OnClientPedChoke: Difference between revisions

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This example disables choking effects from the tear gas grenades.
This example disables choking effects from the tear gas grenades.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function cancelTearGasChoking(weaponID, responsiblePed)
--TODO
if (weaponID==17) then
cancelEvent()
end
end
addEventHandler("onClientPedChoke", getLocalPlayer(), cancelTearGasChoking)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 23:30, 9 June 2009

This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.

Parameters

int weaponID, ped responsiblePed
  • weapon: an int representing the ID of the weapon which caused the choking.
  • responsiblePed: the ped responsible for causing the choking, possiblly nil.

Source

The source of this event is the ped who is choking.

Cancel effect

If this event is canceled, the ped will not be choked.

Example

Click to collapse [-]
Client

This example disables choking effects from the tear gas grenades.

--TODO

See Also

Client player events


Client event functions