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- #redirect [[Changes in 1.3]]28 bytes (3 words) - 17:49, 21 July 2012
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- This function changes the drawing destination for the dx functions. It can be used to select a pr {{Deprecated feature|3.0131|1.3.0-9.04431|3 KB (347 words) - 20:40, 23 December 2018
- This function changes the drawing destination for the dx functions. It can be used to select a pr {{Deprecated feature|3.0131|1.3.0-9.04431|3 KB (358 words) - 20:42, 23 December 2018
- This function checks whether panning is enabled in a [[sound]] [[element]] or not. {{Tip|Althrough this function works in no-3D sounds (those created by [[playSound]]), it only makes sense to use i2 KB (247 words) - 14:29, 19 July 2018
- This function checks whether panning is enabled in a [[sound]] [[element]] or not. {{Tip|Although this function works in no-3D sounds (those created by [[playSound]]), it only makes sense to use i2 KB (249 words) - 00:24, 18 August 2021
- This function determines whether [[water]] is drawn last in the rendering order. Returns ''true'' if water is drawn last in the rendering order, ''false'' otherwise.813 bytes (81 words) - 14:33, 5 January 2014
- ...a ''table'' with sub tables containing the properties of each siren point in the following manner: -- Get vehicle's siren data and output it to the player in the chatbox3 KB (291 words) - 10:35, 6 August 2015
- Gets the currently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be us2 KB (202 words) - 09:58, 12 February 2024
- *'''totalSize:''' A number representing how many bytes in total this transfer will transfer2 KB (266 words) - 06:02, 4 July 2012
- This function sets the ammo left in a [[Element/Weapon|custom weapon]]'s magazine/clip. * '''clipAmmo:''' The amount of ammo in the clip.1 KB (145 words) - 17:23, 23 December 2014
- ...sets the firing rate to be used when a [[Element/Weapon|custom weapon]] is in ''firing'' state. setWeaponState(weapon, "firing") -- in firing state.1 KB (147 words) - 14:50, 4 July 2016
- for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs ( data ) do1 KB (128 words) - 13:31, 12 April 2021
- *'''matchingDimension:''' ''true'' if thePickup is in the same dimension as the player, ''false'' otherwise.990 bytes (113 words) - 15:42, 3 October 2016
- ...The sound panning was disabled, so it won't annoy you when the camera it's in a side anymore!", 0, 255, 0)2 KB (305 words) - 00:24, 18 August 2021
- *'''matchingDimension:''' ''true'' if thePickup is in the same dimension as the player, ''false'' otherwise.985 bytes (115 words) - 04:20, 19 March 2012
- for _ in pairs(data) do count = count + 1 end -- get the count for k,v in pairs ( data ) do1 KB (166 words) - 13:31, 12 April 2021
- <!--{{Needs_Example}}-->{{Disabled|This function was disabled in revision {{r|4872}}.}}946 bytes (128 words) - 09:05, 21 February 2016
- Returns two ''ints'' representing the width and height in pixels of the material, or false if an invalid parameter was passed to the1 KB (127 words) - 11:56, 27 November 2018
- *'''VideoCardRAM:''' The installed memory in MB of the graphics card. *'''VideoMemoryFreeForMTA:''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]],4 KB (501 words) - 04:11, 3 May 2023
- *'''VideoMemoryUsedByFonts :''' The amount of graphic memory in MB used by custom fonts. *'''VideoMemoryUsedByTextures :''' The amount of graphic memory in MB used by textures.4 KB (468 words) - 12:55, 28 November 2018
- * '''timeToDetonate:''' The time in milliseconds to detonation. for index,projectile in ipairs( getElementsByType( "projectile" ) ) do2 KB (229 words) - 07:51, 25 June 2016