Dgs3DInterfaceSetBlendMode

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This function allows yout to change the blend mode of dgs 3d interface. Learn More dxSetBlendMode

Syntax

bool dgs3DInterfaceSetBlendMode( element dgsElement, string blendMode )

Required Arguments

  • dgsElement: The DGS 3D interface to set the blend mode.
  • blendMode : The blend mode to use which can be one of:
    • blend: The source textures are alpha blended to the screen/render target. This is the default mode for drawing and gives the results we all know and love.
    • add: The source textures are added to the screen/render target.
    • modulate_add: The source textures are multiplied by the alpha and then added to the screen/render target.
    • overwrite : The source textures are overwritten. This can be useful for clearing render targets.

Returns

Returns true if successful, or false if invalid arguments were passed to the function.

Example

DGS = exports.dgs

material = DGS:dgsCreate3DInterface(0,0,3,2,2,400,400,tocolor(255,255,255,255),0,1,0)
image1 = DGS:dgsCreateImage(0,0,400,400,_,false,material)
edit2 = DGS:dgsCreateEdit(0,100,200,50,"DGS 3D Interface Edit 2",false,material)
setTimer(function()
	DGS:dgs3DInterfaceSetBlendMode( material, "add" ) -- You will find there is something different
end,1000,1)

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