OnClientPlayerSpawn

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Revision as of 12:36, 12 January 2008 by D0c (talk | contribs) (See Also for client player events)
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This event is triggered when any player, including a remote player, spawns.

Parameters

team hisTeam
  • hisTeam: A team element representing the team the player spawned on.

Source

The source of this event is the player that spawned.

Example

This code will create an explosion for the local player when they spawn.

function explosionOnSpawn ( )
  -- get the spawned player's position
  local pX, pY, pZ = getElementPosition ( source )
  -- and create an explosion there
  createExplosion ( pX, pY, pZ, 6 )
end
-- add this function as a handler for any player that spawns
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), explosionOnSpawn )

See Also

Client player events


Client event functions