TextItemSetPosition: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
 
{{Server function}}
__NOTOC__
This function allows the setting of the position of a text item.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void textItemSetPosition ( textitem textitem, float x, float y )            
bool textItemSetPosition ( textitem theTextItem, float x, float y )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theTextItem:''' The text item that you want to move
 
*'''x:''' A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
===Optional Arguments===
*'''y:''' A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the position was successfully set, ''false'' otherwise.


==Example==  
==Example==  
This example does...
This example creates a text item 'myTextItem' only if the text item 'otherTextItem' is not in the same position, to prevent overlap. If it is in the same position, then it moves it down.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
myDisplay = textCreateDisplay ( )                    -- create a text display
blabhalbalhb --abababa
textDisplayAddObserver ( myDisplay, myPlayer )      -- make it visible to the player
--This line does this...
x,y = textItemGetPosition ( otherTextItem )        -- get the position of 'otherTextItem'
mooo
if ( x == 0.5 ) and ( y == 0.5 ) then              -- if the x and y of the text item are in the middle
    textItemSetPosition ( otherTextItem, 0.5, 0.6 ) -- move otherTextItem down
end
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a new text item in the middle saying "Hello world"
textDisplayAddText ( myDisplay, myTextItem )        -- and add it to the text display
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Text functions}}

Latest revision as of 21:14, 29 October 2023

This function allows the setting of the position of a text item.

Syntax

bool textItemSetPosition ( textitem theTextItem, float x, float y )

Required Arguments

  • theTextItem: The text item that you want to move
  • x: A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
  • y: A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.

Returns

Returns true if the position was successfully set, false otherwise.

Example

This example creates a text item 'myTextItem' only if the text item 'otherTextItem' is not in the same position, to prevent overlap. If it is in the same position, then it moves it down.

myDisplay = textCreateDisplay ( )                    -- create a text display
textDisplayAddObserver ( myDisplay, myPlayer )      -- make it visible to the player
x,y = textItemGetPosition ( otherTextItem )         -- get the position of 'otherTextItem'
if ( x == 0.5 ) and ( y == 0.5 ) then               -- if the x and y of the text item are in the middle
    textItemSetPosition ( otherTextItem, 0.5, 0.6 ) -- move otherTextItem down
end 
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a new text item in the middle saying "Hello world"
textDisplayAddText ( myDisplay, myTextItem )        -- and add it to the text display

See Also