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  • {{Client function}} ...re relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the elem
    1 KB (185 words) - 14:08, 29 April 2021
  • {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.
    1 KB (186 words) - 10:01, 21 June 2019
  • {{Server client function}} ...tree]] which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a
    1 KB (182 words) - 19:52, 15 April 2021
  • {{Client function}} ...currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreamable]].
    2 KB (236 words) - 19:30, 17 September 2023
  • {{client function}} <section name="Client" class="client" show="true">
    2 KB (232 words) - 06:04, 3 March 2023
  • {{Server client function}} ...to retrieve the position coordinates of an element. This can be any real world element, including:
    1 KB (157 words) - 15:52, 1 October 2021
  • {{Server client function}} {{World functions}}
    1 KB (173 words) - 19:09, 21 August 2018
  • {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is
    1 KB (151 words) - 17:10, 2 January 2022
  • {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
    2 KB (337 words) - 21:25, 3 May 2021
  • {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi
    8 KB (1,035 words) - 23:18, 8 February 2023
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Client function}} {{World functions}}
    1 KB (182 words) - 20:37, 23 September 2021
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (200 words) - 14:03, 6 January 2022
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (192 words) - 23:12, 11 January 2023
  • ...speed at which a client side timer runs can be completely unreliable if a client is maliciously modifying their operating system speed, timers could run muc ...after a number of milliseconds have elapsed. You can call one of your own functions or a built-in function. For example, you could set a timer to spawn a playe
    6 KB (821 words) - 09:22, 13 October 2023
  • {{Server client function}} Sets the world position of a corner point of a water area.
    2 KB (196 words) - 16:58, 11 May 2017
  • {{Client function}} Returns the world position of the muzzle of the weapon that a ped is currently carrying. The
    2 KB (290 words) - 21:23, 7 May 2017
  • {{Server client function}} {{World functions}}
    2 KB (227 words) - 16:45, 11 February 2015
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