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  • 16:5316:53, 13 May 2013 diff hist +198 N Talk:IsThePedDeadCreated page with "Doubt this would work. Health is a floating point variable and thus comparing it to 0 may not always work as it might return 0.000001 --~~~~"

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25 December 2012

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25 August 2012

  • 23:5623:56, 25 August 2012 diff hist +100 SetWeaponAmmoNo edit summary
  • 23:5423:54, 25 August 2012 diff hist +474 SetWeaponAmmoNo edit summary
  • 23:5123:51, 25 August 2012 diff hist +436 User:Arran FortunaNo edit summary
  • 23:4823:48, 25 August 2012 diff hist +729 N SetProjectileCounterCreated page with "__NOTOC__ {{Client function}} Will change the projectile counter timer which depending on the projectile type will do different things: * Grenades will explode when it hits 0 * T..."
  • 23:4623:46, 25 August 2012 diff hist +617 N CreateWeaponCreated page with "__NOTOC__ {{Client function}} Creates a custom weapon that can fire bullets not related to player held weapons. ==Syntax== <syntaxhighlight lang="lua">weapon createWeapon ( string type, float x,..."
  • 23:4423:44, 25 August 2012 diff hist +417 N FireWeaponCreated page with "__NOTOC__ {{Client function}} Fires one shot from a custom weapon. ==Syntax== <syntaxhighlight lang="lua">bool fireWeapon ( weapon theWeapon )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:'''..."
  • 23:4323:43, 25 August 2012 diff hist +648 N SetWeaponStateCreated page with "__NOTOC__ {{Client function}} Sets a custom weapons state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponState ( weapon theWeapon, string theState )</syntaxhighlight> ===Required Arguments=== * '''..."
  • 23:4123:41, 25 August 2012 diff hist +1,688 N SetWeaponTargetCreated page with "__NOTOC__ {{Client function}} Weapon target information: * There are three types of targets: ** Position - Fires at a position in the world ** Entity - Fires at an entity ( eithe..."
  • 23:3423:34, 25 August 2012 diff hist +431 N GetWeaponOwnerCreated page with "__NOTOC__ {{Client function}} Get the owner of the custom weapon (used for lag compensation.) ==Syntax== <syntaxhighlight lang="lua">player getWeaponOwner ( theWeapon )</syntaxhighlight> ===Required Argum..."
  • 23:3223:32, 25 August 2012 diff hist +434 N SetWeaponOwnerCreated page with "__NOTOC__ {{Client function}} Sets the owner (a player) of the custom weapon. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponOwner ( theWeapon, player theOwner )</syntaxhighlight> ===Required Argume..."
  • 23:3023:30, 25 August 2012 diff hist +27 SetWeaponFlagsNo edit summary
  • 23:3023:30, 25 August 2012 diff hist +1,068 N SetWeaponFlagsCreated page with "__NOTOC__ {{Client function}} ==Syntax== <syntaxhighlight lang="lua">bool setWeaponFlags ( theWeapon, string theFlag, value TheValue )</syntaxhighlight> ===Required Arguments=== * '''theWeapon:''' the we..."
  • 23:2823:28, 25 August 2012 diff hist +1,030 N GetWeaponFlagsCreated page with "__NOTOC__ {{Client function}} Gets the flags of the custom weapon (used to determine what to hit) ==Syntax== <syntaxhighlight lang="lua">value getWeaponFlags ( theWeapon, string theFlag )</syntaxhighlight>..."
  • 23:2523:25, 25 August 2012 diff hist +500 N SetWeaponFiringRateCreated page with "__NOTOC__ {{Client function}} Sets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponFiringRate ( weapon theWeap..."
  • 23:2423:24, 25 August 2012 diff hist +476 N GetWeaponFiringRateCreated page with "__NOTOC__ {{Client function}} Gets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapo..."
  • 23:2223:22, 25 August 2012 diff hist +457 N ResetWeaponFiringRateCreated page with "__NOTOC__ {{Client function}} Reset the firing rate to be used when you set the custom weapon to the firing state to its default. ==Syntax== <syntaxhighlight lang="lua">bool resetWeaponFiringRat..."
  • 23:2023:20, 25 August 2012 diff hist +443 N GetWeaponClipAmmoCreated page with "__NOTOC__ {{Client function}} This function gets the amount of ammo in a custom weapons magazine/clip. ==Syntax== <syntaxhighlight lang="lua">int getWeaponClipAmmo ( weapon theWeapon )</syntaxhighlight> =..."
  • 23:1823:18, 25 August 2012 diff hist +461 N SetWeaponClipAmmoCreated page with "__NOTOC__ {{Client function}} Set the ammo in a custom weapons magazine/clip. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )</syntaxhighlight> ===Required..."
  • 23:1523:15, 25 August 2012 diff hist +401 N GetWeaponAmmoCreated page with "__NOTOC__ {{Client function}} Get the amount of ammo a custom weapon has. ==Syntax== <syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight> ===Required Arguments=== * theWeap..."
  • 23:1223:12, 25 August 2012 diff hist +416 Template:Client weapon functionsNo edit summary
  • 23:1123:11, 25 August 2012 diff hist −443 Template:Weapon functionsNo edit summary
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