DgsCreateScrollPane

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This creates a DGS scroll pane.

Example GUI ScrollPane.

Syntax

element dgsDxCreateScrollPane( float x, float y, float width, float height, bool relative, [dgs-element parent = nil])

Required Arguments

  • x: the 2D x offset of the DGS scrollpane from its parent. This is affected by the relative argument.
  • y: the 2D y offset of the DGS scrollpane from its parent. This is affected by the relative argument.
  • width: the width of the DGS scrollpane. This is affected by the relative argument.
  • height: the height of the DGS scrollpane. This is affected by the relative argument.
  • relative: whether sizes and positions are relative to their parent's. If this is true, then all measures must be between 0 and 1, representing sizes/positions as a fraction of the parent widget's size.

Optional Arguments

  • parent: the dgs-element this scrollpane is attached to. By default, it is nil, meaning the widget is attached to the background.

Returns

The dgs-element if created, otherwise false.

Example

This example creates a small window with a scrollpane on. Using the /fill command you can populate the scrollpane with the names of every player in the server.

DGS = exports.dgs
addEventHandler("onClientResourceStart",resourceRoot,
	function()
		-- create a window and create a scrollpane on it
		local window = DGS:dgsDxCreateWindow(5,5,130,150,"",false)
		-- the width and height values here are largely irrelevant as the scrollpane will automatically resize when needed
		scrollpane = DGS:dgsDxCreateScrollPane(0,0,130,150,false,window)
	end
)

addCommandHandler("fill",
	function()
		-- if the scrollpane exists
		if scrollpane then
			-- delete all the existing labels
			for i,v in ipairs(DGS:dgsGetChildren(scrollpane)) do
				destroyElement(v)
			end
		
			-- for every player in the server
			for i,v in ipairs(getElementsByType("player")) do
				-- create a label with their name on the scrollpane
				DGS:dgsDxCreateLabel(5,i*20,90,20,tostring(getPlayerName(v)),false,scrollpane)
			end
		end
	end
)

See Also

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