TextItemSetPosition

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Revision as of 16:32, 16 August 2006 by Talidan (talk | contribs) (!&"*&!"!)$"! silly mistake)
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This function allows the setting of the position of a text item

Syntax

bool textItemSetPosition ( textitem textitem, float x, float y )              

Required Arguments

  • textitem: The text item you wish to change the position of.
  • x: A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
  • y: A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.

Returns

Returns true if the position was successfully set, false otherwise.

Example

This example creates a text item 'myTextItem' only if the text item 'otherTextItem' is not in the same position, to prevent overlap. If it is in the same position, then it moves it down.

myDisplay = textCreateDisplay () --created display
textDisplayAddObserver ( myDisplay, myPlayer ) --made display visible to player
x,y = textItemGetPosition ( otherTextItem ) --get the position of 'otherTextItem'
if ( x == 0.5 ) and ( y == 0.5 ) then --if the x and y of the text item are in the middle
    textItemSetPosition ( otherTextItem, 0.5, 0.6 ) --move the otherTextItem down
end 
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) --and create a new item for the display in the middle saying "Hello world" in the middle
textDisplayAddText ( myDisplay, myTextItem ) --and add it to the text display

See Also