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- The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.687 bytes (96 words) - 22:03, 14 April 2021
- ==Related scripting functions== ===Client===548 bytes (34 words) - 20:10, 14 April 2021
- ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.405 bytes (53 words) - 10:49, 15 April 2021
- The sound element represents a custom sound sent to the client via the use of the file parameter inside the meta file and created either b ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.689 bytes (96 words) - 17:50, 18 July 2018
- ...sents pedestrians controlled by clients. A player object is created when a client connects to the server and destroyed when he quits. Players cannot be creat The element type of this class is '''"player"'''.560 bytes (75 words) - 20:12, 14 April 2021
- ...TXD]] class represents a RenderWare Texture Dictionary (TXD) loaded by the client, which can be imported into a custom model to texture it. ==Related scripting functions==280 bytes (40 words) - 21:33, 14 April 2021
- ==Related scripting functions== ===Client===528 bytes (76 words) - 10:50, 15 April 2021
- {{Client event}} This event is triggered whenever the local player targets an element.790 bytes (93 words) - 00:06, 2 June 2013
- {{Client event}} This event is triggered when the local client resizes a GUI element.607 bytes (79 words) - 14:31, 20 May 2018
- ...ed by either server or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. The element type of this class is '''"xmlnode"'''.356 bytes (54 words) - 23:15, 12 September 2007
- ...nts GUI labels in MTA's GUI system. These are simply a bunch of text which client cannot modify. The element type of this class is '''"gui-label"'''.391 bytes (61 words) - 19:07, 14 April 2021
- A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==341 bytes (44 words) - 18:01, 14 December 2018
- A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==915 bytes (144 words) - 22:03, 14 April 2021
- ...buttons in MTA's GUI system. It's only functionality is to detect whether client has clicked it. The element type of this class is '''"gui-button"'''.391 bytes (58 words) - 17:40, 14 April 2021
- The element type of this class is '''"gui-window"'''. ==Related scripting functions==481 bytes (75 words) - 19:10, 14 April 2021
- ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m1 KB (180 words) - 08:12, 24 October 2022
- {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision shape.1 KB (118 words) - 19:55, 21 July 2016
- {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision shape.1 KB (118 words) - 19:59, 21 July 2016
- ==Related scripting functions== ===Client===411 bytes (61 words) - 21:34, 14 April 2021
- {{Client event}} This event is triggered when a physical [[element]] leaves a [[colshape]].1 KB (125 words) - 22:17, 2 April 2018