GetVehicleComponentRotation

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Revision as of 01:24, 13 January 2015 by Ccw (talk | contribs)
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This function get component rotation for vehicle.

Syntax

float, float, float getVehicleComponentRotation ( vehicle theVehicle, string theComponent [, string base = "parent"] )

Required Arguments

  • theVehicle: The vehicle you wish to get component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Optional Arguments

  • base: A string representing what the returned rotation is relative to. It can be one of the following values:
    • parent: The rotation is relative to the parent component.
    • root: The rotation is relative to the root component.
    • world: The rotation is a world rotation.

Returns

Returns three floats indicating the rotation of the component, x, y and z respectively.

Example

Example 1: This example would get the name and the position of the components and output it in the chat.

addCommandHandler("vcr", -- short for 'vehicle component rotation'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local rx, ry, rz = getVehicleComponentRotation(theVeh, k)
                outputChatBox("Rotation of "..k.." is "..rx.." "..ry.." "..rz)
            end
        end
    end
)

Changelog

Version Description
1.4.0-9.07013 Added base argument

See Also

Shared