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  • checkboxObject CheckBox:Create ( float x, float y, float width, float height, string text, bool selected,
    2 KB (337 words) - 14:43, 1 March 2009
  • <syntaxhighlight lang="lua">mixed pumPowerup Create( int object_id, string powerup_class, float x, float y, float z, int respaw
    1 KB (161 words) - 20:57, 23 January 2012
  • buttonObject Button:Create ( float x, float y, float width, float height, string text, [ bool relative --create a button object
    3 KB (407 words) - 16:35, 11 February 2015

Page text matches

  • 74 bytes (9 words) - 16:01, 4 August 2010
  • *[[GUI_Classes/Tab:Create|Tab:Create]]
    38 bytes (6 words) - 20:58, 28 February 2009
  • ...= DGS:dgsCreateWindow(400,300,300,320,"Example Object Preview",false) -- Create a window veh = createVehicle(411,0,0,3) -- Create a vehicle
    1 KB (118 words) - 08:04, 9 February 2020
  • gridlist= DGS:dgsCreateGridList(50,50,100,100,false) -- create a gridlist row = DGS:dgsGridListAddRow(gridlist) -- create a row for the gridlist
    908 bytes (110 words) - 18:15, 28 November 2020
  • -- Create a generic resource root translator -- Create some folders.
    1 KB (156 words) - 03:25, 23 January 2022
  • ...= DGS:dgsCreateWindow(400,300,300,320,"Example Object Preview",false) -- Create a window veh = createVehicle(411,0,0,3) -- Create a vehicle
    1 KB (129 words) - 07:59, 9 February 2020
  • -- Create a generic resource root translator -- Create some folders.
    1 KB (149 words) - 23:21, 16 January 2022
  • * [[create]]
    91 bytes (8 words) - 00:08, 19 December 2014
  • ...= DGS:dgsCreateWindow(400,300,300,320,"Example Object Preview",false) -- Create a window veh = createVehicle(411,0,0,3) -- Create a vehicle
    1 KB (132 words) - 08:02, 9 February 2020
  • The purpose of the map editor is to provide a user-friendly way to create elements and export them as .map files into resources. * create new elements
    728 bytes (118 words) - 04:01, 19 March 2007
  • *[[createWeapon|create]]
    120 bytes (9 words) - 15:13, 12 September 2016
  • ...lder / .zip file in \resources\ folder. And on this your resource you must create your owm .lua and meta.xml
    295 bytes (58 words) - 09:27, 16 December 2012
  • gridlist= DGS:dgsCreateGridList(50,50,100,100,false) -- create a gridlist row = DGS:dgsGridListAddRow(gridlist) -- create a row for the gridlist
    1 KB (157 words) - 15:24, 28 May 2021
  • parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window child1 = DGS:dgsCreateLabel(10,0,380,20,"",false,parent) --Create child 1
    1 KB (175 words) - 19:00, 3 May 2021
  • ...click on gta_sa.exe in the Process list and select ''''Create Dump'''->'''Create Minidump'''' ===
    714 bytes (104 words) - 19:58, 26 November 2015
  • *[[GUI_Classes/StaticImage:Create|StaticImage:Create]]
    115 bytes (12 words) - 20:57, 28 February 2009
  • *[[GUI_Classes/CheckBox:Create|CheckBox:Create]]
    101 bytes (12 words) - 20:50, 28 February 2009
  • *[[GUI_Classes/RadioButton:Create|RadioButton:Create]]
    113 bytes (12 words) - 20:56, 28 February 2009
  • *[[GUI_Classes/ScrollBar:Create|ScrollBar:Create]]
    117 bytes (12 words) - 20:56, 28 February 2009
  • This example will create a trailer and a trailer tower, then attach them. newvehicle = createVehicle ( 515, 0, 0, 4 ) -- create a trailer tower (roadtrain)
    945 bytes (105 words) - 15:46, 13 October 2014
  • This example will create a trailer and a trailer-tower, attach them, then check if they attached. local towingVehicle = createVehicle ( 515, 500, 500, 40 ) -- create a trailer-tower (roadtrain)
    1,007 bytes (112 words) - 23:12, 17 December 2014
  • ...avoidance. If a specific filename is taken then the algorithm will try to create the next file with increased numeric insert. *'''target''': the file translator based on which to create the file
    1 KB (143 words) - 03:57, 23 January 2022
  • For example, this would create a square shaped border: While this would create two triangles:
    947 bytes (139 words) - 14:26, 16 May 2012
  • ...oidance. If a specific filename is taken then an the algorithm will try to create the next file with increased numeric insert. *'''target''': the file translator based on which to create the file
    1 KB (138 words) - 22:48, 16 January 2022
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list c1= DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    1 KB (211 words) - 08:25, 17 January 2021
  • This example will create a trailer and a trailer-tower, attach them, then check if they attached. local towingVehicle = createVehicle ( 515, 500, 500, 40 ) -- create a trailer-tower (roadtrain)
    1 KB (118 words) - 23:11, 17 December 2014
  • This example create a window based on an orange theme.And create a button based on default theme.
    663 bytes (83 words) - 20:14, 25 May 2012
  • parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window child1 = DGS:dgsCreateLabel(10,0,380,20,"",false,parent) --Create child 1
    2 KB (203 words) - 18:59, 3 May 2021
  • veh1 = createVehicle(411,0,0,3) -- Create a vehicle objPrev = DGS:dgsCreateObjectPreviewHandle(veh,0,0,0) -- Create object preview handle
    1 KB (118 words) - 08:10, 9 February 2020
  • First we'll create the window. Then add a tabpanel and couple tabs with some labels in them. Q local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true ) -- create a window which has "Information" in the title bar.
    2 KB (234 words) - 17:42, 16 June 2021
  • -- Create a text display. -- Create a new text item with the text 'Hello World' and a priority of 'low' and col
    1 KB (128 words) - 18:55, 21 August 2007
  • ==== Create Function ==== *[[CustomWindow.create]]
    10 KB (700 words) - 15:00, 4 April 2019
  • This example will create detect area. da = DGS:dgsCreateDetectArea (400,300,400,200,false) -- Create Detect Area
    1 KB (184 words) - 18:33, 21 March 2020
  • * '''x:''' The x position to create the weapon. * '''y:''' The y position to create the weapon.
    2 KB (263 words) - 05:17, 26 August 2021
  • *[[GUI_Classes/Window:Create|Window:Create]]
    138 bytes (18 words) - 21:01, 28 February 2009
  • *[[GUI_Classes/Memo:Create|Memo:Create]]
    140 bytes (18 words) - 20:54, 28 February 2009
  • effect3d = dgsCreateEffect3D(20) --Create the 3D effect plugin sp = dgsCreateScrollPane(300,300,500,500,false) --Create a scroll pane
    1 KB (116 words) - 18:07, 9 January 2020
  • *'''GangName:''' Name of the gang you wish to create *'''GangName:''' Name of the gang you wish to create
    589 bytes (78 words) - 23:11, 23 June 2014
  • ''Contributors:'' Did you create a page but it's not on this list? Confused? '''Read: [[Adding Pages to Cate
    201 bytes (31 words) - 21:02, 1 May 2020
  • local effect3d = dgsCreateEffect3D(20) --Create the 3D effect plugin local sp = dgsCreateScrollPane(300,300,500,500,false) --Create a scroll pane
    1,015 bytes (120 words) - 18:08, 9 January 2020
  • Hi, you here Admin? If yes, I ask to create page in Russian, she is very necessary to Russian, because we are very inte
    176 bytes (32 words) - 06:58, 5 January 2008
  • wnd = guiCreateWindow ( 100, 100, 400, 400, "Test", false ); -- Create Window grid = guiCreateGridList ( 25, 30, 350, 350, false, wnd ); -- Create Gridlist
    2 KB (190 words) - 10:03, 26 March 2013
  • *[[GUI_Classes/TabPanel:Create|TabPanel:Create]]
    203 bytes (24 words) - 20:58, 28 February 2009
  • *[[GUI_Classes/Button:Create|Button:Create]]
    237 bytes (24 words) - 20:49, 28 February 2009
  • --create a button object local button = Button:Create( 0.7, 0.1, 0.2, 0.1, "Output!", true );
    2 KB (227 words) - 16:35, 11 February 2015
  • ...ore than once. Don't replace english pages with your translation - instead create a new page, according to this wiki structure. --[[User:Wielebny|Wielebny]]
    302 bytes (43 words) - 20:16, 19 February 2013
  • ...recated|executeSQLQuery|See the examples at executeSQLQuery for equivalent CREATE TABLE usage.}} <syntaxhighlight lang="lua">CREATE TABLE IF NOT EXISTS tableName ( definition )</syntaxhighlight>
    2 KB (249 words) - 15:13, 4 October 2016
  • *[[GUI_Classes/TextBox:Create|TextBox:Create]]
    258 bytes (30 words) - 20:59, 28 February 2009
  • *[[GUI_Classes/Label:Create|Label:Create]]
    315 bytes (36 words) - 20:53, 28 February 2009
  • *[[GUI_Classes/ProgressBar:Create|ProgressBar:Create]]
    329 bytes (36 words) - 20:55, 28 February 2009
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    781 bytes (92 words) - 18:09, 9 January 2020
  • local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
    2 KB (222 words) - 08:10, 30 October 2023
  • create = createElement, create = createVehicle,
    1 KB (95 words) - 14:48, 6 June 2014
  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
    714 bytes (81 words) - 02:53, 1 May 2018
  • // Create it // Create new decleration
    2 KB (191 words) - 13:40, 14 May 2017
  • *[[setTimer|create]]
    194 bytes (17 words) - 20:39, 9 December 2013
  • local tabPanel = DGS:dgsCreateTabPanel ( 0, 0.1, 1, 1, true) --create a tab panel which fills the whole window local tab1 = DGS:dgsCreateTab("Welcome",tabPanel) --create a tab for the tab panel above
    1 KB (194 words) - 13:41, 24 February 2018
  • ...= DGS:dgsCreateWindow(400,300,300,320,"Example Object Preview",false) -- Create a window veh = createVehicle(411,0,0,3) -- Create a vehicle
    2 KB (273 words) - 01:36, 12 January 2023
  • ...no more events, more events are made in lua with onIRCRaw so that you can create your own syntax.'''
    155 bytes (26 words) - 20:16, 14 August 2009
  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
    788 bytes (91 words) - 02:53, 1 May 2018
  • local tabPanel = DGS:dgsCreateTabPanel ( 0, 0.1, 1, 1, true) --create a tab panel which fills the whole window local tab1 = DGS:dgsCreateTab("Welcome",tabPanel) --create a tab for the tab panel above
    1 KB (194 words) - 13:39, 24 February 2018
  • *'''parentNode:''' the [[xmlnode]] you want to create a subnode of. We need to create a new node between the tags <config> and </ config>.
    1,020 bytes (119 words) - 16:33, 13 February 2015
  • local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true) --create a tab panel which fills the whole window local tab1 = guiCreateTab("Welcome",tabPanel) --create a tab for the tab panel above
    1 KB (192 words) - 14:21, 20 May 2018
  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
    818 bytes (92 words) - 15:56, 2 May 2018
  • local serverDisplay = textCreateDisplay() -- create a text display local serverText = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a text item for the display
    999 bytes (111 words) - 00:39, 21 January 2011
  • local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true) --create a tab panel which fills the whole window local tab1 = guiCreateTab("Welcome",tabPanel) --create a tab for the tab panel above
    1 KB (206 words) - 14:21, 20 May 2018
  • window1 = DGS:dgsCreateWindow(100,50,200,200,"Center",false) --Create window1 window2 = DGS:dgsCreateWindow(100,50,200,200,"RemainX",false) --Create window2
    1 KB (155 words) - 23:18, 3 May 2021
  • *[[GridList:Create]]
    398 bytes (32 words) - 17:57, 28 February 2009
  • -- Create A Gradient Plugin -- Create An Image
    943 bytes (97 words) - 04:32, 21 November 2021
  • Once you create a GUI Object, it has a bunch of variables that you can access. One of them -- create our object
    2 KB (382 words) - 12:47, 1 March 2009
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    789 bytes (100 words) - 04:45, 9 August 2021
  • local effect3d = DGS:dgsCreateEffect3D(20) --Create the 3D effect plugin local sp = DGS:dgsCreateScrollPane(300,300,500,500,false) --Create a scroll pane
    1 KB (167 words) - 17:29, 24 August 2020
  • button1 = DGS:dgsCreateRadioButton( 243, 204, 36, 16, "test1", false ) --Create a radio button button2 = DGS:dgsCreateRadioButton( 243, 234, 36, 16, "test2", false ) --Create another radio button
    907 bytes (102 words) - 11:08, 20 January 2018
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    831 bytes (105 words) - 06:03, 30 January 2019
  • How to create zombies chasing you everywhere but in other dim example /dim 100 How to create zombies chasing you everywhere but in other dim example /dim 100
    365 bytes (66 words) - 14:23, 1 July 2020
  • ...the bugs you find. You might be here for some help, but if you're here to create a tutorial - thanks. '''You can view a list of all the documented tutorials ==A tutorial to create a new tutorial?==
    33 members (1 subcategory, 0 files) - 16:12, 26 September 2014
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (118 words) - 11:58, 20 May 2020
  • --Create a gridlist --Create columnA on the gridlist
    3 KB (325 words) - 18:47, 28 October 2021
  • button1 = DGS:dgsCreateRadioButton( 243, 204, 36, 16, "test1", false ) --Create a radio button button2 = DGS:dgsCreateRadioButton( 243, 234, 36, 16, "test2", false ) --Create another radio button
    908 bytes (100 words) - 15:42, 5 February 2023
  • This code will create an explosion for the local player when they spawn. -- and create an explosion there
    947 bytes (121 words) - 23:59, 1 June 2013
  • ...st") then --Check whether easing function named "test" exists,if not, then create one. parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window
    1,008 bytes (123 words) - 02:06, 10 June 2018
  • It exists out of server and client scripts to create, handle and destroy custom powerup items. Also since it allows you to set a custom colShape, you can use it to create tripmines, ...
    991 bytes (129 words) - 13:31, 12 May 2013
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (118 words) - 12:08, 20 May 2020
  • local node = xmlCreateChild ( xmlFile, "somesubnode" ) -- Create a new subnode ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr
    5 KB (633 words) - 20:52, 12 May 2019
  • ...indow = DGS:dgsCreateWindow(100,100,200,100,"ComboBox test area",false) -- create the container window ...ked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox
    991 bytes (123 words) - 11:15, 20 January 2018
  • -- Create A Gradient Plugin -- Create A Button
    912 bytes (99 words) - 02:43, 15 November 2023
  • local obj = createObject(1488,0,0,3,0,0,90) -- Create object local lod_obj = createObject(1337,0,0,3,0,0,90,true) -- Create LOD object
    977 bytes (120 words) - 19:41, 17 April 2024
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    975 bytes (116 words) - 13:45, 18 January 2018
  • function observable:create(defaultValue) a = observable:create("asdf") -- "asdf" is a default value.
    1 KB (206 words) - 12:56, 14 February 2024
  • local weaponElement = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3 This example will create an M4, attach it to the local player and fire it every frame. Be aware that
    2 KB (220 words) - 17:35, 4 May 2024
  • -- Create the interface. outputDebugString( "could not create FileSystem interface" );
    2 KB (249 words) - 02:42, 19 January 2022
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (128 words) - 12:11, 20 May 2020
  • -- we create the marker. -- Create a marker and show its type in chat.
    1 KB (128 words) - 13:43, 10 October 2023
  • local node = xmlCreateChild ( xmlFile, "somesubnode" ) -- Create a new subnode ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr
    5 KB (579 words) - 11:36, 25 December 2014
  • -- Create the interface. outputDebugString( "could not create FileSystem interface" );
    2 KB (250 words) - 21:50, 16 January 2022
  • *'''parentNode:''' the [[xmlnode]] you want to create a new child node under. This example allows a player to use the command 'createfile' to create an .xml file.
    1 KB (128 words) - 04:26, 20 February 2022
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    961 bytes (124 words) - 06:03, 30 January 2019
  • ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr '''This script will create the xml or load it if it exists'''
    5 KB (656 words) - 20:50, 12 May 2019
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (133 words) - 12:11, 20 May 2020
  • ...indow = DGS:dgsCreateWindow(100,100,200,100,"ComboBox test area",false) -- create the container window ...ked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox
    1 KB (133 words) - 11:15, 20 January 2018
  • This example will create ellipse detect area and set to debug mode to display a ellipse on the playe eda = DGS:dgsCreateEDA(400,300,400,200,false) --Create Ellipse Detect Area
    898 bytes (121 words) - 05:22, 21 March 2020
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (130 words) - 20:16, 25 May 2020
  • window = DGS:dgsCreateWindow(50,50,100,100,"dgs", false) -- create a window label = DGS:dgsCreateLabel(0,200,100,100,"label", false) -- create a label
    1 KB (134 words) - 23:12, 3 May 2021
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (130 words) - 20:14, 25 May 2020
  • ...'' button object which was created with [[GUI_Classes/Button:Create|Button:Create]] and the function was attached to --create a button object
    2 KB (343 words) - 16:35, 11 February 2015
  • *[[Vector3.create|create]]
    488 bytes (45 words) - 15:53, 7 September 2018
  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
    1 KB (137 words) - 19:07, 3 May 2021
  • <syntaxhighlight lang="lua">display = textCreateDisplay ( ) --create the display ...textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) --create our "Hello World" text item
    1 KB (136 words) - 14:01, 21 September 2011
  • This example will create detect area and set to debug mode to display a ellipse on the player's scre da = DGS:dgsCreateDetectArea (400,300,400,200,false) -- Create Detect Area
    1,009 bytes (134 words) - 18:36, 21 March 2020
  • This resource allows you to create and manage real estate all over GTA:SA. Download will be added '''soon'''
    254 bytes (35 words) - 10:25, 6 June 2019
  • This example shows how to create and link a normal and low LOD object: -- Create an normal object
    3 KB (399 words) - 14:13, 7 August 2016
  • dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) -- Create our black transparent MOTD background Rectangle. ..., x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) -- Create Welcome title.
    3 KB (359 words) - 17:16, 26 October 2018
  • ...indow = DGS:dgsCreateWindow(100,100,200,100,"ComboBox test area",false) -- create the container window ...ked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox
    1 KB (140 words) - 10:28, 6 February 2018
  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50,50,50) -- Create SVG node with rect type.
    1 KB (131 words) - 17:52, 26 February 2022
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (141 words) - 20:15, 25 May 2020
  • I suggest to create a "block" for every manufacturer, not for category like Graphics, Audio. Be
    288 bytes (41 words) - 21:13, 10 November 2011
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    1 KB (133 words) - 06:03, 30 January 2019
  • buttonObject Button:Create ( float x, float y, float width, float height, string text, [ bool relative --create a button object
    3 KB (407 words) - 16:35, 11 February 2015
  • These categories can either be MTA imposed, or the user can be allowed to create arbirtrary categories to organize the resorces on their server as they see ...ts of these are not directly visible to players in the world - they do not create and manage elements - rather, they provide useful tools for scripters to as
    2 KB (375 words) - 20:45, 7 July 2009
  • This function creates a Tab Panel, which acts as a template to create Tabs upon. local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar.
    2 KB (373 words) - 08:10, 30 October 2023
  • local theList = guiCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = guiGridListAddColumn(theList, "New column", 0.9) -- Create a new column in the grid list
    1 KB (136 words) - 21:08, 7 November 2018
  • ...corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future scr '''This script will create the xml or load it if it exists'''
    5 KB (603 words) - 11:29, 25 December 2014
  • This file would generate some interface for lua to create these tasks, set the members and call their functions. It should also let t
    1 KB (159 words) - 22:01, 20 March 2009
  • --Create a gridlist --Create a column for myGridList to add rows into
    2 KB (221 words) - 14:14, 18 January 2018
  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
    1 KB (146 words) - 20:10, 25 May 2020
  • This function is used to create columns in grid lists. local playerList = DGS:dgsCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list
    2 KB (250 words) - 07:59, 20 June 2018
  • list = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list column = DGS:dgsGridListAddColumn(list, "New column", 0.9) -- Create a new column in the grid list
    1 KB (132 words) - 12:25, 1 July 2018
  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect type.
    1 KB (144 words) - 16:51, 26 February 2022
  • local list = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( list, "test", 0.5 ) --Create a column in the list
    1 KB (151 words) - 14:13, 5 April 2018
  • image = dgsCreateImage(300,300,200,200,_,false) -- Create an image local texture = dxCreateTexture(data) --assume it is a texture, just create the texture
    1 KB (140 words) - 11:44, 17 July 2021
  • --Create a gridlist --Create a column for myGridList to add rows into
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  • local playerList = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.5 ) --Create a players column in the list
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  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50,50,50) -- Create SVG node with rect type.
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  • *[[Matrix.create|create]]
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  • image = dgsCreateImage(300,300,200,200,_,false) -- Create an image local texture = dxCreateTexture(data) --assume it is a texture, just create the texture
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  • -- create the window (the container for our button) -- create the button
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  • -- create our button -- create an edit box and define it as "editBox".
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  • -- Create a text display. -- Create a new text item with the text 'Hello World' and a priority of 'low' and col
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  • local comboBox = guiCreateComboBox(0.30,0.45,0.30,0.20,'Test',true) -- create the gui combo-box ...l openButton = guiCreateButton(0.35,0.31,0.15,0.15,'Show numbers',true) -- create the button
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  • -- create the grid list -- create a button to clear the grid list
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  • -- Create A Gradient Plugin -- Create An Image
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  • -- create the window (the container for our button) -- create the button
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  • --Create a gridlist --Create a column for myGridList to add rows into
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  • *'''count:''' the number of splinters to create. This example will create a Wood Effect next to you when typing ''/woodfx'' in the Chatbox.
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  • -- create the window (the container for our label) -- create the label
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  • window = DGS:dgsCreateWindow(50,50,100,100,"dgs", false) -- create a window label = DGS:dgsCreateLabel(0,200,100,100,"label", false) -- create a label
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  • local gridList = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = DGS:dgsGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • local gridList = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = DGS:dgsGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • -- create the window (the container for our label) -- create the label
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  • --- Create a window ! --- Create a grid list in the window !
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  • -- Open or create some .zip archive. outputDebugString( "could not open or create the archive stream" );
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  • local gridList = guiCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = guiGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • local gridList = guiCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = guiGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • -- Create the elegy -- Create the samsite
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  • -- create the window (the container for our label) -- create the label
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  • local list = DGS:dgsCreateGridList (346, 163, 433, 403, false ) --Create the grid list element local column = DGS:dgsGridListAddColumn( list, "test", 0.5 ) --Create a column in the list
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  • ==== Create ====
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  • :For example, to create a file named 'newfile.xml' with myNode as the root node in the resource 'ct In this example we will load an xml file (in the example config.xml) and create a copy in a new folder with the name of copy-config.xml:
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  • -- create the window (the container for our label) -- create the label
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  • ...indow = DGS:dgsCreateWindow(100,100,200,100,"ComboBox test area",false) -- create the container window ...ked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox
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  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
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  • ==Method 2: Create custom object and hide original== Optionally create a MTA LOD replacement so there is no hole in the map from a distance:
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  • ...window = DGS:dgsCreateWindow(500, 500, 300, 300, "test window", false) -- create a window ...child = DGS:dgsCreateLabel(0, 0, 300, 20, "test label", false, window) -- create a label on the window
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  • -- Create the dgs grid list element -- Create a players column in the list
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  • -- Create the grid list element -- Create a column in the list and add 2 rows displaying "Hello" text and "world" tex
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  • local gridList = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = DGS:dgsGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • parent = DGS:dgsCreateWindow( 500, 500, 300, 300, "test window", false ) -- create a window label = DGS:dgsCreateLabel( 0, 0, 300, 20, "test label", false ) -- create a label that its parent is the screen
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  • -- Create the grid list element -- Create a column in the list and add 2 rows displaying "Hello" text and "world" tex
    1 KB (163 words) - 05:03, 11 June 2018
  • --Create the grid list element --Create a players column in the list
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  • --Create the grid list element --Create a players column in the list
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  • This example adds two new commands in console. One to create a new team for a player, and another to remove the player from that team local newTeam = createTeam ( teamName ) -- create a new team with the specified name
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  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect shape.
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  • -- Create A Button -- Create A Gradient Plugin
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  • -- Create the grid list element -- Create a players column in the list
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  • ...ten in C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as sockets. A To be able to create your own modules, you must use the Modules SDK. You can download it from on
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  • ...FILES%\MTA San Andreas\server\x64\modules\''. If the folder doesn't exist, create it. ...an Andreas\server\mods\deathmatch\modules\''. If the folder doesn't exist, create it.
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  • *'''count:''' the number of chunks to create. This example will create a Debris Effect next to you when typing ''/debris'' in the Chatbox.
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  • myDisplay = textCreateDisplay ( ) -- create a text display myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a new textitem in the middle saying "Hello world"
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  • ...access to contents of an archive if fileHandle is a valid file pointer to create a .zip archive in, '''false''' otherwise. -- Create our FileSystem interface.
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  • local gridList = DGS:dgsCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = DGS:dgsGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • -- Create's the table named "table" on resource start.
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  • :For example, if you want to create a config named 'settings.xml' in the resource 'ctf', it can be created from :If you want to create the file in the current resource, only the file path is necessary, e.g. ''a
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  • :For example, if you want to create a map file named 'manycars.map' in the resource 'cdm', it can be created fr :If you want to create the map file in the current resource, only the file path is necessary, e.g.
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  • local gridList = guiCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = guiGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • local gridList = guiCreateGridList(0.80, 0.10, 0.15, 0.60, true) -- Create the grid list local column = guiGridListAddColumn(gridList, "New column", 1) -- Create a new column in the grid list
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  • *'''groupName:''' The name of the group to create -- if there is no previous group with this name, we need to create one
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  • This example will show us how to create a file "text.txt" spell it "This is a test file!", Close the file and delet local newFile = fileCreate("test.txt") -- attempt to create a new file
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  • local comboBox = guiCreateComboBox(0.30,0.45,0.30,0.20,'Test',true) -- create the gui combo-box ...l openButton = guiCreateButton(0.35,0.31,0.15,0.15,'Show numbers',true) -- create the button
    1 KB (168 words) - 20:49, 7 November 2018
  • ...buildings. Perhaps a destroyBuilding could be created, but are we going to create setBuildingModel and setBuildingPosition functions? This really just depend
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  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect shape.
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  • local myWindow = dgsCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar. local tabPanel = dgsCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
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  • serverDisplay = textCreateDisplay() -- create a text display serverText = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a text item for the display
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  • RacerPed = createPed( 252, 0, 0, 3 ) -- create a ped into the variable "RacerPed" local RaceVehicle = createVehicle( 411, 4, 0, 3 ) -- create a vehicle.
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  • *[[playSound|create]]
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  • -- create our button -- create an edit box and define it as "editBox".
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  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
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  • -- When client's resource starts, create the GUI -- Create our button
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  • -- When client's resource starts, create the GUI -- Create our button
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  • window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false) --Create window1 window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false) --Create window2
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  • local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true ) -- create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) -- create a tab panel which fills the whole window
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  • local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true ) -- create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) -- create a tab panel which fills the whole window
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  • --Create the grid list element --Create a new grid list
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  • *[[Vector3D.create|create]]
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  • *'''sparkCount:''' the number of sparks to create. This example will create a Bullet Impact Effect on the position of the bullet impact.
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  • --Create the grid list element --Create a new grid list
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  • -- create an object at a specified position with a specified rotation -- create a object next to the player:
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  • -- When client's resource starts, create the GUI -- Create our button
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  • local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true ) -- create a window which has "Information" in the title bar. local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) -- create a tab panel which fills the whole window
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  • ...ie, if it is through the code I would like to know if someone knows how to create it.
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  • -- create our button -- create a dgs edit box and define it as "editBox"
    2 KB (205 words) - 22:02, 23 May 2018
  • -- create a window and create a scrollpane on it -- create a label with their name on the scrollpane
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  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect type.
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  • 2. Create instance of MTA class: 3. Create instance of MTA_LuaArgs class to create list of arguments that is passed to the function call:
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  • | footeffect || true, false || Create footprints on the surface || align="center" | - ...s (vehicle tyre and ground) are set to ''rubber'',<br>makes vehicle rarely create skid marks and vehicle won't slip. || align="center" | -
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  • -- create a window and create a scrollpane on it -- create a label with their name on the scrollpane
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  • -- Create the grid list element -- Create a column in the list and add 2 rows displaying "Hello" text and "world" tex
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  • ...out a MTA server. If you want to tell everybody about your server, you can create a topic on [https://forum.mtasa.com/viewforum.php?f=115 this subforum in MT
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  • This will create a [[browser]] [[element]] and a command to pause the browser rendering: -- Let's create a new browser in remote mode.
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  • ..."lua">local col = createColSphere(1647.33984375,1785.03125,10.671875,8) -- Create col sphere near to LV hospital local weapon = createWeapon ("m4",1647.33984375,1785.03125,10.671875) -- Create the weapon
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  • local rndRect1 = DGS:dgsCreateRoundRect(50,tocolor(255,255,255,255)) --Create a white Rounded Rectangle local rndRect2 = DGS:dgsCreateRoundRect(50,tocolor(255,255,255,255)) --Create another white Rounded Rectangle
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  • -- When client's resource starts, create the GUI -- Create our button
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  • -- Let's create a new browser in remote mode -- Let's create a new command to check if youtube is loaded and load it if isnt
    2 KB (209 words) - 12:10, 8 April 2020
  • -- Create a new text item
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  • * Create and [https://community.multitheftauto.com/ publish] a gamemode or useful sc * Create and [https://community.multitheftauto.com/ publish] a map for an existing g
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  • -- When client's resource starts, create the GUI -- Create our button
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  • -- Create a translator in our resource directory. -- Create a new translator and return it.
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  • If they wish, scripts creators can create menus to perform some of these functions. It should definately not be stand
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  • ...sense since getRealTime accepts an unix timestamp as argument. You should create a new function for that, which accepts the arguments getTimestamp does. Or
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  • This example adds a command to create a new team for a player, then add him to it. It also adds a command to remo local theTeam = createTeam ( teamName ) -- create a new team with the specified name
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  • myDisplay = textCreateDisplay ( ) -- create a text display myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) -- create a new text item in the middle saying "Hello world"
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  • ====5. If 'Create a Start Menu group' is selected during installation==== ====6. If 'Create a Desktop Shortcut' is selected during installation====
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  • local svg = dgsCreateSVG(500,500) -- Create the SVG . local rect = dgsSVGCreateNode(svgDoc,"rect",50,50,50,50) -- Create SVG node with rect type.
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  • --Create the grid list element --Create a players column in the list
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  • '''Example 1:''' This code will create an explosion at the player's position when they spawn. -- and create an explosion there, making him the creator
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  • *The following tutorial shows how to create a custom DGS plugin example by hand. ===Create A File===
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  • ...if you want to know how to use a resource with your own one. Feel free to create your own resource pages in the Resource: namespace.
    411 bytes (69 words) - 12:54, 30 October 2018
  • ...if you want to know how to use a resource with your own one. Feel free to create your own resource pages in the Resource: namespace.
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  • local ped = createPed (0, 0, 0, 5 ) -- create a ped, who looks like cj, in the middle of the map local cj = createPed(0, 2498.5, -1684.0, 13.5, 20) -- create a ped at cjs house in grove street and give it an ak
    2 KB (359 words) - 14:26, 21 September 2023
  • ...neath the File class. Using '''File(...)''' to open a file will attempt to create the file, if it doesn't exist|[[File]].new}} :For example, if you want to create a file named 'myfile.txt' in the resource 'mapcreator', it can be created f
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  • ...if you want to know how to use a resource with your own one. Feel free to create your own resource pages in the Resource: namespace.
    408 bytes (68 words) - 16:43, 9 November 2018
  • This function lets the player create a new spawnpoint where he stands, with the skin of his choice. outputChatBox("Failed to create Spawn Point", player)
    2 KB (222 words) - 00:58, 19 April 2016
  • -- When client's resource starts, create the GUI -- Create our button
    3 KB (392 words) - 14:16, 16 February 2021
  • ...local playerList = guiCreateGridList ( 0.80, 0.10, 0.15, 0.60, true ) -- Create the grid list ...local column = guiGridListAddColumn( playerList, "Player", 0.85 ) -- Create a 'players' column in the list
    2 KB (228 words) - 21:14, 7 November 2018
  • -- create our button -- create our button
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  • ...al window = guiCreateWindow(0,0,500,400,"Window example - Title",false) -- Create the window grid = guiCreateGridList(0,0,100,300,false,window) -- Create the gridlist
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  • This example will create ellipse detect area and set to debug mode to display a ellipse on the playe eda = DGS:dgsCreateEDA(400,300,400,200,false) -- Create Ellipse Detect Area
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  • This function create a node in svg document . *'''xmlNode :''' The [[xmlnode]] that you want to create node in.
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  • This resource adds custom gui which can be used to create perfect loops out of standard objects. After perfoming this, it uses the e With this plugin, you can create easily roller coaster like maps.
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  • -- Let's create a new browser in remote mode -- Let's create a new command to check if youtube is loaded and load it if isnt
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  • This will allow the player to create a vehicle by name and it's ID will be displayed in the chatbox when the veh -- If the string does have any value, we create the car and announce the car ID in the chatbox,
    2 KB (290 words) - 11:29, 26 June 2014
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