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This function sets the ammo left in a custom weapon's magazine/clip.


bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )

OOP Syntax Help! I don't understand this!

Method: weapon:setClipAmmo(...)
Variable: .clipAmmo
Counterpart: getWeaponClipAmmo

Required Arguments

  • theWeapon: The weapon to set the clip ammo of.
  • clipAmmo: The amount of ammo in the clip.


This function returns true if the arguments are valid and the weapon clip ammo could be changed; false otherwise.


This example adds a /weapon command that creates a M4 where the player uses it, and gives 1 clip ammo to it.

function createWeaponWithLowClipAmmo()
	local wep = createWeapon("m4", getElementPosition(localPlayer))
	setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot.
addCommandHandler("weapon", createWeaponWithLowClipAmmo)


Minimum supported server n/a
Minimum supported client 1.3.0-9.04555

Note: Using this function/event requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See also