SetPlayerHudComponentVisible

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Revision as of 23:39, 30 January 2013 by UniOnDennis (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} {{New items|3.0152|1.3.2| This function will show or hide a part of the player's HUD. }} {{Deprecated_feature|3|1.0| Component 'clock' doe...")
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This function will show or hide a part of the player's HUD.

Syntax

Click to collapse [-]
Server
bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )

Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • all: All of the above at the same time
  • show: Specify if the component should be shown (true) or hidden (false)
Click to collapse [-]
Client
bool setPlayerHudComponentVisible ( string component, bool show )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • all: All of the above at the same time
  • show: Specify if the component should be shown (true) or hidden (false)

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

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Server

This example hides the ammo and weapon displays for players when they join.

function hudChanger ()
    setPlayerHudComponentVisible ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
    setPlayerHudComponentVisible ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
end
-- Make our hudChanger function called when the player joins
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

See Also