SetWeaponState
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Sets a custom weapons state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
Required Arguments
- theWeapon: the weapon you wish to change the state of
- theState: the state you wish to set:
- "reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Returns
Returns true on success, false otherwise.
Requirements
Minimum server version | 1.3.0-4555 |
---|---|
Minimum client version | 1.3.0-4555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget