TextDisplayRemoveObserver: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">void textDisplayRemoveObserver ( textdisplay display, player playerToRemove )</syntaxhighlight>
<syntaxhighlight lang="lua">bool textDisplayRemoveObserver ( textdisplay display, player playerToRemove )</syntaxhighlight>


===Required Arguments===
===Required Arguments===

Revision as of 16:14, 7 July 2009

Description

This function removes a player observer of a textdisplay. This stops the player from being able to see textitems that the textdisplay contains.

Syntax

bool textDisplayRemoveObserver ( textdisplay display, player playerToRemove )

Required Arguments

Example

This example creates a new display and a "Hello World" text item for a player. It then removes it from his screen 5 seconds later

display = textCreateDisplay ( ) --create the display
textDisplayAddObserver ( display, thePlayer ) --add an observer
newtextitem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) --create our "Hello World" text item
textDisplayAddText ( display, newtextitem ) --add this to the display
setTimer ( textDisplayRemoveObserver, 5000,1, display, thePlayer ) --set a timer to remove this 5 seconds later.

See Also