IsPlayerMapForced

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Revision as of 20:00, 16 August 2007 by Arc (talk | contribs)
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This function checks if the specified player's radar map has been forced on or not.

Syntax

bool isPlayerMapForced ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the player's radar map is forced on, false otherwise.

Example

This example forces a players radar map on for 10 seconds if it hasn't been already.

function forceMapForPlayer ( callingPlayer, command, whoNick )
	local who = getPlayerFromNick ( whoNick )                                   -- Look up the specified player
	if ( who ) then
		if ( not isPlayerMapForced ( who ) ) then                           -- if his radar map isn't already forced on
			forcePlayerMap ( who, true )                                -- force it on
			setTimer ( forcePlayerMap, 10000, 1, who, false )           -- force it off in 10secs
			outputChatBox("Forcing Map for " .. whoNick, callingPlayer) -- output a message to the one who entered the command
		else
			outputChatBox("Map already forced for " .. whoNick, callingPlayer) -- if the map is already forced, output a message
		end
	else
		outputChatBox("Couldn't find " .. whoNick,callingPlayer)            -- if the player wasn't found, output a message
	end
end
addCommandHandler("forceMap", forceMapForPlayer) -- add a command handler

See Also