GetElementDimension: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
This function allows you to retrieve the dimension of any element. The dimension determines what/who the element is visible to.
This function allows you to retrieve the dimension of any element. The dimension determines what/who the element is visible to.


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int getElementDimension ( element theElement )
int getElementDimension ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getDimension|dimension|setElementDimension}}


===Required Arguments===
===Required Arguments===
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===Returns===
===Returns===
Returns an integer for the dimension if 'theElement' is valid, 'false' otherwise.
Returns an integer for the dimension if '''theElement''' is valid, ''false'' otherwise.


==Example==
==Example==
This example puts all vehicles with drivers in dimension 1, while all other vehicles are in dimension 0. This would have the effect of making on-foot players invisible to drivers, and vice versa. It'd also make entering a vehicle as passenger after the driver has entered impossible, as the vehicle would appear to vanish to any on foot players.
This example puts all vehicles with drivers in dimension 1, while all other vehicles are in dimension 0. This would have the effect of making on-foot players invisible to drivers, and vice versa. It'd also make entering a vehicle as passenger after the driver has entered impossible, as the vehicle would appear to vanish to any on foot players.
<section show="true" name="Server" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
  if ( getElementDimension ( source ) == 0 and seat == 0 ) then -- if the player is in dimension 0 and is entering the driver seat
    if ( getElementDimension ( source ) == 0 and seat == 0 ) then -- if the player is in dimension 0 and is entering the driver seat
    setElementDimension ( source, 1 ) -- set his dimension to 1
        setElementDimension ( source, 1 )     -- set his dimension to 1
    setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 aswell
        setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well
  end
    end
end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onPlayerEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, onPlayerEnterVehicle )
   
   


function onPlayerExitVehicle ( theVehicle, seat, jacker )
function onPlayerExitVehicle ( theVehicle, seat, jacker )
  if ( getElementDimension ( source ) == 1 and seat == 0 ) then -- if the player is in dimension 1 and was in the driver's seat
    if ( getElementDimension ( source ) == 1 and seat == 0 ) then -- if the player is in dimension 1 and was in the driver's seat
    setElementDimension ( source, 0 ) -- set his dimension back to 0
        setElementDimension ( source, 0 )     -- set his dimension back to 0
    setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 aswell
        setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 as well
  end
    end
end
end
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onPlayerExitVehicle )
addEventHandler ( "onPlayerVehicleExit", root, onPlayerExitVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}

Latest revision as of 13:54, 6 August 2016

This function allows you to retrieve the dimension of any element. The dimension determines what/who the element is visible to.

Syntax

int getElementDimension ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getDimension(...)
Variable: .dimension
Counterpart: setElementDimension


Required Arguments

  • theElement: The element in which you'd like to retrieve the dimension of.

Returns

Returns an integer for the dimension if theElement is valid, false otherwise.

Example

This example puts all vehicles with drivers in dimension 1, while all other vehicles are in dimension 0. This would have the effect of making on-foot players invisible to drivers, and vice versa. It'd also make entering a vehicle as passenger after the driver has entered impossible, as the vehicle would appear to vanish to any on foot players.

Click to collapse [-]
Server
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
    if ( getElementDimension ( source ) == 0 and seat == 0 ) then -- if the player is in dimension 0 and is entering the driver seat
        setElementDimension ( source, 1 )     -- set his dimension to 1
        setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, onPlayerEnterVehicle )
 

function onPlayerExitVehicle ( theVehicle, seat, jacker )
    if ( getElementDimension ( source ) == 1 and seat == 0 ) then -- if the player is in dimension 1 and was in the driver's seat
        setElementDimension ( source, 0 )     -- set his dimension back to 0
        setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 as well
    end
end
addEventHandler ( "onPlayerVehicleExit", root, onPlayerExitVehicle )

See Also

Shared