IsElementWaitingForGroundToLoad: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0140|1.4.0|6715|This function returns true if MTA has frozen the element because it is above map objects which are still loading.}}
{{New feature/item|3.0140|1.4.0|6715|This function returns ''true'' if MTA has frozen the element because it is above map objects which are still loading.}}
{{Note|When vehicles are frozen waiting for collisions to load they '''do not''' overwrite the frozen status set by [[setElementFrozen]].}}
{{Note|When vehicles are frozen waiting for collisions to load they '''do not''' overwrite the frozen status set by [[setElementFrozen]].}}


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===Required arguments===
===Required arguments===
* '''theElement:''' the element to check its frozen waiting for collisions to load status. It can be a [[vehicle]], [[ped]] or [[player]].
* '''theElement:''' the element to check its frozen waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]].


===Returns===
===Returns===
Returns ''true'' if the specified [[element]] is frozen waiting for collisions of the area to load. Returns ''false'' if it's not or if the specified variable is invalid.
Returns ''true'' if the specified [[element]] is frozen waiting for collisions of custom map objects to load. Returns ''false'' if it's not or if the specified [[element]] is invalid.


==Example==
==Example==
<section name="Serverside example" class="server" show="true">
<section name="Serverside example" class="server" show="true">
The next code snippet outputs a message when a vehicle respawns far away from players.
The next code snippet outputs a message when a vehicle respawns far away from players, above an [[object]].


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function notifyFarRespawn()
function notifyFarRespawnOnMap()
     if isElementWaitingForGroundToLoad(source) then
     if isElementWaitingForGroundToLoad(source) then
         outputChatBox("* A " .. getVehicleName(source) .. " respawned far away! Find it quick!", root, 128, 255, 0)
         outputChatBox("* A " .. getVehicleName(source) .. " respawned above an object which is far away! Find it quick!", root, 128, 255, 0)
     end
     end
end
end
addEventHandler("onVehicleRespawn", root, notifyFarRespawn)
addEventHandler("onVehicleRespawn", root, notifyFarRespawnOnMap)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 10:19, 11 October 2014

This function returns true if MTA has frozen the element because it is above map objects which are still loading.

[[{{{image}}}|link=|]] Note: When vehicles are frozen waiting for collisions to load they do not overwrite the frozen status set by setElementFrozen.

Syntax

bool isElementWaitingForGroundToLoad ( element theElement )

Required arguments

  • theElement: the element to check its frozen waiting for custom map objects to load status. It can be a vehicle, ped or player.

Returns

Returns true if the specified element is frozen waiting for collisions of custom map objects to load. Returns false if it's not or if the specified element is invalid.

Example

Click to collapse [-]
Serverside example

The next code snippet outputs a message when a vehicle respawns far away from players, above an object.

function notifyFarRespawnOnMap()
    if isElementWaitingForGroundToLoad(source) then
        outputChatBox("* A " .. getVehicleName(source) .. " respawned above an object which is far away! Find it quick!", root, 128, 255, 0)
    end
end
addEventHandler("onVehicleRespawn", root, notifyFarRespawnOnMap)

See also