OnClientVehicleCollision

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Revision as of 10:26, 11 January 2012 by Cazomino05 (talk | contribs)
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Added in MTA SA 1.3

This event is triggered when a vehicle collides with peds/vehicles/objects but not buildings.

Note: collidedWith will be false if it's a default SA object and it will trigger twice for vehicles because one vehicle hit another and one got hit by another.

Parameters

collidedWith, force, bodyPart, collisionX, collisionY, collisionZ, velocityX, velocityY, velocityZ

Source

The source of this event is the vehicle that collided with something.

Example

addEventHandler("onClientVehicleCollision", getRootElement(),
    function(collider,force, bodyPart, x, y, z, vx, vy, vz)
         if ( source == getPedOccupiedVehicle(getLocalPlayer() ) then
             -- force does not take into account the collision damage multiplier (this is what makes heavy vehicles take less damage than banshees for instance) so take that into account to get the damage delt
             local fDamageMultiplier = getVehicleHandling(source).collisionDamageMultiplier
             -- Create a marker (I've scaled this down to 1% of the actual damage as we get huge markers else)
             local m = createMarker(x, y, z, "corona", force * fDamageMultiplier * 0.01, 0, 9, 231)
             -- Destroy the marker in 2 seconds
             setTimer(destroyElement, 2000, 1, m)
         end
    end
)

See Also

Client vehicle events


Client event functions