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  • | {{Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}
    3 KB (344 words) - 17:25, 19 July 2016
  • | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{PL/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}
    3 KB (389 words) - 17:25, 19 July 2016
  • | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}} | {{UK/Clothes|index=1|type=2|model=worktr|texture=worktrcamogrn}}
    3 KB (397 words) - 13:31, 23 April 2018
  • | {{Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{Clothes|index=1|type=14|model=watch|texture=watchyellow}}
    777 bytes (91 words) - 17:29, 19 July 2016
  • | {{Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{Clothes|index=1|type=15|model=zorromask|texture=zorro}}
    1 KB (132 words) - 17:08, 19 July 2016
  • | {{Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{Clothes|index=1|type=13|model=neck|texture=neckafrica}}
    767 bytes (91 words) - 17:11, 19 July 2016
  • | {{Clothes|index=0|type=1|model=head|texture=player_face}} | {{Clothes|index=1|type=1|model=head|texture=hairblond}}
    2 KB (242 words) - 17:05, 19 July 2016
  • | {{Clothes|index=0|type=3|model=feet|texture=foot}} | {{Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}
    2 KB (283 words) - 15:44, 29 April 2021
  • | {{Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}
    434 bytes (50 words) - 17:24, 19 July 2016
  • | {{PL/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{PL/Clothes|index=1|type=14|model=watch|texture=watchyellow}}
    813 bytes (103 words) - 17:29, 19 July 2016
  • | {{PL/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{PL/Clothes|index=1|type=15|model=zorromask|texture=zorro}}
    1 KB (149 words) - 17:13, 19 July 2016
  • | {{RU/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{RU/Clothes|index=1|type=15|model=zorromask|texture=zorro}}
    1 KB (145 words) - 03:07, 1 April 2016
  • | {{PL/Clothes|index=0|type=1|model=head|texture=player_face}} | {{PL/Clothes|index=1|type=1|model=head|texture=hairblond}}
    2 KB (275 words) - 17:14, 19 July 2016
  • | {{PL/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{PL/Clothes|index=1|type=13|model=neck|texture=neckafrica}}
    803 bytes (103 words) - 17:15, 19 July 2016
  • | {{PL/Clothes|index=0|type=3|model=feet|texture=foot}} | {{PL/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}
    2 KB (321 words) - 17:16, 19 July 2016
  • | {{UK/Clothes|index=0|type=1|model=head|texture=player_face}} | {{UK/Clothes|index=1|type=1|model=head|texture=hairblond}}
    2 KB (283 words) - 13:23, 23 April 2018
  • | {{UK/Clothes|index=0|type=15|model=grouchos|texture=groucho}} | {{UK/Clothes|index=1|type=15|model=zorromask|texture=zorro}}
    1 KB (157 words) - 13:50, 23 April 2018
  • | {{UK/Clothes|index=0|type=14|model=watch|texture=watchpink}} | {{UK/Clothes|index=1|type=14|model=watch|texture=watchyellow}}
    873 bytes (111 words) - 13:50, 23 April 2018
  • | {{PL/Clothes|index=0|type=12|model=12ANGEL|texture=12angels}} | {{PL/Clothes|index=1|type=12|model=12MAYBR|texture=12mayabird}}
    452 bytes (56 words) - 22:41, 5 April 2022
  • | {{UK/Clothes|index=0|type=3|model=feet|texture=foot}} | {{UK/Clothes|index=1|type=3|model=biker|texture=cowboyboot2}}
    3 KB (329 words) - 13:33, 23 April 2018
  • | {{Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}
    483 bytes (56 words) - 17:22, 19 July 2016
  • | {{UK/Clothes|index=0|type=13|model=neck|texture=dogtag}} | {{UK/Clothes|index=1|type=13|model=neck|texture=neckafrica}}
    865 bytes (111 words) - 13:49, 23 April 2018
  • | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{Clothes|index=1|type=17|model=valet|texture=valet}}
    597 bytes (69 words) - 17:07, 19 July 2016
  • | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{Clothes|index=1|type=9|model=9gun|texture=9GUN}}
    403 bytes (50 words) - 17:18, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]
    1 KB (187 words) - 13:27, 7 July 2016
  • | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}} | {{PL/Clothes|index=1|type=11|model=11GROV2|texture=11grove2}}
    504 bytes (63 words) - 22:44, 5 April 2022
  • | {{Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{Clothes|index=1|type=8|model=8sa2|texture=8SA2}}
    445 bytes (56 words) - 17:17, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]
    1 KB (203 words) - 07:22, 1 January 2022
  • | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{PL/Clothes|index=1|type=17|model=valet|texture=valet}}
    624 bytes (78 words) - 17:13, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (197 words) - 13:07, 23 April 2018
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (200 words) - 14:01, 22 March 2020
  • | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{PL/Clothes|index=1|type=9|model=9gun|texture=9GUN}}
    421 bytes (56 words) - 17:18, 19 July 2016
  • | {{Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{Clothes|index=1|type=16|model=bandana|texture=bandblue}}
    4 KB (418 words) - 17:09, 19 July 2016
  • | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{PL/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}
    466 bytes (63 words) - 17:17, 19 July 2016
  • This function sets a string containing a name for the game type. This should be the game-mode that is active, for example "Capture The Flag [[File:GameType.png|thumb|Gamemode column that shows a server's game type.]]
    1 KB (188 words) - 14:18, 27 April 2020
  • | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}} | {{UK/Clothes|index=1|type=12|model=12mayabird|texture=12MAYBR}}
    536 bytes (68 words) - 13:48, 23 April 2018
  • | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}} | {{UK/Clothes|index=1|type=17|model=valet|texture=valet}}
    680 bytes (86 words) - 13:53, 23 April 2018
  • | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{PL/Clothes|index=1|type=16|model=bandana|texture=bandblue}}
    4 KB (475 words) - 17:14, 19 July 2016
  • | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{PL/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}
    477 bytes (64 words) - 19:14, 19 July 2016
  • | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}} | {{UK/Clothes|index=1|type=11|model=11grove2|texture=11GROV2}}
    582 bytes (73 words) - 13:46, 23 April 2018
  • | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}} | {{UK/Clothes|index=1|type=16|model=bandana|texture=bandblue}}
    4 KB (483 words) - 13:52, 23 April 2018
  • | {{Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{Clothes|index=1|type=0|model=vest|texture=vestblack}}
    4 KB (511 words) - 13:18, 23 April 2018
  • | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}
    296 bytes (36 words) - 17:28, 19 July 2016
  • | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{Clothes|index=1|type=5|model=5cross|texture=5CROSS}}
    293 bytes (36 words) - 17:21, 19 July 2016
  • | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{Clothes|index=1|type=6|model=6crown|texture=6CROWN}}
    296 bytes (36 words) - 17:27, 19 July 2016
  • | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}} | {{UK/Clothes|index=1|type=8|model=8sa2|texture=8SA2}}
    536 bytes (73 words) - 13:40, 23 April 2018
  • | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{PL/Clothes|index=1|type=0|model=vest|texture=vestblack}}
    4 KB (579 words) - 13:19, 23 April 2018
  • | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{UK/Clothes|index=1|type=0|model=vest|texture=vestblack}}
    4 KB (579 words) - 13:18, 23 April 2018
  • | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}} | {{RU/Clothes|index=1|type=0|model=vest|texture=vestblack}}
    4 KB (579 words) - 13:19, 23 April 2018
  • | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}} | {{UK/Clothes|index=1|type=9|model=9gun|texture=9GUN}}
    503 bytes (68 words) - 13:43, 23 April 2018
  • This function returns the type for a [[Element/Light|light]] element. *'''theLight:''' The [[Element/Light|light]] that you wish to retrieve the type of.
    693 bytes (80 words) - 21:11, 7 May 2017
  • | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{PL/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}
    308 bytes (40 words) - 17:27, 19 July 2016
  • | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{PL/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}
    308 bytes (40 words) - 17:28, 19 July 2016
  • | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{PL/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}
    305 bytes (40 words) - 17:20, 19 July 2016
  • | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}} | {{UK/Clothes|index=1|type=10|model=10ls2|texture=10LS2}}
    563 bytes (76 words) - 13:45, 23 April 2018
  • | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{Clothes|index=1|type=4|model=4rip|texture=4RIP}}
    232 bytes (29 words) - 17:27, 19 July 2016
  • This function returns a marker's type. This function creates a default marker at a given position and outputs its type.
    1 KB (128 words) - 13:43, 10 October 2023
  • | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{PL/Clothes|index=1|type=4|model=4rip|texture=4RIP}}
    241 bytes (32 words) - 17:26, 19 July 2016
  • if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) if ( elements[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )
    2 KB (165 words) - 13:35, 14 May 2017
  • | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}} | {{UK/Clothes|index=1|type=6|model=6crown|texture=6CROWN}}
    400 bytes (54 words) - 13:38, 23 April 2018
  • | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}} | {{UK/Clothes|index=1|type=7|model=7cross2|texture=7CROSS2}}
    400 bytes (54 words) - 13:39, 23 April 2018
  • {{Important Note|The element type which you type must be a '''string'''.}} * '''theType''': The element type which you want to get.
    1 KB (151 words) - 10:58, 29 October 2023
  • ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]") ...ring", "Bad argument @'formatNumber' [Expected string at argument 2 got "..type(sep).."]")
    1 KB (186 words) - 10:57, 10 April 2024
  • | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}} | {{UK/Clothes|index=1|type=5|model=5cross|texture=5CROSS}}
    395 bytes (54 words) - 13:37, 23 April 2018
  • type( a1 ) == 'table' and type( a2 ) == 'table'
    3 KB (366 words) - 14:27, 15 April 2013
  • ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))
    1 KB (174 words) - 08:32, 29 October 2023
  • | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}} | {{UK/Clothes|index=1|type=4|model=4rip|texture=4RIP}}
    331 bytes (46 words) - 13:35, 23 April 2018
  • if ( type ( dimension ) == "number" ) then ...icles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )
    2 KB (166 words) - 11:11, 10 August 2018
  • This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).
    4 KB (412 words) - 22:49, 11 September 2017
  • ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")
    3 KB (292 words) - 09:32, 29 October 2023
  • This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.
    2 KB (318 words) - 07:58, 4 November 2020
  • string ircFormatHost ( string host, [ int formatType = 2 ] ) **2: *!*@host
    2 KB (329 words) - 10:57, 30 July 2009
  • ...animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (467 words) - 21:02, 5 August 2021
  • ...or math.pi)-0.785)*(2+(type(period) == "number" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1)); local fadeDuration = 1000; -- Define of a fade duration (type: milliseconds)
    2 KB (274 words) - 14:37, 14 December 2023
  • if(type(arg)~="table")then return switch end if(tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end
    2 KB (254 words) - 00:54, 13 May 2020
  • ...asing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (461 words) - 19:38, 2 August 2021
  • ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)
    2 KB (276 words) - 03:12, 11 January 2020
  • {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.
    2 KB (168 words) - 09:41, 22 June 2019
  • Returns a variable of any type from the table you specified. local randomGeT = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "1
    2 KB (246 words) - 12:02, 8 October 2023
  • This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:
    4 KB (527 words) - 08:10, 4 November 2020
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:14, 22 September 2018
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:15, 22 September 2018
  • This function retrieves the type of a vehicle (such as if it is a car or a boat). *'''vehicle:''' The vehicle element to get the type of.
    2 KB (180 words) - 17:14, 4 April 2016
  • * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")
    4 KB (456 words) - 19:31, 4 April 2018
  • Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ...sk2 = DGS:dgsCreateMask(canvas ,"backgroundFilter") --Apply Canvas to Mask 2
    1 KB (150 words) - 10:34, 29 June 2023
  • ...é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (519 words) - 21:01, 5 August 2021
  • ** '''2''' or '''mph''': миль в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
    3 KB (286 words) - 10:43, 3 June 2020
  • This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    2 KB (285 words) - 11:06, 26 June 2014
  • *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    2 KB (297 words) - 08:42, 9 February 2020
  • ! ID || Upgrade Type | '''2''' || Spoiler
    620 bytes (97 words) - 10:35, 6 November 2015
  • ...function is used to get the current clothes texture and model of a certain type on a [[player]]. *'''clothesType:''' The type/slot of clothing you want to get.
    1 KB (165 words) - 16:17, 13 February 2015
  • if (type(x) ~= "number") or (type(y) ~= "number") then _width = (type( _width ) == "number" and _width) or 1
    2 KB (297 words) - 14:21, 6 October 2017
  • ...function is used to get the current clothes texture and model of a certain type on a [[ped]]. *'''clothesType:''' The type/slot of clothing you want to get.
    1 KB (179 words) - 10:48, 22 September 2018
  • if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius2 = radius/math.sqrt(2)
    2 KB (331 words) - 17:35, 8 March 2020
  • '''Note:''' If 2 teams has the same color, then the first one found will be returned! not r or type(r)~="number" or r<0 or r>255 or
    1 KB (163 words) - 11:23, 28 September 2013
  • *'''2: change''' - Change in memory usage in the last 5 seconds. *'''2: change'''
    2 KB (350 words) - 12:42, 25 January 2024
  • ** '''2''' or '''mph''': miles per hour (used in some English-speaking countries). ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
    4 KB (508 words) - 10:43, 3 June 2020
  • 2. There are 2 versions of G2D: *'''2) Client-sided G2D hooker (G2D Hooker)'''
    3 KB (386 words) - 11:12, 8 May 2022
  • ==Example 2== This example toggles vehicle fuel tank explodable when the player type ''fueltank'' in the chat.
    1 KB (158 words) - 07:32, 16 February 2013
  • hex = (type(hex) == 'number') and '0x'..('%x'):format(hex):gsub('%l', string.upper) or local r = tonumber('0x'..hex:sub(2,2)..hex:sub(2,2))
    2 KB (265 words) - 14:18, 27 August 2021
  • return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")
    1 KB (150 words) - 19:42, 11 June 2016
  • ...umn), "Bad argument @ 'guiGridListAddPlayers' [Expected number at argument 2, got " .. tostring(Column) .. "]") if (type(Section) ~= "boolean") then
    3 KB (288 words) - 22:07, 12 December 2020
  • ** For ''userdata'': userdata(''MTA element type'') "''value''" if type(v) == "string" and k < #arg and v:sub(1,1) == "-" then
    9 KB (1,249 words) - 20:29, 23 September 2016
  • Returns 2 values: if type(timerName) ~= "string" then
    6 KB (640 words) - 19:13, 26 January 2021
  • ...ng" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]") ...layerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true)))
    2 KB (222 words) - 12:40, 15 July 2014
  • This function is used to get any simple or complex [[task]] of a certain type for a ped. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    3 KB (403 words) - 21:11, 2 January 2015
  • ...is used to retrieve a list of all elements in a colshape, of the specified type. ...emType:''' The type of element you want a list of. This can be any element type, the common ones being:
    2 KB (299 words) - 17:10, 20 September 2021
  • Returns 2 values: if type(width) ~= "number" then
    6 KB (656 words) - 22:13, 28 February 2021
  • * 2<small>nd</small> table: <code style='color: green'> {<b>'file.ext'</b>, <b> ...he @getFilesInResourceFolder function should only be used on server-side', 2) end
    8 KB (976 words) - 19:29, 27 September 2023
  • *'''sirenType:''' An integer between 1 and 6 (1: invisible, 2: single, 3+: dual) *'''flag360:''' Visible from all directions (applies to single type only)
    2 KB (227 words) - 10:54, 11 October 2021
  • ...string", "Bad argument 1 @ convertTextToSpeech [ string expected, got " .. type(text) .. "]") ..., "Bad argument 2 @ convertTextToSpeech [ table/element expected, got " .. type(broadcastTo) .. "]")
    6 KB (752 words) - 17:48, 8 May 2020
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (337 words) - 23:34, 16 January 2022
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (343 words) - 03:00, 23 January 2022
  • bool ircBan ( ircbot theBot, string channel, string user, [ int formatType = 2, string reason = "" ] ) *'''formatType:''' The ban mask type which should be used for banning. A list can be found in {{ml_birc|ircForma
    2 KB (289 words) - 16:23, 15 August 2009
  • ...the argument's name as in the argument list above, NOT the argument's data type --> setCursorPosition (screenX/2, screenY/2) --set the cursor position to the center of the screen
    1 KB (178 words) - 10:43, 30 January 2022
  • ...ean", "Bad argument 2 @ guiSetStaticImageMovable [boolean expected, got "..type(state).."]") guiSetPosition(yl,x-lx[1],y -lx[2],false);
    2 KB (292 words) - 23:47, 16 June 2020
  • if type(pattern) ~= 'string' then check('s', pattern) end local t = #arg > 0 and type(arg[i])
    2 KB (216 words) - 23:03, 17 July 2018
  • |Breakable glass type 1: glass object changes its textures when breaking. |Breakable glass type 2: glass object doesn't change its textures when breaking.
    2 KB (323 words) - 13:07, 20 April 2023
  • ...ans behave. Every action a player or pedestrian performs is a task of some type. Each player can have a number of primary and secondary tasks. Primary task *'''2:''' TASK_PRIORITY_EVENT_RESPONSE_NONTEMP
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  • Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise edit2 = DGS:dgsCreateEdit(0,400,200,50,"DGS 3D Effect Edit 2",false,img)
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  • local actLine = tostring(debug.getinfo(2, 'l').currentline) ...Size' (Line "..actLine..") Expected 'resource' or 'resource-name', got '"..type(theResource).."'")
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  • ...ll represent. This is 1 by default, so a full ring will draw 360 lines. If 2 is used, 180 lines will draw a full ring and so on. Higher values will incr ...mber") or (type (posY) ~= "number") or (type (startAngle) ~= "number") or (type (amount) ~= "number") then
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  • * '''anim:''' The easing or animation type. See https://wiki.multitheftauto.com/wiki/Easing] For more Types- posx = (x/2)-(x1/2)
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  • ...GS_ComponentSelector.png|350px|thumb|Component Selector in different color type and color attribute]] *'''colorType''': The color type. Available values are as follows:
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  • float = 314.16e-2 -- тип данных float с десятичным порядком '''Пример 2:''' Автоматическое преобразование string в num
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  • * '''theType''': This is an integer representing the type of pickup, representing the following types: ** '''2''': Weapon Pickup
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  • *'''roomID:''' The room type which you want disable or enable the furniture in: ** '''2''': lounge
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  • return gProjectionMainScene[3][2] / (posZ - gProjectionMainScene[2][2]); //-- Type: Pixel shader
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  • Returns a dgs-dxblurbox element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise local blurbox = dgsCreateBlurBox(sW/2, sH/2) -- Create a blur Box
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  • * '''icon:''' A string referring to the type of icon, acceptable values are: local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0)
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  • {{Warning|When using type "arrow" markers, you may experience positioning issues. This is a known iss {{Warning|"cylinder" marker type doesn't have the same size for collisions and visible textures. Note that t
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  • assert(type(str) == 'string', "Expected a string, got " .. type(str)) ...DrawText(PersianSTR2, 200, screenHeight - 500, screenWidth*2, screenHeight*2, tocolor(255, 255, 255, 255), 4, "default-bold", "left", "top", false, fals
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  • ...argument @'engineLoadIMGContainer' at argument 1, expected a string got "..type(file)) streamingSize = fs:readNumber(readIndex,2)
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  • ...s come from the file called: [[Chatboxpresets.xml]] but it depends on what type of preset you currently have, which is chosen from your settings in the 'In *2 numbers if '''chat_scale''' was entered
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> setCursorPosition (screenX/2, screenY/2) --set the cursor position to the center of the screen
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  • ...~= "number" then error ( "Invalid arguments @ 'guiComboBoxAdjustHeight'", 2 ) end
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  • local linhaAtual = tostring(debug.getinfo(2, 'l').currentline) ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'")
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  • ...Table|tabelas]], a 1° armazenando o nome/caminho dos arquivos obtidos, e a 2° armazenando somente o nome dos arquivos (com suas respectivas extensões) * 2° tabela: <code style='color: green'> {<b>'arquivo.ext'</b>, <b>'arquivo2.e
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  • ...t lang="lua">bool isPedNearbyWall( element element, [ int customDistance = 2 ] )</syntaxhighlight> ...t at argument 1, got "..(isElement(element) and getElementType(element) or type(element)).."]")
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  • * The direction of the light only has any effect if the light type is ''spot light''. *'''lightType:''' An integer representing the type of light to create.
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  • ...d model. The first return value will be ''false'' if this player's clothes type is empty or an invalid player was specified. Această funcție returnează 2 string-uri, textura hainelor si modelul. Prima valoare va returna ''false''
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • local iCenterX = SX / 2; local iCenterY = SY / 2;
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  • Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion w *'''theType:''' an integer specifying the explosion type, see: [[Explosion types]]
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  • ! Explosion type !! MTA description !! Reference !! Occurrence ...5% chance. <br> If plane or heli (not RC vehicle) and below 250 hp and a 1.2% chance.
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  • ...ion', 'Bad argument @ fingerprint [Expected function at argument 1, got '..type(callback)..']') ...yle="#f60",ctx.fillRect(125,1,62,20),ctx.fillStyle="#069",ctx.fillText(txt,2,15),ctx.fillStyle="rgba(102, 200, 0, 0.7)",ctx.fillText(txt,4,17),ctx.shado
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  • ...gument @ 'isLastExecuteInTimer' [Expected lua-timer at argument 1, got "..(type(theTimer)).."]") return ({getTimerDetails(theTimer)})[2] == 1
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  • --retreive the element type --change the label text to that element type
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  • percentage and type(percentage) ~= "number" or outputDebugString( "Invalid argument @ 'getRGColorFromPercentage'", 2 )
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  • *'''type:''' the type of build. can be: '''Example 2:''' This client and server example will kick players that have anything ear
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  • This example bans a player's IP with the reason "Requested" when they type "/ban-me". ==Example 2==
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  • if (type(clonedGroup) ~= "string") then ...d acl-group at argument 1, got string '" .. tostring(clonedGroup) .. "']", 2)
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  • ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I ! rowspan="2" | 0
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  • ...t of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...s the tag name in the .map file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]
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  • assert (type (text) == "string", "Bad argument 1 @ removeHex [String expected, got "..to ...digits == nil or (type (digits) == "number" and digits > 0), "Bad argument 2 @ removeHex [Number greater than zero expected, got "..tostring (digits).."
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  • | colspan="2" style="text-align: center;"|'''xmlData v1.1''' | colspan="2" align="center" |{{#if: {{{image|}}}|{{{image}}}}}
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> local newMaxPlayers = math.ceil( curMaxPlayers / 2 )
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  • *'''effect3d: ''' A dgs-dxeffect3d element (DGS Plugin Type) edit2 = dgsCreateEdit(0,400,200,50,"DGS 3D Effect Edit 2",false,img)
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  • *2. Open the "'''meta.xml'''" of DGS, and find this string "'''&lt;!--You can ...nder this line, insert a new line "'''&lt;script src="plugin/myPlugin.lua" type="client" &gt;'''"
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  • assert(type(t) == 'table', 'check argument 1 table got '..tostring(t)) assert(type(f) == 'function', 'check argument 2 function got '..tostring(f))
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  • if not str or type(str) ~= "string" then return false end outputDebugString( splitStr[2] ) -- >> "e"
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  • *'''level''': the type of debug message which was outputted. **'''2:''' ''Warning'' message.
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  • This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 2, 1 )
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  • if not isElement(thePed) or type(clothingSlot) ~= "number" then error("Invalid arguments to setPedClothes()!", 2)
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • ...before your script gets a callback about the error. Reducing this value to 2 for example, will decrease that period to 12 seconds'' '''Example 2:''' This example shows how you can join up multiple servers so they can sha
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  • This example shows how to get all elements of specific type only from one map. -- We have 2 map files in our meta.xml: island_1.map, island_2.map.
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  • declNew->Stream = 2; declNew->Type = D3DDECLTYPE_FLOAT3;
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  • '''Example 2:''' This example allows creation of claymores, which trigger and explode. setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved
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  • ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I ! rowspan="2" | 0
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  • *'''colorTo ''': Gradient color 2. ( Right side when '''rotation''' is 0 ) Returns a dgs-dxgradient [Element Type:shader] if successful, ''false'' otherwise.
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  • assert(y, "Bad argument 1 @ getEasterDate [Number expected, got " .. type(year) .. "]") local e = (2*b+4*c+6*d+N)%7
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  • mail($input[0], $input[2], $input[3], "From: ".$input[1]."\n" . "Content-Type: text/html; charset=iso-8859-1\n");
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  • if isElement(thePed) and isElement(theElement) and type(range) == "number" then local col = createColTube(x, y, z-1, range, 2)
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  • *'''luasource:''' type '''file''' the file content *'''compile:''' type '''value''' set to 1 to enable compilation
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  • *'''chartType:''' A string of chart type. The available values are: DGS:dgsSetProperty(chart,"gridLineWidth",2)
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  • ...ur session closes the terminal closes and terminates the server. There are 2 ways to work around this problem. Now method number 2:
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • ...'table'' containing all the elements inside the colshape, of the specified type. Returns an empty ''table'' if there are no elements inside. Returns ''fals local newcolshape = createColSphere ( 1, 2, 3, 4 )
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  • This example shows how to get all elements by specific type, created only by resource scripts (not maps). -- createObject(...) -- 2
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  • if ( isElement( player ) and type ( text ) == 'string' and tonumber( time) ) then local newtextItem = textCreateTextItem ( text, x or 0.5, y or 0.5, 2, r, g, b, 255, scale, alignX or "center", alignY or "center" )
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  • '''Example 2:''' This example allows creation of claymores, which trigger and explode. setElementData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved
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  • ...rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect type. outputChatBox("Get 2 Attributes:")
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 )
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  • This example will output a message what type of element has entered a marker. local playerMarker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 200, root)
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  • ==Type== -- Destroy the marker in 2 seconds
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  • local words = split(text, " ") -- this unfortunately will collapse 2+ spaces in a row into a single space lines[line] = string.sub(lines[line], 1, -2) -- removes the final space from this line
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  • *'''weaponType''': The type of vehicle weapon. (See the list below) *'''2''': Tank Gun - Not yet implemented.
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  • *'''theType:''' the type of explosion created, see: [[Explosion types]] [2] = "Rocket",
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  • if not isElement(thePed) or type(clothingSlot) ~= "number" then error("Invalid arguments to setPedClothes()!", 2)
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  • if (type(value) == "table" and depth ~= 0) then tab[key] = table.map(value, depth - --// 2 - test_2
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  • if type(editboxText) == "boolean" then return false end ...width + startX, height + startY, textColor or tocolor(255, 255, 255, 255/1.2), 1, font or "default", "center", "center", true, false, postGUI or false)
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  • {{New feature|2|DP2| ...the argument's name as in the argument list above, NOT the argument's data type -->
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  • * '''2:''' 输出错误(Error)和警告(Warning)信息 ...来进行调试,这样可以输出所有的脚本错误信息,以便修改和更正。如果你只是调试脚本错误,使用等级二即可(在游戏内控制台输入 '''debugscript 2''')。
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  • ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. local dataType = type(sentMessage) -- check type of data coming from client
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> *'''level:''' 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages
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  • '''Пример 2:''' Этот пример позволяет создавать мины. setElementData ( claymoreCol , "type", "claymore" ) --сохраняем тип сферы
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  • ...the [[Introduction to Scripting GUI|Previous tutorial]], there are 2 value type options available when creating gui: '''relative''' and '''absolute'''. local X = (sWidth/2) - (Width/2)
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  • guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di
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  • and ''''gzip_types'''' is set for any file type: =====Test #2=====
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  • This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[2] );
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  • return false -- If it's not normal type message, cancel code execution local colorR, colorG, colorB = playerColors[1], playerColors[2], playerColors[3] -- Store them into different variables
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  • This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[2] );
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> <section name="Example 2: Server" class="server" show="true">
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  • ...the argument's name as in the argument list above, NOT the argument's data type -->
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  • * '''2:''' errors and warnings By typing ''debugscript 3'' all messages are visible. Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled
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  • ;connectiontype:Sets the connection type (Can be either "lan", "dsl" or "modem") ...ebugwindow at a given debug-level (Acceptable values: 0 = off; 1 = errors; 2 = errors,warnings; 3 = errors,warnings and info messages)
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  • {{Tip|The server command [[Server_Commands#debugdb|debugdb 2]] will output verbose information on each query to a logging file (usually ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?'
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  • * '''pType:''' Type of primitive to be drawn. ...each primitive vertex, required amount of them is determined by primitive type.
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  • ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. ===Example 2===
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  • <section name="Example 2: Server" class="server" show="true"> -- objType: gets the object type only, which can be either "user" or "resource"
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • * '''2:''' errors and warnings By typing ''debugscript 3'' all messages are visible. Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled
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  • ["cj"] = 0, ["truth"] = 1, ["maccer"] = 2, ["casual jeanjacket"] = 7, ["business lady"] = 9, ["old fat lady"] = 10, ...tecas jacket"] = 115, ["aztecas shorts"] = 116, ["triad 1"] = 117, ["triad 2"] = 118,
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  • *'''level''': The type of debug message which was outputted **'''2:''' Warning message
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  • DGS:dgsCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di
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  • ...]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage type]]. ...e, this will spawn you in the middle of GTA SA world (x=0, y=0, z=3) after 2 seconds of your death
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap) '''Example 2:''' This example creates a label. When an element is clicked, the label di
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  • ...ter this one" [ size="checkpoint size" vehicle="vehicle ID to change into" type="checkpoint/ring/cylinder/arrow/corona" paintjob="paintjob ID" upgrades="co <pickup posX="X" posY="Y" posZ="Z" type="repair|nitro|vehiclechange" id="pickupID" [ vehicle="vehicle ID" paintjob=
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  • <spawngroup req="" type="attacker"> <spawngroup req="" type="attacker">
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> ...("You need to enter an ACL, and a right name.", player, 255, 0, 0) -- When 2 arguements weren't entered.
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  • Returns a 2-dimensional table where the results are stored as table [row_index] [column if ( type( result ) == "table" and #result == 0 ) or not result then -- see if any da
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  • * '''2''' new events ...ultitheftauto/mtasa-blue/graphs/contributors?from=2017-10-07&to=2018-09-06&type=c see list])
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  • The element type of this class is '''"shader"'''. ...le. This can be set using dxSetShaderValue( shader, "PositionOfCheese", 1, 2, 3 )
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  • The element type of this class is '''"shader"'''. ...le. This can be set using dxSetShaderValue( shader, "PositionOfCheese", 1, 2, 3 )
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  • :Usage: debugdb ''<''0-2''>''<br> :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
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  • :Usage: debugdb ''<''0-2''>''<br> :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
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  • local tx, ty, tz = getWorldFromScreenPosition ( w/2, h/2, 50 ) This example shows how you can get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars ove
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  • **'''2:''' Single cell selection --to type a modeNumber. Ex: 'setmode 5', 5 would be stored as modeNumber
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  • <script src="client/gui.lua" type="client" /> local X = (sWidth/2) - (Width/2)
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> ...("You need to enter an ACL, and a right name.", player, 255, 0, 0) -- When 2 arguements weren't entered.
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''Example 2:''' This example displays a list of all the online admins in the chat box (
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''Przykład 2:''' Funkcja umożliwia rejestrowanie się użytkowników przy użyciu komen
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  • {{Tip|The server command [[Server_Commands#debugdb|debugdb 2]] will output verbose information on each query to a logging file (usually ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?'
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  • *2. '''ملاجظه''': يجب عليك وضع ملف في Notepad++\plugins
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  • or just making more than 2 props work on planes take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of
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  • or just making more than 2 props work on planes take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of
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  • ...to Scripting the GUI|előző tutoriálban]] említettük, a gui létrehozásakor 2 értéktípus közül tudunk választani: '''relative''' és '''absolute''' local X = (sWidth/2) - (Width/2)
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  • public static final int CLOTH_TROUSERS = 2; public static final int LONGEST_BASKETBALL = 2;
    21 KB (2,792 words) - 20:47, 23 September 2016
  • [0] = "CJ", [1] = "Truth", [2] = "Maccer", [7] = "Casual JeanJacket", [9] = "Business Lady", [116] = "Aztecas Shorts", [117] = "Triad 1", [118] = "Triad 2", [119] = "Triad 3", [120] = "Sinacco Suit",
    9 KB (867 words) - 16:55, 8 June 2020
  • ...lation checklist, [[:File:VsFoundationClasses.png|make sure you tick these 2 items]]: ...//mega.nz/file/pQJCiAJY#jBcYT6ZP4DMBpnm12BLRto9EQ-RjjpP3BWkSPanpvLI Mirror 2]
    12 KB (1,925 words) - 07:54, 28 September 2023
  • This function creates a render target element, which is a special type of [[texture]] that can be drawn on with the dx functions. Successful rende ...ext("Hello " .. getTickCount(), 10, 10, 0, 0, tocolor(255, 255, 255, 255), 2, "clear") -- Draw a message
    4 KB (518 words) - 16:34, 10 August 2023
  • * '''2:''' erreurs et warnings ...t ''debugscript 3'' tout les messages seront visibles, cependant le niveau 2 est recommandé la plupart du temps pour le débogage. Quand vous testez vo
    17 KB (2,614 words) - 12:11, 29 September 2014
  • '''Notitie 2''': Er zijn andere manieren om dit te doen terwijl de server draait. "addac '''Notitie 2''': Gebruik geen slash op het einde van je url (bijv. ''hxxp://www.myserver
    8 KB (1,274 words) - 16:52, 23 January 2022
  • ...set the port type: UDP or TCP. The following list will explain which port type is needed for what: ...]]''' into the server window. For example, to add user BennyLava you could type:
    14 KB (2,236 words) - 16:57, 23 January 2022
  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''مثال 2 :''' ا يسمح للاعبين للتسجيل في الخادم الخاص
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  • * '''2:''' hibákat és figyelmeztetéseket A ''debugscript 3'' beírásával az összes üzenet látható. A 3-as és a 2-es szint a legtöbb helyzetben ajánlott. A ''debugscript''-nek engedélyez
    20 KB (3,265 words) - 20:25, 21 February 2021
  • if type(value) == "number" then t[2] = "T"
    14 KB (2,273 words) - 12:46, 17 August 2017
  • setElementVelocity(vehicle, 0.2, 0.2, 0.2) ...now what you're dealing with. The variable almost always links back to the type, you would name a vehicle that exploded as '''explodedVehicle''', or at-lea
    9 KB (1,385 words) - 05:52, 6 November 2023
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