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- speedx, speedy, speedz = getElementVelocity ( getRandomPlayer() ) ...d = (speedx^2 + speedy^2 + speedz^2)^(0.5) -- can be: math.sqrt(speedx^2 + speedy^2 + speedz^2)2 KB (289 words) - 17:49, 25 May 2018
- ...ng="lua">bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )</syntaxhighlight> *'''speedY:''' A floating point value determining the speed along the Y axis.3 KB (370 words) - 04:28, 30 April 2019