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  • #REDIRECT [[Vehicle Upgrades]]
    30 bytes (3 words) - 21:01, 22 June 2012
  • [[RU/Id|Списки идентификаторов]] [[en:Vehicle variants]]
    7 KB (571 words) - 15:09, 19 February 2024
  • #REDIRECT [[RU/Vehicle_colors]]
    31 bytes (4 words) - 10:53, 13 April 2021
  • {{Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • 65 bytes (2 words) - 20:47, 14 April 2021
  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021

Page text matches

  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021
  • These are the vehicle colors you can get with [[getVehicleColor]]. {{Vehicle colors}}
    297 bytes (38 words) - 07:16, 1 January 2022
  • These are the vehicle colors you can use with [[setVehicleColor]] and [[getVehicleColor]]. {{Vehicle colors}}
    251 bytes (31 words) - 05:56, 22 March 2016
  • {{Vehicle colors}} [[en:Vehicle Colors]]
    305 bytes (39 words) - 21:47, 21 February 2021
  • {{Vehicle colors}} {{Vehicle functions}}
    371 bytes (51 words) - 21:48, 21 February 2021
  • {{RU/Server client function}} bool fixVehicle ( vehicle theVehicle )
    1 KB (73 words) - 10:32, 16 April 2017
  • {{Vehicle colors}} {{Vehicle functions}}
    357 bytes (45 words) - 21:48, 21 February 2021
  • {{RU/Useful Function}} ...кция получает обороты двигателя [[vehicle|машины]]. Так же нужна функция [[RU/getElementSpeed|getElementSpeed]].
    2 KB (130 words) - 21:54, 12 December 2020
  • This function returns a [[vehicle]] engine speed. You will also need a function to [[getElementSpeed]]. <syntaxhighlight lang="lua">vehicle getVehicleRPM (vehicle)</syntaxhighlight>
    2 KB (136 words) - 22:22, 12 December 2020
  • This function returns a string containing the name of the vehicle string getVehicleName ( vehicle theVehicle )
    1 KB (172 words) - 08:23, 4 November 2020
  • This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function. bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (159 words) - 06:24, 17 June 2023
  • {{RU/Client function}} bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
    2 KB (79 words) - 10:51, 16 April 2017
  • ==Vehicle events== [[ru:Server Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • {{RU/Server event}} ...|игрок]] стоит на [[RU/Element/Pickup|пикапе]], не находясь в [[RU/Element/Vehicle|транспортном средстве]].
    2 KB (77 words) - 14:12, 8 June 2022
  • {{RU/Server client function}} ...икапа]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    3 KB (156 words) - 19:25, 6 June 2022
  • The vehicle class represents vehicles in the GTA world. Vehicles can be occupied and co The element type of this class is '''"vehicle"'''.
    3 KB (384 words) - 06:57, 1 January 2022
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    1 KB (128 words) - 20:35, 21 February 2021
  • *[[Vehicle Colors]] *[[Vehicle Components]]
    1 KB (183 words) - 07:20, 1 January 2022
  • *[[RU/Animations|Анимации]] *[[RU/Character_Skins|Скины]]
    2 KB (95 words) - 15:20, 13 April 2018
  • ...th for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. *'''theElement:''' The [[player]] or [[vehicle]] whose health you want to check.
    1 KB (169 words) - 20:16, 11 August 2018
  • This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens. [[File:vehicle seat ids.png|200px|thumb|right|Vehicle seat ids]]
    2 KB (220 words) - 19:02, 30 January 2022
  • {{RU/Client function}} Эта функция проверяет если [[Element/Vehicle|поезд]] имеет цепь двигателей (перемещени
    1 KB (57 words) - 09:45, 10 August 2014
  • This function checks if a [[Element/Vehicle|train]] is a chain engine (moves the rest of the chain's carriages) or not. bool isTrainChainEngine ( vehicle theTrain )
    1 KB (163 words) - 23:13, 2 August 2016
  • == Vehicle events == [[ru:Server Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • ==Vehicle events== [[ru:Server Scripting Events]]
    1 KB (128 words) - 14:15, 7 August 2023
  • {{RU/Server client function}} ...для того, чтобы сохранить данные, а позже загрузить их заново с помощью [[RU/fromJSON]].
    2 KB (117 words) - 19:02, 12 January 2019
  • {{RU/Server client function}} ...ехода]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    4 KB (265 words) - 19:47, 6 June 2022
  • {{RU/Server client function}} bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
    4 KB (345 words) - 10:21, 16 April 2017
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (139 words) - 05:35, 22 March 2016
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (152 words) - 14:05, 7 August 2023
  • {{RU/Useful Function}} ** [[Vehicle|Машины]]
    3 KB (286 words) - 10:43, 3 June 2020
  • ...ement. This can be a player/ped skin, a pickup model, an object model or a vehicle model. * For vehicles: The [[Vehicle IDs|vehicle ID]] of the vehicle.
    2 KB (255 words) - 17:34, 6 June 2022
  • {{RU/Server event}} {{RU/New feature/item|3|1.0||<syntaxhighlight lang="lua">
    5 KB (202 words) - 23:40, 6 June 2022
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (161 words) - 11:03, 11 October 2018
  • Il tipo di elemento di questa classe è '''"vehicle"'''. <vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades=
    2 KB (204 words) - 20:31, 14 April 2021
  • float getHelicopterRotorSpeed ( vehicle heli ) {{OOP||[[vehicle]]:getHelicopterRotorSpeed|helicopterRotorSpeed|setHelicopterRotorSpeed}}
    2 KB (154 words) - 20:09, 22 April 2017
  • Az osztály elemtípusa a '''"vehicle"'''. <vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades=
    3 KB (496 words) - 20:31, 14 April 2021
  • {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис
    5 KB (241 words) - 11:18, 8 June 2022
  • ...ed when a trailer is attached to a truck or when a tow truck hooks on to a vehicle. vehicle theTruck
    2 KB (263 words) - 15:52, 29 May 2019
  • ...given element. This allows you to change the model of a player (or ped), a vehicle or an object. ** For vehicles: The [[Vehicle IDs|vehicle ID]] of the vehicle being changed.
    3 KB (359 words) - 17:36, 6 June 2022
  • *[[Vehicle IDs|Транспорт]] [[Image:usen.gif|Стаття англійсько *[[Vehicle Colors|Кольори транспорту]] [[Image:usen.gif|Стаття
    3 KB (129 words) - 13:24, 23 April 2018
  • {{RU/Server client function}} bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (48 words) - 19:14, 22 April 2011
  • == Vehicle(Araç) eventleri == [[ru:Server Scripting Events]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (237 words) - 15:18, 16 September 2014
  • {{RU/Server client function}} bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (48 words) - 23:57, 29 May 2011
  • {{RU/Server function}} bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
    2 KB (57 words) - 13:45, 11 August 2012
  • local vehicle = createVehicle(411,0,5,3) banRecieve(vehicle)--sends a vehicle as an argument.
    1 KB (187 words) - 21:06, 11 July 2019
  • == Vehicle (Veículo)== [[ru:Server Scripting Events]]
    1 KB (147 words) - 23:15, 27 September 2017
  • * [[Element/Vehicle|Vehículo (Vehicle)]] [[ru:Template:Elements]]
    1 KB (141 words) - 13:41, 8 November 2011
  • {{RU/Server client function}} ...с [[RU/warpPedIntoVehicle|warpPedIntoVehicle]]. Вместо этого используйте [[RU/spawnPlayer|spawnPlayer]].}}
    6 KB (510 words) - 23:46, 5 January 2017
  • *[[PL/Vehicle IDs|Pojazdy]] *[[PL/Vehicle Colors|Kolory pojazdów]]
    2 KB (259 words) - 08:30, 28 September 2023
  • ==Vehicle functions== [[ru:Shared Scripting Functions]]
    2 KB (212 words) - 23:30, 29 April 2024
  • ...ject]] who was the killer. Deaths resulting from fall damage provide the [[vehicle]] or [[object]] landed on as the killer. If there is no killer this is ''fa -- else, if it was a vehicle,
    3 KB (388 words) - 21:46, 14 November 2022
  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. [[ru:Element/DFF]]
    523 bytes (82 words) - 21:37, 14 April 2021
  • ...heftauto.com/wiki/RU/Main_Page]]'''Добро пожаловать в вики о модификации [[RU/Multi Theft Auto|Multi Theft Auto]] для игры Grand Theft Auto: San A ...сть какие-либо вопросы или проблемы, связанные со скриптингом, вы можете [[RU/Places_To_Chat|связаться с нами]].
    11 KB (945 words) - 19:38, 4 May 2021
  • {{RU/Server client function}} string getVehicleName ( vehicle theVehicle )
    2 KB (69 words) - 12:35, 10 September 2014
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight [[ru:toJSON]]
    2 KB (245 words) - 11:47, 4 July 2022
  • Есть много [[RU/How you can help|способов помочь нам]] сделать MTA * [[RU/Where to buy GTASA|Где купить GTASA]]
    11 KB (831 words) - 22:27, 2 January 2022
  • {{RU/Server client function}} * [[Element/Vehicle|Vehicles]]
    2 KB (87 words) - 22:47, 12 April 2021
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (334 words) - 15:50, 17 April 2021
  • :eAi (vehicle colors list) :Talidan (radar blip pictures/vehicle list)
    1 KB (190 words) - 15:19, 13 April 2018
  • :eAi (vehicle colors list) :Talidan (radar blip pictures/vehicle list)
    1 KB (192 words) - 13:53, 22 March 2020
  • ==Vehicle functions== {{Vehicle functions}}
    3 KB (285 words) - 12:38, 16 January 2022
  • ...arped to is in a vehicle with a free passenger seat, it will warp into the vehicle. -- Is the player we're warping to in a vehicle?
    5 KB (677 words) - 21:23, 8 December 2018
  • ** [[Vehicle|Vehicles]] ...= "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " .. elementType .. ")")
    4 KB (508 words) - 10:43, 3 June 2020
  • {{RU/Server client function}} vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry,
    8 KB (656 words) - 15:10, 11 September 2021
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:setAccountPassword]]
    1 KB (103 words) - 15:49, 12 April 2021
  • [[RU/Optional Arguments|Необязательные аргументы]] это <syntaxhighlight lang="lua">vehicle = createVehicle ( model, x, y, z, [rx, ry, rz] )</syntaxhighlight>
    1 KB (37 words) - 12:37, 29 September 2014
  • ...ent is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehicle]]. [[ru:onPickupUse]]
    1 KB (141 words) - 12:13, 8 June 2022
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:removeAccount]]
    1 KB (134 words) - 15:20, 12 April 2021
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (332 words) - 16:18, 11 April 2021
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (358 words) - 12:59, 30 April 2024
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (344 words) - 11:15, 16 December 2020
  • {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл
    7 KB (258 words) - 19:44, 15 April 2021
  • This function creates a vehicle at the specified location. ...eOfMassToBaseOfModel]], or you can estimate it yourself and just spawn the vehicle so it drops to the ground.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...upside down, the Z value would be higher than the vehicle Z value. If the vehicle was the right way round, the Z value for underneath car would be less than local matrix = getElementMatrix(vehicle)
    5 KB (721 words) - 17:09, 16 February 2022
  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. [[ru:Element/COL]]
    1 KB (197 words) - 21:43, 14 April 2021
  • ==Vehicle(Araç) fonksiyonları== {{Vehicle functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    5 KB (426 words) - 20:58, 14 June 2021
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    4 KB (590 words) - 16:50, 23 January 2022
  • This example stops the player from entering a vehicle. [[ru:cancelEvent]]
    2 KB (276 words) - 11:23, 8 June 2022
  • ...function is used to give a ped a jetpack, it won't work if the ped is in a vehicle. [[ru:givePedJetPack]]
    2 KB (249 words) - 10:20, 30 January 2022
  • ==Vehicle (Veículo)== {{PT-BR/Funcoes vehicle client}}
    3 KB (480 words) - 17:10, 20 February 2022
  • ...he code could be made simpler by simply getting the right component of the vehicle matrix. '''Make sure that you put this code in a resource which has OOP ena -- Get the vehicle matrix and use it to get the vehicle and vehicle base position
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ==Vehicle (Veículo)== {{Vehicle functions}}
    3 KB (436 words) - 00:36, 3 January 2022
  • |Actual damage type when dying in a vehicle explosion [[ru:Death Reasons]]
    2 KB (246 words) - 09:44, 12 July 2023
  • * Added Custom Vehicle Sirens * Fixed vehicle upgrade custom models not showing immediately
    7 KB (886 words) - 09:40, 29 September 2014
  • vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry, {{PT-BR/POO||[[Vehicle]]||}}
    10 KB (1,288 words) - 20:46, 20 June 2021
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (628 words) - 16:52, 4 August 2023
  • * Fixed custom vehicle collisions not loading [[ru:Changes in 1.3]]
    2 KB (258 words) - 18:58, 21 February 2021
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    4 KB (350 words) - 16:43, 11 April 2021
  • *[[Vehicle IDs|차량 ID]] *[[Vehicle Colors|차량 색상]]
    7 KB (611 words) - 22:21, 2 January 2022
  • * [[Vehicle]]s -- create the vehicle
    4 KB (587 words) - 19:46, 15 April 2021
  • ...Take a look at [https://forum.mtasa.com/topic/132891-important-helprespawn-vehicle/?do=findComment&comment=1003198 this MTA forums post] for steps in the righ [[ru:setElementPosition]]
    3 KB (346 words) - 18:55, 30 January 2022
  • {{AR/Vehicle functions}} [[ru:Server Scripting Functions]]
    3 KB (174 words) - 16:12, 11 April 2021
  • :Changes to the next weapon whilst in a vehicle :Changes to the previous weapon whilst in a vehicle
    5 KB (669 words) - 18:43, 27 March 2024
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (761 words) - 22:03, 5 December 2018
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...UI, along with a possibility to add custom pictures, objects, sounds, and vehicle models, specific to your server. Imagine being able to display your server ...urrent Version|full}}}}, the first thing racers will notice is the amazing vehicle synchronisation. It now is incredibly smooth, and synced much more precise
    6 KB (926 words) - 14:33, 24 October 2018
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (666 words) - 16:49, 21 February 2021
  • ...UI, along with a possibility to add custom pictures, objects, sounds, and vehicle models, specific to your server. Imagine being able to display your server ...urrent Version|full}}}}, the first thing racers will notice is the amazing vehicle synchronisation. It now is incredibly smooth, and synced much more precise
    6 KB (938 words) - 21:13, 21 February 2021
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (758 words) - 05:57, 22 March 2016
  • ! style="background-color: #EEE" colspan="2" | &lt;vehicle&gt; | style="background-color: #EEE"|Number plate text for a vehicle.
    15 KB (1,945 words) - 14:37, 24 October 2018
  • ...за тем лишь исключением, что все имеют только по одному родителю. Каждый [[RU/Element|элемент]] имеет ''родительский'' элеме
    11 KB (258 words) - 15:12, 29 March 2018
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    3 KB (443 words) - 16:43, 11 April 2021
  • {{Issue|6682|Server doesnt update ped position after warping it to vehicle}} [[ru:createPed]]
    3 KB (530 words) - 17:21, 30 December 2018
  • {{Vehicle functions}} [[ru:Server Scripting Functions]]
    3 KB (426 words) - 00:36, 3 January 2022
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    5 KB (574 words) - 14:40, 8 June 2022
  • {{RU/Resource page}} ...еключаться между оружием по клавишам &quot;Vehicle Look Left&quot; и &quot;Vehicle Look Right&quot; в режиме драйвбая.
    16 KB (548 words) - 03:06, 1 April 2016
  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. Lua table of all the valid vehicle IDs listed on this page:
    13 KB (2,161 words) - 05:56, 22 March 2016
  • Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    22 KB (3,205 words) - 05:39, 11 November 2013
  • * [[setVehiclePlateText]] now works with any kind of vehicle, including motorbikes (thanks to '''lopezloo''') ...VehicleStartEnter]] is now cancellable if the local player is entering the vehicle
    6 KB (739 words) - 19:41, 29 December 2022
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    4 KB (531 words) - 21:07, 14 June 2021
  • Next, we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    22 KB (3,438 words) - 17:27, 9 March 2024
  • {{RU/Resource page}} Вы можете с легкостью создавать гоночные карты, используя новый синтаксис [[RU/Resource:Editor|редактора карт]] MTA:SA. Синтаксис к
    13 KB (655 words) - 03:06, 1 April 2016
  • ! style="background-color: #EEE" colspan="2" | &lt;vehicle&gt; | style="background-color: #EEE"|Number plate text for a vehicle.
    15 KB (1,994 words) - 00:04, 7 March 2020
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:hasObjectPermissionTo]]
    5 KB (776 words) - 04:22, 10 June 2023
  • ! style="background-color: #EEE" colspan="2" | &lt;vehicle&gt; | style="background-color: #EEE"|Number plate text for a vehicle.
    16 KB (1,959 words) - 14:18, 31 December 2022
  • ...ed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions. ====Lua table of all the valid vehicle IDs listed on this page====
    18 KB (1,912 words) - 22:00, 5 December 2018
  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,232 words) - 08:47, 15 April 2021
  • //-- If you are replacing a vehicle texture, do this instead: ...l calculate the correct lighting for GTA buildings. If you are replacing a vehicle, change:
    11 KB (1,237 words) - 17:57, 8 April 2023
  • <vehicle/> ...at are created dynamically by this resource using scripts, for example a [[vehicle]]. If the resource has a map file, it is also a child element, itself conta
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...p, canceling [[onVehicleStartEnter]] would prevent the player entering the vehicle. You can check if the currently active event has been canceled using [[wasE [[ru:Event system]]
    5 KB (918 words) - 01:27, 19 February 2019
  • Next we'll add a command to your script that players can use to spawn a vehicle beside their position. You may skip it and check out more advanced scriptin ...t.lua'' file. As mentioned above, we want to provide a command to create a vehicle beside your current position in the game. Firstly we need to create a funct
    21 KB (3,450 words) - 03:43, 10 March 2013
  • |Bad vehicle model. Use unmodded GTA install to check, or incase of server mods, ask ser |Bad or missing vehicle model. This usually happens when you deleted a model from your GTA3.img wit
    15 KB (2,541 words) - 21:09, 28 March 2024
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (717 words) - 08:44, 24 August 2012
  • [[ru:Vehicle variants]] [[en:Vehicle variants]]
    7 KB (720 words) - 13:58, 22 March 2020
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,477 words) - 20:36, 21 February 2021
  • {{PL/Issue|6682|Server doesnt update ped position after warping it to vehicle|Serwer nie aktualizuje pozycji peda po przeteleportowaniu go do pojazdu}} [[ru:createPed]]
    5 KB (690 words) - 19:15, 20 July 2016
  • Ab aage ham command daleu gay jo players vehicle ko spawn karne ke liye use kar sakte hain apne position pe. Ap shaid is ko ...e ke ooper mention kiya, ham chahtay hain ke command par hamaray saath aik vehicle spawn go, sab se pehle hameu aik function banana ho ga, jis ko ham call kar
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...риобрели игру недавно, то возможно, что у вас более поздняя версия игры. [[RU/Known_Issues_-_FAQ#Работает ли MTASA 1.x с версиями GTA
    24 KB (731 words) - 17:14, 23 January 2022
  • ...used for several vehicle scripting functions. Click on model image to view vehicle in 3D. ====Lua table of all the valid vehicle IDs listed on this page====
    33 KB (3,729 words) - 05:57, 26 January 2022
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on-foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...the message gets outputted twice when you stay in the colcircle while in a vehicle. Since it would appear some code is executed twice, we add debug messages t ...e are in a vehicle, but only once when we are on foot. It would appear the vehicle triggers the colshape as well. To confirm this theory, we ensure that the '
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    10 KB (1,482 words) - 20:29, 6 December 2020
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    13 KB (2,225 words) - 17:07, 5 September 2015
  • [[ru:Vehicle variants]] [[pl:PL/Vehicle variants]]
    7 KB (949 words) - 11:40, 29 September 2014
  • <vehicle/> ...elementy stworzone dynamicznie przez zasób używają skryptu, na przykład [[vehicle|pojazd]]. Jeśli zasób ma plik mapy, ma także element potomny, który pos
    7 KB (992 words) - 14:28, 16 November 2021
  • ...ram the vehicle of Eve, and Alice can clearly see the collision, but Eve's vehicle is not really moving. : '''Explanation:''' Eve has changed their vehicle model to a much smaller vehicle, or a model with a tiny hitbox or (nearly absent) collisions.
    20 KB (3,156 words) - 19:38, 20 March 2022
  • 36 KB (768 words) - 17:12, 19 May 2019
  • ...o process text that was entered after the command, like in our example the vehicle model id). * Get the players position, so we know where to spawn the vehicle (we want it to appear right beside the player)
    26 KB (2,258 words) - 00:57, 4 April 2022
  • <vehicle/> ...dinamicamente por esse recurso usando scripts, por exemplo, um [[Elemento/Vehicle|veículo]]. Se o recurso tiver um arquivo de mapa, ele também será um ele
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    8 KB (1,232 words) - 17:39, 21 August 2012
  • {{RU/Resource page}} Как и описано в [[RU/Resource:Editor|главной инструкции по редактору
    19 KB (1,178 words) - 03:05, 1 April 2016
  • [[ru:Vehicle IDs]] [[en:Vehicle IDs]]
    13 KB (2,121 words) - 17:11, 5 September 2015
  • [[ru:Vehicle IDs]] [[en:Vehicle IDs]]
    13 KB (2,124 words) - 13:56, 22 March 2020
  • 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle (is al in een voertuig)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
  • 11: failed to create vehicle on entity-add packet<br> ''''Unable to enter vehicle' errors'''<br>
    14 KB (2,213 words) - 17:07, 23 January 2022
  • ...uses [[addCommandHandler]]. An example would be typing '''/createvehicle [vehicle]''' in the chatbox for the freeroam resource. This controls whether users i [[ru:Access Control List]]
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...ElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly [[ru:Changes in 1.3]]
    7 KB (962 words) - 18:58, 21 February 2021
  • ==='Unable to enter vehicle' hibák=== [[ru:Deathmatch Client Manual]]
    13 KB (2,270 words) - 21:08, 21 February 2021
  • [[RU/Id|Списки идентификаторов]] [[en:Vehicle variants]]
    7 KB (571 words) - 15:09, 19 February 2024
  • 11: failed to create vehicle on entity-add packet<br> 6: already in a vehicle<br>
    13 KB (2,103 words) - 21:08, 21 February 2021
  • ...Это работает и для своих собственных, и для встроенных в MTA типов (вроде "vehicle" или "player").
    16 KB (265 words) - 03:06, 1 April 2016
  • 14 KB (435 words) - 12:27, 14 February 2024
  • ...y tylko jedną rzecz, którą zwraca (jest to często spotykane), element typu vehicle, który wskazuje na spawnowany pojazd. Także, możemy zauważyć argumenty -- Stwórz pojazd i przechowaj element typu vehicle w zmiennej ''createdVehicle''
    14 KB (2,053 words) - 10:57, 29 May 2022
  • ...dHandler]] verwendet. Ein Beispiel wäre die Eingabe von '''/createvehicle [vehicle]''' in der Chatbox für die Ressource freeroam. Dies steuert, ob Benutzer i [[ru:Access Control List]]
    11 KB (1,539 words) - 20:15, 30 June 2022
  • ....map file). This works for both custom types and built-in MTA types (like "vehicle" or "player"). [[ru:Writing Gamemodes]]
    9 KB (1,550 words) - 18:13, 18 November 2018
  • The first release of MTA:SA incorporates only vehicle synchronisation. The team has decided to start once more from scratch and b [[ru:Multi_Theft_Auto]]
    9 KB (1,504 words) - 12:36, 7 April 2018
  • {{Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • |failed to create vehicle on entity-add packet |already in a vehicle
    14 KB (2,226 words) - 19:24, 26 January 2022
  • |failed to create vehicle on entity-add packet |already in a vehicle
    16 KB (2,542 words) - 17:11, 23 January 2022
  • :This parameter determines the time in milliseconds between unoccupied vehicle sync packets. :This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • ...esonnalisé mais aussi pour les objets présents par défauts dans MTA comme "vehicle" ou "player". [[ru:Writing Gamemodes]]
    10 KB (1,634 words) - 10:01, 23 December 2014
  • ...iona sia per i tipi personalizzati sia per quelli di default di MTA (come "vehicle" o "player"). [[ru:Writing Gamemodes]]
    10 KB (1,401 words) - 11:41, 11 June 2023
  • |failed to create vehicle on entity-add packet |already in a vehicle - في المركبة بلفعل
    19 KB (745 words) - 07:58, 19 July 2022
  • ! style="background-color: #EEE" colspan="2" | &lt;vehicle&gt; [[ru:Resource:Editor/EDF]]
    16 KB (2,169 words) - 17:10, 29 April 2023
  • ...owohl für benutzerdefinierte Typen als auch für eingebaute MTA-Typen (wie "vehicle" oder "player"). [[ru:Writing Gamemodes]]
    10 KB (1,449 words) - 19:47, 30 June 2022
  • {{Vehicle functions}} [[ru:Vehicle IDs]]
    21 KB (2,201 words) - 21:28, 27 November 2020
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,152 words) - 17:14, 23 January 2022
  • {{RU/Resource page}} ** '''"vehicle":''' только внутри транспортного средства
    19 KB (536 words) - 03:05, 1 April 2016
  • ...mme nous parlons d'un véhicule, nous devons donc aller dans la catégorie'''Vehicle functions''', où l'on va trouver la fonction [[createVehicle]]. Dans la sy -- on crée le véhicule et on enregistre l'élément de type "vehicle" dans la variable ''createdVehicle''
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...represents what you want. E.g., click the button with a car on it to add a vehicle. [[ru:Resource:Editor]]
    15 KB (2,517 words) - 23:11, 20 January 2021
  • |failed to create vehicle on entity-add packet [[ru:Deathmatch Client Manual]]
    13 KB (2,115 words) - 21:08, 21 February 2021
  • -- create the vehicle and store the returned vehicle element in the ''createdVehicle'' variable
    27 KB (4,378 words) - 02:10, 6 December 2014
  • 11: failed to create vehicle on entity-add packet<br> [[ru:Client Manual]]
    15 KB (2,205 words) - 17:09, 23 January 2022
  • 11: failed to create vehicle on entity-add packet<br> [[ru:Deathmatch Client Manual]]
    15 KB (2,223 words) - 17:10, 23 January 2022