OnClientVehicleWeaponHit
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This event is called when a vehicle weapon hits an element.
Note: This event is only triggered for elements that are streamed in |
Parameters
bool leftFoot
- weaponType: The type of vehicle weapon. (See the list below)
- hitElement: The vehicle, ped or player that was hit by the weapon sometimes false.
- hitX: The X world co-ordinate of where the hit occured.
- hitY: The Y world co-ordinate of where the hit occured.
- hitZ: The Z world co-ordinate of where the hit occured.
- model: The model ID of the element that was hit.
- materialID: The material ID of the element that was hit.
Weapon types
- 0: Invalid
- 1: Water Canon
- 2: Tank Gun - Doesn't seem to trigger for Rhino.
- 3: Rocket - Doesn't seem to trigger with Hydra or Hunter.
- 4: Heat Seeking Rocket - Doesn't seem to trigger with Hydra.
Source
The source of this event is the vehicle that fired the weapon.
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.6.16074 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.6.16074" />
Example
addEventHandler("onClientVehicleWeaponHit", root, function(weaponType, hitElement, hitX, hitY, hitZ, model, materialID) outputChatBox(tostring(weaponType).." "..tostring(hitElement).." "..tostring(hitX) end )
</section>
See Also
Client vehicle events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleExplode
- onClientVehicleNitroStateChange
- onClientVehicleRespawn
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled