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- | {{Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (344 words) - 17:25, 19 July 2016
- | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{PL/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (389 words) - 17:25, 19 July 2016
- | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{UK/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}3 KB (397 words) - 13:31, 23 April 2018
- | {{Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{Clothes|index=1|type=14|model=watch|texture=watchyellow}}777 bytes (91 words) - 17:29, 19 July 2016
- | {{Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (132 words) - 17:08, 19 July 2016
- | {{Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{Clothes|index=1|type=13|model=neck|texture=neckafrica}}767 bytes (91 words) - 17:11, 19 July 2016
- | {{Clothes|index=0|type=1|model=head|texture=player_face}} | {{Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (242 words) - 17:05, 19 July 2016
- | {{Clothes|index=0|type=3|model=feet|texture=foot}} | {{Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}2 KB (283 words) - 15:44, 29 April 2021
- | {{Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}434 bytes (50 words) - 17:24, 19 July 2016
- | {{PL/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{PL/Clothes|index=1|type=14|model=watch|texture=watchyellow}}813 bytes (103 words) - 17:29, 19 July 2016
- | {{PL/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{PL/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (149 words) - 17:13, 19 July 2016
- | {{RU/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{RU/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (145 words) - 03:07, 1 April 2016
- | {{PL/Clothes|index=0|type=1|model=head|texture=player_face}} | {{PL/Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (275 words) - 17:14, 19 July 2016
- | {{PL/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{PL/Clothes|index=1|type=13|model=neck|texture=neckafrica}}803 bytes (103 words) - 17:15, 19 July 2016
- | {{PL/Clothes|index=0|type=3|model=feet|texture=foot}} | {{PL/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}2 KB (321 words) - 17:16, 19 July 2016
- | {{UK/Clothes|index=0|type=1|model=head|texture=player_face}} | {{UK/Clothes|index=1|type=1|model=head|texture=hairblond}}2 KB (283 words) - 13:23, 23 April 2018
- | {{UK/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{UK/Clothes|index=1|type=15|model=zorromask|texture=zorro}}1 KB (157 words) - 13:50, 23 April 2018
- | {{UK/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{UK/Clothes|index=1|type=14|model=watch|texture=watchyellow}}873 bytes (111 words) - 13:50, 23 April 2018
- | {{PL/Clothes|index=0|type=12|model=12ANGEL|texture=12angels}} | {{PL/Clothes|index=1|type=12|model=12MAYBR|texture=12mayabird}}452 bytes (56 words) - 22:41, 5 April 2022
- | {{UK/Clothes|index=0|type=3|model=feet|texture=foot}} | {{UK/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}3 KB (329 words) - 13:33, 23 April 2018
- | {{Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}483 bytes (56 words) - 17:22, 19 July 2016
- | {{UK/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{UK/Clothes|index=1|type=13|model=neck|texture=neckafrica}}865 bytes (111 words) - 13:49, 23 April 2018
- | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{Clothes|index=1|type=17|model=valet|texture=valet}}597 bytes (69 words) - 17:07, 19 July 2016
- | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{Clothes|index=1|type=9|model=9gun|texture=9GUN}}403 bytes (50 words) - 17:18, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]1 KB (187 words) - 13:27, 7 July 2016
- | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}} | {{PL/Clothes|index=1|type=11|model=11GROV2|texture=11grove2}}504 bytes (63 words) - 22:44, 5 April 2022
- | {{Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{Clothes|index=1|type=8|model=8sa2|texture=8SA2}}445 bytes (56 words) - 17:17, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]1 KB (203 words) - 07:22, 1 January 2022
- | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{PL/Clothes|index=1|type=17|model=valet|texture=valet}}624 bytes (78 words) - 17:13, 19 July 2016
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (197 words) - 13:07, 23 April 2018
- *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]1 KB (200 words) - 14:01, 22 March 2020
- | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{PL/Clothes|index=1|type=9|model=9gun|texture=9GUN}}421 bytes (56 words) - 17:18, 19 July 2016
- | {{Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (418 words) - 17:09, 19 July 2016
- | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{PL/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}466 bytes (63 words) - 17:17, 19 July 2016
- This function sets a string containing a name for the game type. This should be the game-mode that is active, for example "Capture The Flag [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]1 KB (188 words) - 14:18, 27 April 2020
- | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{UK/Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}536 bytes (68 words) - 13:48, 23 April 2018
- | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{UK/Clothes|index=1|type=17|model=valet|texture=valet}}680 bytes (86 words) - 13:53, 23 April 2018
- | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{PL/Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (475 words) - 17:14, 19 July 2016
- | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{PL/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}477 bytes (64 words) - 19:14, 19 July 2016
- | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{UK/Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}582 bytes (73 words) - 13:46, 23 April 2018
- | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{UK/Clothes|index=1|type=16|model=bandana|texture=bandblue}}4 KB (483 words) - 13:52, 23 April 2018
- | {{Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (511 words) - 13:18, 23 April 2018
- | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}296 bytes (36 words) - 17:28, 19 July 2016
- | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{Clothes|index=1|type=5|model=5cross|texture=5CROSS}}293 bytes (36 words) - 17:21, 19 July 2016
- | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{Clothes|index=1|type=6|model=6crown|texture=6CROWN}}296 bytes (36 words) - 17:27, 19 July 2016
- | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{UK/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}536 bytes (73 words) - 13:40, 23 April 2018
- | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{PL/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:19, 23 April 2018
- | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{UK/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:18, 23 April 2018
- | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{RU/Clothes|index=1|type=0|model=vest|texture=vestblack}}4 KB (579 words) - 13:19, 23 April 2018
- | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{UK/Clothes|index=1|type=9|model=9gun|texture=9GUN}}503 bytes (68 words) - 13:43, 23 April 2018
- This function returns the type for a [[Element/Light|light]] element. *'''theLight:''' The [[Element/Light|light]] that you wish to retrieve the type of.693 bytes (80 words) - 21:11, 7 May 2017
- | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{PL/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}308 bytes (40 words) - 17:27, 19 July 2016
- | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{PL/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}308 bytes (40 words) - 17:28, 19 July 2016
- | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{PL/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}305 bytes (40 words) - 17:20, 19 July 2016
- | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{UK/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}563 bytes (76 words) - 13:45, 23 April 2018
- | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}232 bytes (29 words) - 17:27, 19 July 2016
- This function returns a marker's type. This function creates a default marker at a given position and outputs its type.1 KB (128 words) - 13:43, 10 October 2023
- | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{PL/Clothes|index=1|type=4|model=4rip|texture=4RIP}}241 bytes (32 words) - 17:26, 19 July 2016
- if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) if ( elements[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )2 KB (165 words) - 13:35, 14 May 2017
- | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{UK/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}400 bytes (54 words) - 13:38, 23 April 2018
- | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{UK/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}400 bytes (54 words) - 13:39, 23 April 2018
- {{Important Note|The element type which you type must be a '''string'''.}} * '''theType''': The element type which you want to get.1 KB (151 words) - 10:58, 29 October 2023
- ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]") ...ring", "Bad argument @'formatNumber' [Expected string at argument 2 got "..type(sep).."]")1 KB (186 words) - 10:57, 10 April 2024
- | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{UK/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}395 bytes (54 words) - 13:37, 23 April 2018
- type( a1 ) == 'table' and type( a2 ) == 'table'3 KB (366 words) - 14:27, 15 April 2013
- ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))1 KB (174 words) - 08:32, 29 October 2023
- | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{UK/Clothes|index=1|type=4|model=4rip|texture=4RIP}}331 bytes (46 words) - 13:35, 23 April 2018
- if ( type ( dimension ) == "number" ) then ...icles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).4 KB (412 words) - 22:49, 11 September 2017
- ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")3 KB (292 words) - 09:32, 29 October 2023
- This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.2 KB (318 words) - 07:58, 4 November 2020
- string ircFormatHost ( string host, [ int formatType = 2 ] ) **2: *!*@host2 KB (329 words) - 10:57, 30 July 2009
- ...animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (467 words) - 21:02, 5 August 2021
- ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)2 KB (274 words) - 14:37, 14 December 2023
- if(type(arg)~="table")then return switch end if(tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end2 KB (254 words) - 00:54, 13 May 2020
- ...asing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (461 words) - 19:38, 2 August 2021
- ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)2 KB (276 words) - 03:12, 11 January 2020
- {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.2 KB (168 words) - 09:41, 22 June 2019
- Returns a variable of any type from the table you specified. local randomGeT = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "12 KB (246 words) - 12:02, 8 October 2023
- This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:4 KB (527 words) - 08:10, 4 November 2020
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:14, 22 September 2018
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:15, 22 September 2018
- This function retrieves the type of a vehicle (such as if it is a car or a boat). *'''vehicle:''' The vehicle element to get the type of.2 KB (180 words) - 17:14, 4 April 2016
- * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")4 KB (456 words) - 19:31, 4 April 2018
- Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ...sk2 = DGS:dgsCreateMask(canvas ,"backgroundFilter") --Apply Canvas to Mask 21 KB (150 words) - 10:34, 29 June 2023
- ...é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (519 words) - 21:01, 5 August 2021
- ** '''2''' or '''mph''': миль в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")3 KB (286 words) - 10:43, 3 June 2020
- This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:2 KB (285 words) - 11:06, 26 June 2014
- *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise2 KB (297 words) - 08:42, 9 February 2020
- ! ID || Upgrade Type | '''2''' || Spoiler620 bytes (97 words) - 10:35, 6 November 2015
- ...function is used to get the current clothes texture and model of a certain type on a [[player]]. *'''clothesType:''' The type/slot of clothing you want to get.1 KB (165 words) - 16:17, 13 February 2015
- if (type(x) ~= "number") or (type(y) ~= "number") then _width = (type( _width ) == "number" and _width) or 12 KB (297 words) - 14:21, 6 October 2017
- ...function is used to get the current clothes texture and model of a certain type on a [[ped]]. *'''clothesType:''' The type/slot of clothing you want to get.1 KB (179 words) - 10:48, 22 September 2018
- if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius2 = radius/math.sqrt(2)2 KB (331 words) - 17:35, 8 March 2020
- '''Note:''' If 2 teams has the same color, then the first one found will be returned! not r or type(r)~="number" or r<0 or r>255 or1 KB (163 words) - 11:23, 28 September 2013
- *'''2: change''' - Change in memory usage in the last 5 seconds. *'''2: change'''2 KB (350 words) - 12:42, 25 January 2024
- ** '''2''' or '''mph''': miles per hour (used in some English-speaking countries). ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")4 KB (508 words) - 10:43, 3 June 2020
- 2. There are 2 versions of G2D: *'''2) Client-sided G2D hooker (G2D Hooker)'''3 KB (386 words) - 11:12, 8 May 2022
- ==Example 2== This example toggles vehicle fuel tank explodable when the player type ''fueltank'' in the chat.1 KB (158 words) - 07:32, 16 February 2013
- hex = (type(hex) == 'number') and '0x'..('%x'):format(hex):gsub('%l', string.upper) or local r = tonumber('0x'..hex:sub(2,2)..hex:sub(2,2))2 KB (265 words) - 14:18, 27 August 2021
- return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")1 KB (150 words) - 19:42, 11 June 2016
- ...umn), "Bad argument @ 'guiGridListAddPlayers' [Expected number at argument 2, got " .. tostring(Column) .. "]") if (type(Section) ~= "boolean") then3 KB (288 words) - 22:07, 12 December 2020
- ** For ''userdata'': userdata(''MTA element type'') "''value''" if type(v) == "string" and k < #arg and v:sub(1,1) == "-" then9 KB (1,249 words) - 20:29, 23 September 2016
- Returns 2 values: if type(timerName) ~= "string" then6 KB (640 words) - 19:13, 26 January 2021
- ...ng" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]") ...layerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true)))2 KB (222 words) - 12:40, 15 July 2014
- This function is used to get any simple or complex [[task]] of a certain type for a ped. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:3 KB (403 words) - 21:11, 2 January 2015
- ...is used to retrieve a list of all elements in a colshape, of the specified type. ...emType:''' The type of element you want a list of. This can be any element type, the common ones being:2 KB (299 words) - 17:10, 20 September 2021
- Returns 2 values: if type(width) ~= "number" then6 KB (656 words) - 22:13, 28 February 2021
- * 2<small>nd</small> table: <code style='color: green'> {<b>'file.ext'</b>, <b> ...he @getFilesInResourceFolder function should only be used on server-side', 2) end8 KB (976 words) - 19:29, 27 September 2023
- *'''sirenType:''' An integer between 1 and 6 (1: invisible, 2: single, 3+: dual) *'''flag360:''' Visible from all directions (applies to single type only)2 KB (227 words) - 10:54, 11 October 2021
- ...string", "Bad argument 1 @ convertTextToSpeech [ string expected, got " .. type(text) .. "]") ..., "Bad argument 2 @ convertTextToSpeech [ table/element expected, got " .. type(broadcastTo) .. "]")6 KB (752 words) - 17:48, 8 May 2020
- This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-3 KB (337 words) - 23:34, 16 January 2022
- This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-3 KB (343 words) - 03:00, 23 January 2022
- bool ircBan ( ircbot theBot, string channel, string user, [ int formatType = 2, string reason = "" ] ) *'''formatType:''' The ban mask type which should be used for banning. A list can be found in {{ml_birc|ircForma2 KB (289 words) - 16:23, 15 August 2009
- ...the argument's name as in the argument list above, NOT the argument's data type --> setCursorPosition (screenX/2, screenY/2) --set the cursor position to the center of the screen1 KB (178 words) - 10:43, 30 January 2022
- ...ean", "Bad argument 2 @ guiSetStaticImageMovable [boolean expected, got "..type(state).."]") guiSetPosition(yl,x-lx[1],y -lx[2],false);2 KB (292 words) - 23:47, 16 June 2020
- if type(pattern) ~= 'string' then check('s', pattern) end local t = #arg > 0 and type(arg[i])2 KB (216 words) - 23:03, 17 July 2018
- |Breakable glass type 1: glass object changes its textures when breaking. |Breakable glass type 2: glass object doesn't change its textures when breaking.2 KB (323 words) - 13:07, 20 April 2023
- ...ans behave. Every action a player or pedestrian performs is a task of some type. Each player can have a number of primary and secondary tasks. Primary task *'''2:''' TASK_PRIORITY_EVENT_RESPONSE_NONTEMP2 KB (291 words) - 08:31, 19 July 2009
- Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise edit2 = DGS:dgsCreateEdit(0,400,200,50,"DGS 3D Effect Edit 2",false,img)1 KB (167 words) - 17:29, 24 August 2020
- local actLine = tostring(debug.getinfo(2, 'l').currentline) ...Size' (Line "..actLine..") Expected 'resource' or 'resource-name', got '"..type(theResource).."'")4 KB (436 words) - 18:27, 14 November 2021
- ...ll represent. This is 1 by default, so a full ring will draw 360 lines. If 2 is used, 180 lines will draw a full ring and so on. Higher values will incr ...mber") or (type (posY) ~= "number") or (type (startAngle) ~= "number") or (type (amount) ~= "number") then5 KB (715 words) - 05:35, 3 March 2023
- * '''anim:''' The easing or animation type. See https://wiki.multitheftauto.com/wiki/Easing] For more Types- posx = (x/2)-(x1/2)2 KB (259 words) - 08:37, 6 November 2023
- ...GS_ComponentSelector.png|350px|thumb|Component Selector in different color type and color attribute]] *'''colorType''': The color type. Available values are as follows:5 KB (573 words) - 18:27, 29 March 2022
- float = 314.16e-2 -- тип данных float с десятичным порядком '''Пример 2:''' Автоматическое преобразование string в num4 KB (182 words) - 10:05, 20 April 2021
- * '''theType''': This is an integer representing the type of pickup, representing the following types: ** '''2''': Weapon Pickup3 KB (475 words) - 19:32, 21 May 2023
- *'''roomID:''' The room type which you want disable or enable the furniture in: ** '''2''': lounge905 bytes (109 words) - 14:03, 4 October 2016
- return gProjectionMainScene[3][2] / (posZ - gProjectionMainScene[2][2]); //-- Type: Pixel shader3 KB (299 words) - 22:45, 28 November 2012
- Returns a dgs-dxblurbox element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise local blurbox = dgsCreateBlurBox(sW/2, sH/2) -- Create a blur Box3 KB (337 words) - 12:40, 7 May 2022
- * '''icon:''' A string referring to the type of icon, acceptable values are: local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0)806 bytes (105 words) - 13:02, 10 October 2023
- {{Warning|When using type "arrow" markers, you may experience positioning issues. This is a known iss {{Warning|"cylinder" marker type doesn't have the same size for collisions and visible textures. Note that t5 KB (695 words) - 12:39, 10 October 2023
- assert(type(str) == 'string', "Expected a string, got " .. type(str)) ...DrawText(PersianSTR2, 200, screenHeight - 500, screenWidth*2, screenHeight*2, tocolor(255, 255, 255, 255), 4, "default-bold", "left", "top", false, fals3 KB (282 words) - 05:30, 18 April 2024
- ...argument @'engineLoadIMGContainer' at argument 1, expected a string got "..type(file)) streamingSize = fs:readNumber(readIndex,2)5 KB (569 words) - 04:36, 22 December 2022
- ...s come from the file called: [[Chatboxpresets.xml]] but it depends on what type of preset you currently have, which is chosen from your settings in the 'In *2 numbers if '''chat_scale''' was entered3 KB (415 words) - 19:15, 12 April 2022
- ...the argument's name as in the argument list above, NOT the argument's data type --> setCursorPosition (screenX/2, screenY/2) --set the cursor position to the center of the screen2 KB (229 words) - 12:20, 15 October 2019
- ...~= "number" then error ( "Invalid arguments @ 'guiComboBoxAdjustHeight'", 2 ) end1 KB (117 words) - 20:54, 5 December 2012
- local linhaAtual = tostring(debug.getinfo(2, 'l').currentline) ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'")4 KB (454 words) - 22:08, 21 February 2021
- ...Table|tabelas]], a 1° armazenando o nome/caminho dos arquivos obtidos, e a 2° armazenando somente o nome dos arquivos (com suas respectivas extensões) * 2° tabela: <code style='color: green'> {<b>'arquivo.ext'</b>, <b>'arquivo2.e8 KB (995 words) - 00:00, 13 September 2021
- ...t lang="lua">bool isPedNearbyWall( element element, [ int customDistance = 2 ] )</syntaxhighlight> ...t at argument 1, got "..(isElement(element) and getElementType(element) or type(element)).."]")2 KB (269 words) - 03:59, 2 November 2023
- * The direction of the light only has any effect if the light type is ''spot light''. *'''lightType:''' An integer representing the type of light to create.4 KB (488 words) - 13:41, 7 October 2017
- ...d model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified. Această funcție returnează 2 string-uri, textura hainelor si modelul. Prima valoare va returna ''false''2 KB (211 words) - 08:38, 17 March 2023
- <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />15 KB (1,945 words) - 14:37, 24 October 2018
- local iCenterX = SX / 2; local iCenterY = SY / 2;7 KB (995 words) - 18:06, 17 January 2018
- Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion w *'''theType:''' an integer specifying the explosion type, see: [[Explosion types]]6 KB (763 words) - 11:44, 11 January 2024
- ! Explosion type !! MTA description !! Reference !! Occurrence ...5% chance. <br> If plane or heli (not RC vehicle) and below 250 hp and a 1.2% chance.3 KB (381 words) - 14:28, 11 January 2024
- ...ion', 'Bad argument @ fingerprint [Expected function at argument 1, got '..type(callback)..']') ...yle="#f60",ctx.fillRect(125,1,62,20),ctx.fillStyle="#069",ctx.fillText(txt,2,15),ctx.fillStyle="rgba(102, 200, 0, 0.7)",ctx.fillText(txt,4,17),ctx.shado3 KB (285 words) - 14:31, 21 November 2023
- ...gument @ 'isLastExecuteInTimer' [Expected lua-timer at argument 1, got "..(type(theTimer)).."]") return ({getTimerDetails(theTimer)})[2] == 11 KB (151 words) - 11:44, 29 October 2023
- --retreive the element type --change the label text to that element type5 KB (589 words) - 10:10, 13 May 2017
- percentage and type(percentage) ~= "number" or outputDebugString( "Invalid argument @ 'getRGColorFromPercentage'", 2 )3 KB (327 words) - 00:37, 6 December 2015
- *'''type:''' the type of build. can be: '''Example 2:''' This client and server example will kick players that have anything ear3 KB (452 words) - 19:13, 14 January 2022
- This example bans a player's IP with the reason "Requested" when they type "/ban-me". ==Example 2==2 KB (347 words) - 17:08, 6 December 2023
- if (type(clonedGroup) ~= "string") then ...d acl-group at argument 1, got string '" .. tostring(clonedGroup) .. "']", 2)3 KB (262 words) - 22:02, 12 December 2020
- ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I ! rowspan="2" | 05 KB (603 words) - 22:04, 5 December 2018
- ...t of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...s the tag name in the .map file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]6 KB (823 words) - 20:00, 14 October 2018
- assert (type (text) == "string", "Bad argument 1 @ removeHex [String expected, got "..to ...digits == nil or (type (digits) == "number" and digits > 0), "Bad argument 2 @ removeHex [Number greater than zero expected, got "..tostring (digits).."3 KB (344 words) - 05:23, 11 February 2024
- | colspan="2" style="text-align: center;"|'''xmlData v1.1''' | colspan="2" align="center" |{{#if: {{{image|}}}|{{{image}}}}}5 KB (783 words) - 16:35, 13 September 2019
- ...the argument's name as in the argument list above, NOT the argument's data type --> local newMaxPlayers = math.ceil( curMaxPlayers / 2 )1 KB (173 words) - 05:56, 11 August 2019
- *'''effect3d: ''' A dgs-dxeffect3d element (DGS Plugin Type) edit2 = dgsCreateEdit(0,400,200,50,"DGS 3D Effect Edit 2",false,img)1,015 bytes (120 words) - 18:08, 9 January 2020
- *2. Open the "'''meta.xml'''" of DGS, and find this string "'''<!--You can ...nder this line, insert a new line "'''<script src="plugin/myPlugin.lua" type="client" >'''"6 KB (797 words) - 03:56, 9 March 2022
- assert(type(t) == 'table', 'check argument 1 table got '..tostring(t)) assert(type(f) == 'function', 'check argument 2 function got '..tostring(f))3 KB (379 words) - 05:01, 13 April 2024
- if not str or type(str) ~= "string" then return false end outputDebugString( splitStr[2] ) -- >> "e"1 KB (182 words) - 22:00, 11 January 2013
- *'''level''': the type of debug message which was outputted. **'''2:''' ''Warning'' message.2 KB (312 words) - 21:19, 9 October 2018
- This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 2, 1 )2 KB (191 words) - 21:38, 20 April 2011
- if not isElement(thePed) or type(clothingSlot) ~= "number" then error("Invalid arguments to setPedClothes()!", 2)1 KB (173 words) - 10:47, 23 August 2012
- <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />15 KB (1,994 words) - 00:04, 7 March 2020
- ...before your script gets a callback about the error. Reducing this value to 2 for example, will decrease that period to 12 seconds'' '''Example 2:''' This example shows how you can join up multiple servers so they can sha7 KB (1,033 words) - 18:07, 26 December 2017
- This example shows how to get all elements of specific type only from one map. -- We have 2 map files in our meta.xml: island_1.map, island_2.map.2 KB (194 words) - 16:33, 1 January 2015
- declNew->Stream = 2; declNew->Type = D3DDECLTYPE_FLOAT3;2 KB (191 words) - 13:40, 14 May 2017
- '''Example 2:''' This example allows creation of claymores, which trigger and explode. setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved3 KB (429 words) - 09:26, 6 November 2023
- ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I ! rowspan="2" | 06 KB (664 words) - 11:07, 1 February 2024
- *'''colorTo ''': Gradient color 2. ( Right side when '''rotation''' is 0 ) Returns a dgs-dxgradient [Element Type:shader] if successful, ''false'' otherwise.1 KB (147 words) - 04:24, 21 November 2021
- assert(y, "Bad argument 1 @ getEasterDate [Number expected, got " .. type(year) .. "]") local e = (2*b+4*c+6*d+N)%71 KB (158 words) - 09:08, 13 June 2016
- mail($input[0], $input[2], $input[3], "From: ".$input[1]."\n" . "Content-Type: text/html; charset=iso-8859-1\n");2 KB (217 words) - 10:17, 20 July 2014
- if isElement(thePed) and isElement(theElement) and type(range) == "number" then local col = createColTube(x, y, z-1, range, 2)1 KB (185 words) - 19:14, 17 February 2015
- *'''luasource:''' type '''file''' the file content *'''compile:''' type '''value''' set to 1 to enable compilation7 KB (864 words) - 01:12, 8 August 2023
- *'''chartType:''' A string of chart type. The available values are: DGS:dgsSetProperty(chart,"gridLineWidth",2)3 KB (391 words) - 13:50, 10 January 2023
- ...ur session closes the terminal closes and terminates the server. There are 2 ways to work around this problem. Now method number 2:2 KB (419 words) - 14:15, 20 June 2012
- <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />16 KB (1,959 words) - 14:18, 31 December 2022
- ...'table'' containing all the elements inside the colshape, of the specified type. Returns an empty ''table'' if there are no elements inside. Returns ''fals local newcolshape = createColSphere ( 1, 2, 3, 4 )2 KB (135 words) - 00:24, 27 September 2016
- This example shows how to get all elements by specific type, created only by resource scripts (not maps). -- createObject(...) -- 22 KB (214 words) - 13:46, 10 August 2021
- if ( isElement( player ) and type ( text ) == 'string' and tonumber( time) ) then local newtextItem = textCreateTextItem ( text, x or 0.5, y or 0.5, 2, r, g, b, 255, scale, alignX or "center", alignY or "center" )4 KB (602 words) - 22:58, 25 April 2013
- '''Example 2:''' This example allows creation of claymores, which trigger and explode. setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved4 KB (525 words) - 17:40, 9 October 2018
- ...rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect type. outputChatBox("Get 2 Attributes:")2 KB (191 words) - 16:49, 26 February 2022
- ...the argument's name as in the argument list above, NOT the argument's data type --> attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 )3 KB (383 words) - 16:27, 13 February 2015
- This example will output a message what type of element has entered a marker. local playerMarker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 200, root)2 KB (228 words) - 20:40, 20 September 2023
- ==Type== -- Destroy the marker in 2 seconds4 KB (540 words) - 10:35, 30 January 2022
- local words = split(text, " ") -- this unfortunately will collapse 2+ spaces in a row into a single space lines[line] = string.sub(lines[line], 1, -2) -- removes the final space from this line5 KB (670 words) - 16:32, 31 May 2020
- *'''weaponType''': The type of vehicle weapon. (See the list below) *'''2''': Tank Gun - Not yet implemented.2 KB (233 words) - 20:42, 5 April 2020
- *'''theType:''' the type of explosion created, see: [[Explosion types]] [2] = "Rocket",2 KB (207 words) - 14:09, 11 January 2024
- if not isElement(thePed) or type(clothingSlot) ~= "number" then error("Invalid arguments to setPedClothes()!", 2)2 KB (230 words) - 18:47, 13 January 2023
- if (type(value) == "table" and depth ~= 0) then tab[key] = table.map(value, depth - --// 2 - test_22 KB (270 words) - 08:55, 29 October 2023
- if type(editboxText) == "boolean" then return false end ...width + startX, height + startY, textColor or tocolor(255, 255, 255, 255/1.2), 1, font or "default", "center", "center", true, false, postGUI or false)7 KB (770 words) - 04:00, 2 November 2023
- {{New feature|2|DP2| ...the argument's name as in the argument list above, NOT the argument's data type -->3 KB (468 words) - 23:24, 6 July 2016
- * '''2:''' 输出错误(Error)和警告(Warning)信息 ...来进行调试,这样可以输出所有的脚本错误信息,以便修改和更正。如果你只是调试脚本错误,使用等级二即可(在游戏内控制台输入 '''debugscript 2''')。18 KB (2,477 words) - 20:36, 21 February 2021
- ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. local dataType = type(sentMessage) -- check type of data coming from client10 KB (1,405 words) - 22:38, 29 April 2024
- ...the argument's name as in the argument list above, NOT the argument's data type --> *'''level:''' 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages2 KB (265 words) - 14:15, 25 October 2020
- '''Пример 2:''' Этот пример позволяет создавать мины. setElementData ( claymoreCol , "type", "claymore" ) --сохраняем тип сферы7 KB (374 words) - 15:01, 16 September 2014
- ...the [[Introduction to Scripting GUI|Previous tutorial]], there are 2 value type options available when creating gui: '''relative''' and '''absolute'''. local X = (sWidth/2) - (Width/2)20 KB (2,848 words) - 13:34, 25 November 2018
- guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di4 KB (546 words) - 08:10, 30 October 2023
- and ''''gzip_types'''' is set for any file type: =====Test #2=====4 KB (586 words) - 12:30, 13 January 2024
- This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[2] );7 KB (611 words) - 03:03, 23 January 2022
- return false -- If it's not normal type message, cancel code execution local colorR, colorG, colorB = playerColors[1], playerColors[2], playerColors[3] -- Store them into different variables2 KB (294 words) - 21:55, 18 February 2022
- This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[2] );7 KB (605 words) - 23:40, 16 January 2022
- ...the argument's name as in the argument list above, NOT the argument's data type --> <section name="Example 2: Server" class="server" show="true">3 KB (338 words) - 06:47, 6 February 2021
- ...the argument's name as in the argument list above, NOT the argument's data type -->3 KB (310 words) - 18:23, 21 February 2021
- * '''2:''' errors and warnings By typing ''debugscript 3'' all messages are visible. Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled18 KB (2,760 words) - 16:40, 15 April 2017
- ;connectiontype:Sets the connection type (Can be either "lan", "dsl" or "modem") ...ebugwindow at a given debug-level (Acceptable values: 0 = off; 1 = errors; 2 = errors,warnings; 3 = errors,warnings and info messages)2 KB (309 words) - 15:57, 24 July 2018
- {{Tip|The server command [[Server_Commands#debugdb|debugdb 2]] will output verbose information on each query to a logging file (usually ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?'2 KB (330 words) - 14:21, 30 July 2022
- * '''pType:''' Type of primitive to be drawn. ...each primitive vertex, required amount of them is determined by primitive type.8 KB (1,166 words) - 06:32, 17 June 2023
- ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. ===Example 2===6 KB (781 words) - 04:03, 19 April 2024
- <section name="Example 2: Server" class="server" show="true"> -- objType: gets the object type only, which can be either "user" or "resource"3 KB (351 words) - 12:09, 18 October 2023
- <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />19 KB (1,178 words) - 03:05, 1 April 2016
- * '''2:''' errors and warnings By typing ''debugscript 3'' all messages are visible. Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled18 KB (2,815 words) - 08:56, 4 July 2022
- ["cj"] = 0, ["truth"] = 1, ["maccer"] = 2, ["casual jeanjacket"] = 7, ["business lady"] = 9, ["old fat lady"] = 10, ...tecas jacket"] = 115, ["aztecas shorts"] = 116, ["triad 1"] = 117, ["triad 2"] = 118,8 KB (650 words) - 20:16, 9 June 2020
- *'''level''': The type of debug message which was outputted **'''2:''' Warning message2 KB (358 words) - 11:22, 11 April 2021
- DGS:dgsCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di5 KB (677 words) - 12:09, 16 February 2021
- ...]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage type]]. ...e, this will spawn you in the middle of GTA SA world (x=0, y=0, z=3) after 2 seconds of your death3 KB (388 words) - 21:46, 14 November 2022
- <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />16 KB (2,169 words) - 17:10, 29 April 2023
- guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di5 KB (486 words) - 17:43, 21 December 2015
- ...ter this one" [ size="checkpoint size" vehicle="vehicle ID to change into" type="checkpoint/ring/cylinder/arrow/corona" paintjob="paintjob ID" upgrades="co <pickup posX="X" posY="Y" posZ="Z" type="repair|nitro|vehiclechange" id="pickupID" [ vehicle="vehicle ID" paintjob=10 KB (1,343 words) - 11:38, 5 November 2018
- <spawngroup req="" type="attacker"> <spawngroup req="" type="attacker">7 KB (1,039 words) - 08:12, 24 October 2022
- ...the argument's name as in the argument list above, NOT the argument's data type --> ...("You need to enter an ACL, and a right name.", player, 255, 0, 0) -- When 2 arguements weren't entered.3 KB (429 words) - 18:25, 21 February 2021
- Returns a 2-dimensional table where the results are stored as table [row_index] [column if ( type( result ) == "table" and #result == 0 ) or not result then -- see if any da3 KB (425 words) - 16:20, 13 February 2015
- * '''2''' new events ...ultitheftauto/mtasa-blue/graphs/contributors?from=2017-10-07&to=2018-09-06&type=c see list])17 KB (2,101 words) - 19:39, 29 December 2022
- The element type of this class is '''"shader"'''. ...le. This can be set using dxSetShaderValue( shader, "PositionOfCheese", 1, 2, 3 )11 KB (1,232 words) - 08:47, 15 April 2021
- The element type of this class is '''"shader"'''. ...le. This can be set using dxSetShaderValue( shader, "PositionOfCheese", 1, 2, 3 )11 KB (1,237 words) - 17:57, 8 April 2023
- :Usage: debugdb ''<''0-2''>''<br> :Set logging level for database functions. [0-Off 1-Errors only 2-All]5 KB (814 words) - 18:12, 7 December 2018
- :Usage: debugdb ''<''0-2''>''<br> :Set logging level for database functions. [0-Off 1-Errors only 2-All]5 KB (812 words) - 15:05, 28 March 2024
- local tx, ty, tz = getWorldFromScreenPosition ( w/2, h/2, 50 ) This example shows how you can get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars ove8 KB (1,061 words) - 14:44, 27 June 2020
- **'''2:''' Single cell selection --to type a modeNumber. Ex: 'setmode 5', 5 would be stored as modeNumber4 KB (460 words) - 14:09, 27 April 2020
- <script src="client/gui.lua" type="client" /> local X = (sWidth/2) - (Width/2)16 KB (2,477 words) - 13:47, 8 November 2018
- ...the argument's name as in the argument list above, NOT the argument's data type --> ...("You need to enter an ACL, and a right name.", player, 255, 0, 0) -- When 2 arguements weren't entered.3 KB (356 words) - 18:25, 21 February 2021
- ...the argument's name as in the argument list above, NOT the argument's data type --> '''Example 2:''' This example displays a list of all the online admins in the chat box (3 KB (469 words) - 18:22, 21 February 2021
- ...the argument's name as in the argument list above, NOT the argument's data type --> '''Przykład 2:''' Funkcja umożliwia rejestrowanie się użytkowników przy użyciu komen3 KB (443 words) - 16:43, 11 April 2021
- {{Tip|The server command [[Server_Commands#debugdb|debugdb 2]] will output verbose information on each query to a logging file (usually ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?'4 KB (539 words) - 03:20, 20 November 2020
- *2. '''ملاجظه''': يجب عليك وضع ملف في Notepad++\plugins5 KB (371 words) - 13:43, 29 January 2023
- or just making more than 2 props work on planes take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of3 KB (504 words) - 22:04, 5 December 2018
- or just making more than 2 props work on planes take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of3 KB (504 words) - 22:04, 5 December 2018
- ...to Scripting the GUI|előző tutoriálban]] említettük, a gui létrehozásakor 2 értéktípus közül tudunk választani: '''relative''' és '''absolute''' local X = (sWidth/2) - (Width/2)21 KB (3,277 words) - 12:53, 13 May 2019
- public static final int CLOTH_TROUSERS = 2; public static final int LONGEST_BASKETBALL = 2;21 KB (2,792 words) - 20:47, 23 September 2016
- [0] = "CJ", [1] = "Truth", [2] = "Maccer", [7] = "Casual JeanJacket", [9] = "Business Lady", [116] = "Aztecas Shorts", [117] = "Triad 1", [118] = "Triad 2", [119] = "Triad 3", [120] = "Sinacco Suit",9 KB (867 words) - 16:55, 8 June 2020
- ...lation checklist, [[:File:VsFoundationClasses.png|make sure you tick these 2 items]]: ...//mega.nz/file/pQJCiAJY#jBcYT6ZP4DMBpnm12BLRto9EQ-RjjpP3BWkSPanpvLI Mirror 2]12 KB (1,925 words) - 07:54, 28 September 2023
- This function creates a render target element, which is a special type of [[texture]] that can be drawn on with the dx functions. Successful rende ...ext("Hello " .. getTickCount(), 10, 10, 0, 0, tocolor(255, 255, 255, 255), 2, "clear") -- Draw a message4 KB (518 words) - 16:34, 10 August 2023
- * '''2:''' erreurs et warnings ...t ''debugscript 3'' tout les messages seront visibles, cependant le niveau 2 est recommandé la plupart du temps pour le débogage. Quand vous testez vo17 KB (2,614 words) - 12:11, 29 September 2014
- '''Notitie 2''': Er zijn andere manieren om dit te doen terwijl de server draait. "addac '''Notitie 2''': Gebruik geen slash op het einde van je url (bijv. ''hxxp://www.myserver8 KB (1,274 words) - 16:52, 23 January 2022
- ...set the port type: UDP or TCP. The following list will explain which port type is needed for what: ...]]''' into the server window. For example, to add user BennyLava you could type:14 KB (2,236 words) - 16:57, 23 January 2022
- ...the argument's name as in the argument list above, NOT the argument's data type --> '''مثال 2 :''' ا يسمح للاعبين للتسجيل في الخادم الخاص5 KB (426 words) - 20:58, 14 June 2021
- * '''2:''' hibákat és figyelmeztetéseket A ''debugscript 3'' beírásával az összes üzenet látható. A 3-as és a 2-es szint a legtöbb helyzetben ajánlott. A ''debugscript''-nek engedélyez20 KB (3,265 words) - 20:25, 21 February 2021
- if type(value) == "number" then t[2] = "T"14 KB (2,273 words) - 12:46, 17 August 2017
- setElementVelocity(vehicle, 0.2, 0.2, 0.2) ...now what you're dealing with. The variable almost always links back to the type, you would name a vehicle that exploded as '''explodedVehicle''', or at-lea9 KB (1,385 words) - 05:52, 6 November 2023