 KB (411 words) - 19:35, 8 April 2024
  • {{Server event}} This event is triggered when a player is damaged, in any way.
    2 KB (256 words) - 10:41, 30 January 2022
  • {{Server function}} Gets the reason for cancelling an event.
    942 bytes (117 words) - 12:50, 28 July 2013
  • {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [
    2 KB (202 words) - 09:58, 12 February 2024
  • {{Server event}} This event is called when a player spawns.
    2 KB (224 words) - 03:02, 27 September 2018
  • {{Server event}} This event is triggered when a player types a message into his console. It is also triggered when entering '/' commands via the chatbox.
    2 KB (259 words) - 02:55, 27 September 2018
  • {{Server event}} {{Added feature/item|1.6.1|1.6.0|22293|This event is triggered every time a projectile is created by a [[player]] - either th
    2 KB (258 words) - 11:55, 19 November 2023
  • {{Server event}} This event is triggered when a [[player]] leaves a vehicle, for whatever reason.
    2 KB (197 words) - 22:19, 1 February 2021
  • {{Server function}} This function returns the maximum number of player slots on the server.
    791 bytes (102 words) - 18:52, 18 February 2016
  • {{Server event}} This event is triggered when a player clicks using the mouse cursor.
    2 KB (208 words) - 14:58, 31 December 2022
  • {{Server event}} ...ggered when debug messages (for instance errors or warnings) appear in the server console.
    2 KB (312 words) - 21:19, 9 October 2018
  • {{Server event}} This event is triggered when a player or ped starts to enter a vehicle. This event can be used to cancel entry, if necessary.
    2 KB (255 words) - 18:53, 29 November 2020
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    2 KB (66 words) - 18:09, 4 December 2017
  • {{RU/Server event}} [[RU/Event system|Источником]] этого события является [[
    1 KB (65 words) - 13:44, 5 December 2017
  • bool triggerLatentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments.. ...ide. You should register this event with [[addEvent]] and add at least one event handler using [[addEventHandler]].
    2 KB (294 words) - 22:27, 3 September 2023
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server client function}} Gets the status of one queued latent event.
    2 KB (266 words) - 06:02, 4 July 2012
  • {{Server event}} This event is triggered when a player issues a command.
    3 KB (416 words) - 15:27, 31 August 2020
  • {{Server event}} This event is triggered when a player attempts to connect to the server.
    3 KB (390 words) - 07:38, 30 October 2023
  • {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your
    2 KB (253 words) - 18:38, 17 December 2023
  • {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]
    3 KB (317 words) - 22:23, 4 January 2024
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