OnVehicleRespawn: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a vehicle is respawned due. See [[toggleVehicleRespawn]].


__NOTOC__
==Parameters==
This event is triggered when a vehicle respawns.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onVehicleRespawn ( bool explosion )
bool exploded
</syntaxhighlight>  
</syntaxhighlight>  
*'''exploded''': ''true'' if this vehicle respawned because it exploded, ''false'' if it respawned due to being deserted.
==Source==
The [[event system#Event source|source]] of this event is the [[vehicle]] that respawned.


==Example==  
==Example==  
This example does...
This example shows a message in the chatbox, if it is respawned.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onVehicleRespawn ( exploded )
blabhalbalhb --abababa
  -- Add this variable. It contains the vehicle name of the respawned vehicle
--This line does this...
  local vehicleName = getVehicleName ( source )
mooo
 
  -- If it is exploded, echo a custom message
  if ( exploded == true ) then
    outputChatBox("A " .. vehiclename .. " has been respawned, after an explosion")
 
  -- else echo a normal message
  else
    outputChatBox("A " .. vehiclename .. " has been respawned")
  end
end
 
-- Add the Event Handler
addEventHandler ( "onVehicleRespawn", getRootElement(), onVehicleRespawn )
</syntaxhighlight>
</syntaxhighlight>
{{See also/Server event|Vehicle events}}

Latest revision as of 03:06, 27 September 2018

This event is triggered when a vehicle is respawned due. See toggleVehicleRespawn.

Parameters

bool exploded
  • exploded: true if this vehicle respawned because it exploded, false if it respawned due to being deserted.

Source

The source of this event is the vehicle that respawned.

Example

This example shows a message in the chatbox, if it is respawned.

function onVehicleRespawn ( exploded )
  -- Add this variable. It contains the vehicle name of the respawned vehicle
  local vehicleName = getVehicleName ( source )
  
  -- If it is exploded, echo a custom message
  if ( exploded == true ) then 
    outputChatBox("A " .. vehiclename .. " has been respawned, after an explosion")
  
  -- else echo a normal message
  else 
    outputChatBox("A " .. vehiclename .. " has been respawned")
  end
end

-- Add the Event Handler
addEventHandler ( "onVehicleRespawn", getRootElement(), onVehicleRespawn )

See Also

Vehicle events


Event functions

Shared