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- This function will check if you can see your killer when you die. function player_Wasted ( killer, weapon, bodypart )2 KB (205 words) - 10:25, 30 January 2022
- element killer, int weapon, int bodypart, float loss / bool stealth ...ller''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.2 KB (200 words) - 21:38, 14 November 2022
- <syntaxhighlight lang="lua">int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth ...he [[player]], [[ped]] or [[vehicle]] who was the killer. If there was no killer this is ''false''.1 KB (176 words) - 21:46, 14 November 2022
- This example displays a death message in the format of "* ''Killer'' killed ''dead'' (''Weapon'')" function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies2 KB (299 words) - 10:19, 30 January 2022
- element killer, int weapon, int bodypart, bool stealth ...ller''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.1 KB (179 words) - 11:22, 27 June 2023
- '''Example 2:''' This example points the player's camera at the killer whenever the player dies: ...if (theAttacker and theAttacker ~= thePlayer) then -- make sure there is a killer2 KB (244 words) - 14:01, 20 January 2009
- function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died3 KB (383 words) - 05:45, 7 October 2021
- function updateScoreOnWasted ( ammo, killer, weapon ) if ( killer ~= false) then -- Check to see if anything kille1 KB (145 words) - 07:53, 4 November 2020
- int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth int totalAmmo, element killer, int killerWeapon, int bodypart3 KB (388 words) - 21:46, 14 November 2022
- function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) --if there is a killer, and that killer is not the same person as whoever died3 KB (345 words) - 18:50, 6 August 2020
- function playerWasted ( killer, killerweapon, bodypart ) ...llerteam = getPlayerTeam ( killer ) -- get the team of the killer2 KB (278 words) - 17:38, 26 November 2014
- function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) if ( killer ) and ( killer ~= source ) then3 KB (127 words) - 18:54, 18 September 2014
- vehicle killer *'''killer:''' the vehicle (heli) responsible for causing the death.1 KB (150 words) - 22:24, 24 June 2019
- vehicle killer *'''killer:''' the vehicle (heli) responsible for causing the death.1 KB (150 words) - 03:27, 20 January 2015
- function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --когда игрок умирает if ( killer ) then -- если игрок убит убийцей3 KB (113 words) - 03:05, 1 April 2016
- function onHuntedPlayerWasted ( ammo, killer, killerweapon, bodypart ) function onHuntedPlayerWasted ( killer, killerweapon, bodypart )3 KB (305 words) - 01:59, 9 July 2011
- int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth int totalAmmo, element killer, int killerWeapon, int bodypart5 KB (202 words) - 23:40, 6 June 2022
- '''By The Killer.'''1 KB (68 words) - 23:15, 17 August 2021
- function wasted (killer, weapon, bodypart) -- تعريف1 KB (89 words) - 01:50, 20 July 2018
- '''By The Killer.'''1 KB (52 words) - 22:44, 17 August 2021