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- {{Client function}} ...re relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the elem1 KB (185 words) - 14:08, 29 April 2021
- {{Client function}} *'''posX, posY, posZ:''' the world coordinates where the effect originates.1 KB (186 words) - 10:01, 21 June 2019
- {{Server client function}} ...tree]] which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a1 KB (182 words) - 19:52, 15 April 2021
- {{Client function}} ...currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreamable]].2 KB (236 words) - 19:30, 17 September 2023
- {{client function}} <section name="Client" class="client" show="true">2 KB (232 words) - 06:04, 3 March 2023
- {{Server client function}} ...to retrieve the position coordinates of an element. This can be any real world element, including:1 KB (157 words) - 15:52, 1 October 2021
- {{Server client function}} {{World functions}}1 KB (173 words) - 19:09, 21 August 2018
- {{Server client function}} Gets the world position of a vertex (i.e. corner) of a [[water]] area. Each water area is1 KB (151 words) - 17:10, 2 January 2022
- {{Client function}} local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )2 KB (337 words) - 21:25, 3 May 2021
- {{Client function}} This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi8 KB (1,035 words) - 23:18, 8 February 2023
- {{Server client function}} This function returns the water color of the GTA world.2 KB (280 words) - 15:02, 7 August 2016
- {{Client function}} {{World functions}}1 KB (182 words) - 20:37, 23 September 2021
- {{Server client function}} <section name="Client" class="client" show="true">2 KB (200 words) - 14:03, 6 January 2022
- The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;11 KB (1,232 words) - 08:47, 15 April 2021
- The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] float4x4 World;11 KB (1,237 words) - 17:57, 8 April 2023
- {{Server client function}} <section name="Client" class="client" show="true">2 KB (192 words) - 23:12, 11 January 2023
- ...speed at which a client side timer runs can be completely unreliable if a client is maliciously modifying their operating system speed, timers could run muc ...after a number of milliseconds have elapsed. You can call one of your own functions or a built-in function. For example, you could set a timer to spawn a playe6 KB (821 words) - 09:22, 13 October 2023
- {{Server client function}} Sets the world position of a corner point of a water area.2 KB (196 words) - 16:58, 11 May 2017
- {{Client function}} Returns the world position of the muzzle of the weapon that a ped is currently carrying. The2 KB (290 words) - 21:23, 7 May 2017
- {{Server client function}} {{World functions}}2 KB (227 words) - 16:45, 11 February 2015