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  • [[RU/Id|Списки идентификаторов]] [[en:Vehicle variants]]
    7 KB (571 words) - 15:09, 19 February 2024
  • #REDIRECT [[RU/Vehicle_colors]]
    31 bytes (4 words) - 10:53, 13 April 2021
  • {{Vehicle functions}} [[RU/Id|Списки идентификаторов]]
    19 KB (1,775 words) - 14:38, 26 July 2017
  • 65 bytes (2 words) - 20:47, 14 April 2021
  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021
  • #REDIRECT [[Vehicle Upgrades]]
    30 bytes (3 words) - 21:01, 22 June 2012

Page text matches

  • {{Vehicle colors}} {{RU/Vehicle functions}}
    504 bytes (27 words) - 11:21, 13 April 2021
  • These are the vehicle colors you can get with [[getVehicleColor]]. {{Vehicle colors}}
    297 bytes (38 words) - 07:16, 1 January 2022
  • These are the vehicle colors you can use with [[setVehicleColor]] and [[getVehicleColor]]. {{Vehicle colors}}
    251 bytes (31 words) - 05:56, 22 March 2016
  • {{Vehicle colors}} [[en:Vehicle Colors]]
    305 bytes (39 words) - 21:47, 21 February 2021
  • {{Vehicle colors}} {{Vehicle functions}}
    371 bytes (51 words) - 21:48, 21 February 2021
  • {{RU/Server client function}} bool fixVehicle ( vehicle theVehicle )
    1 KB (73 words) - 10:32, 16 April 2017
  • {{Vehicle colors}} {{Vehicle functions}}
    357 bytes (45 words) - 21:48, 21 February 2021
  • {{RU/Useful Function}} ...кция получает обороты двигателя [[vehicle|машины]]. Так же нужна функция [[RU/getElementSpeed|getElementSpeed]].
    2 KB (130 words) - 21:54, 12 December 2020
  • This function returns a [[vehicle]] engine speed. You will also need a function to [[getElementSpeed]]. <syntaxhighlight lang="lua">vehicle getVehicleRPM (vehicle)</syntaxhighlight>
    2 KB (136 words) - 22:22, 12 December 2020
  • This function returns a string containing the name of the vehicle string getVehicleName ( vehicle theVehicle )
    1 KB (172 words) - 08:23, 4 November 2020
  • This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function. bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (159 words) - 06:24, 17 June 2023
  • {{RU/Client function}} bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
    2 KB (79 words) - 10:51, 16 April 2017
  • ==Vehicle events== [[ru:Server Scripting Events]]
    969 bytes (118 words) - 14:21, 10 October 2018
  • {{RU/Server event}} ...|игрок]] стоит на [[RU/Element/Pickup|пикапе]], не находясь в [[RU/Element/Vehicle|транспортном средстве]].
    2 KB (77 words) - 14:12, 8 June 2022
  • {{RU/Server client function}} ...икапа]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    3 KB (156 words) - 19:25, 6 June 2022
  • The vehicle class represents vehicles in the GTA world. Vehicles can be occupied and co The element type of this class is '''"vehicle"'''.
    3 KB (384 words) - 06:57, 1 January 2022
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    1 KB (128 words) - 20:35, 21 February 2021
  • *[[Vehicle Colors]] *[[Vehicle Components]]
    1 KB (183 words) - 07:20, 1 January 2022
  • *[[RU/Animations|Анимации]] *[[RU/Character_Skins|Скины]]
    2 KB (95 words) - 15:20, 13 April 2018
  • ...th for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. *'''theElement:''' The [[player]] or [[vehicle]] whose health you want to check.
    1 KB (169 words) - 20:16, 11 August 2018
  • This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens. [[File:vehicle seat ids.png|200px|thumb|right|Vehicle seat ids]]
    2 KB (220 words) - 19:02, 30 January 2022
  • {{RU/Client function}} Эта функция проверяет если [[Element/Vehicle|поезд]] имеет цепь двигателей (перемещени
    1 KB (57 words) - 09:45, 10 August 2014
  • This function checks if a [[Element/Vehicle|train]] is a chain engine (moves the rest of the chain's carriages) or not. bool isTrainChainEngine ( vehicle theTrain )
    1 KB (163 words) - 23:13, 2 August 2016
  • == Vehicle events == [[ru:Server Scripting Events]]
    799 bytes (96 words) - 05:37, 22 March 2016
  • ==Vehicle events== [[ru:Server Scripting Events]]
    1 KB (128 words) - 14:15, 7 August 2023
  • {{RU/Server client function}} ...для того, чтобы сохранить данные, а позже загрузить их заново с помощью [[RU/fromJSON]].
    2 KB (117 words) - 19:02, 12 January 2019
  • {{RU/Server client function}} ...ехода]], модель [[RU/Element/Vehicle|транспортного средства]] или модель [[RU/Element/Object|объекта]].
    4 KB (265 words) - 19:47, 6 June 2022
  • {{RU/Server client function}} bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
    4 KB (345 words) - 10:21, 16 April 2017
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (139 words) - 05:35, 22 March 2016
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (152 words) - 14:05, 7 August 2023
  • {{RU/Useful Function}} ** [[Vehicle|Машины]]
    3 KB (286 words) - 10:43, 3 June 2020
  • ...ement. This can be a player/ped skin, a pickup model, an object model or a vehicle model. * For vehicles: The [[Vehicle IDs|vehicle ID]] of the vehicle.
    2 KB (255 words) - 17:34, 6 June 2022
  • {{RU/Server event}} {{RU/New feature/item|3|1.0||<syntaxhighlight lang="lua">
    5 KB (202 words) - 23:40, 6 June 2022
  • ==Vehicle events== [[ru:Client Scripting Events]]
    1 KB (161 words) - 11:03, 11 October 2018
  • Il tipo di elemento di questa classe è '''"vehicle"'''. <vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades=
    2 KB (204 words) - 20:31, 14 April 2021
  • float getHelicopterRotorSpeed ( vehicle heli ) {{OOP||[[vehicle]]:getHelicopterRotorSpeed|helicopterRotorSpeed|setHelicopterRotorSpeed}}
    2 KB (154 words) - 20:09, 22 April 2017
  • Az osztály elemtípusa a '''"vehicle"'''. <vehicle model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" color="" upgrades=
    3 KB (496 words) - 20:31, 14 April 2021
  • {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис
    5 KB (241 words) - 11:18, 8 June 2022
  • ...ed when a trailer is attached to a truck or when a tow truck hooks on to a vehicle. vehicle theTruck
    2 KB (263 words) - 15:52, 29 May 2019
  • ...given element. This allows you to change the model of a player (or ped), a vehicle or an object. ** For vehicles: The [[Vehicle IDs|vehicle ID]] of the vehicle being changed.
    3 KB (359 words) - 17:36, 6 June 2022
  • *[[Vehicle IDs|Транспорт]] [[Image:usen.gif|Стаття англійсько *[[Vehicle Colors|Кольори транспорту]] [[Image:usen.gif|Стаття
    3 KB (129 words) - 13:24, 23 April 2018
  • {{RU/Server client function}} bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (48 words) - 19:14, 22 April 2011
  • == Vehicle(Araç) eventleri == [[ru:Server Scripting Events]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (237 words) - 15:18, 16 September 2014
  • {{RU/Server client function}} bool getVehicleLandingGearDown ( vehicle theVehicle )
    1 KB (48 words) - 23:57, 29 May 2011
  • {{RU/Server function}} bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
    2 KB (57 words) - 13:45, 11 August 2012
  • local vehicle = createVehicle(411,0,5,3) banRecieve(vehicle)--sends a vehicle as an argument.
    1 KB (187 words) - 21:06, 11 July 2019
  • == Vehicle (Veículo)== [[ru:Server Scripting Events]]
    1 KB (147 words) - 23:15, 27 September 2017
  • * [[Element/Vehicle|Vehículo (Vehicle)]] [[ru:Template:Elements]]
    1 KB (141 words) - 13:41, 8 November 2011
  • {{RU/Server client function}} ...с [[RU/warpPedIntoVehicle|warpPedIntoVehicle]]. Вместо этого используйте [[RU/spawnPlayer|spawnPlayer]].}}
    6 KB (510 words) - 23:46, 5 January 2017
  • *[[PL/Vehicle IDs|Pojazdy]] *[[PL/Vehicle Colors|Kolory pojazdów]]
    2 KB (259 words) - 08:30, 28 September 2023
  • ==Vehicle functions== [[ru:Shared Scripting Functions]]
    2 KB (212 words) - 23:30, 29 April 2024
  • ...ject]] who was the killer. Deaths resulting from fall damage provide the [[vehicle]] or [[object]] landed on as the killer. If there is no killer this is ''fa -- else, if it was a vehicle,
    3 KB (388 words) - 21:46, 14 November 2022
  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. [[ru:Element/DFF]]
    523 bytes (82 words) - 21:37, 14 April 2021
  • ...heftauto.com/wiki/RU/Main_Page]]'''Добро пожаловать в вики о модификации [[RU/Multi Theft Auto|Multi Theft Auto]] для игры Grand Theft Auto: San A ...сть какие-либо вопросы или проблемы, связанные со скриптингом, вы можете [[RU/Places_To_Chat|связаться с нами]].
    11 KB (945 words) - 19:38, 4 May 2021
  • {{RU/Server client function}} string getVehicleName ( vehicle theVehicle )
    2 KB (69 words) - 12:35, 10 September 2014
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight [[ru:toJSON]]
    2 KB (245 words) - 11:47, 4 July 2022
  • Есть много [[RU/How you can help|способов помочь нам]] сделать MTA * [[RU/Where to buy GTASA|Где купить GTASA]]
    11 KB (831 words) - 22:27, 2 January 2022
  • {{RU/Server client function}} * [[Element/Vehicle|Vehicles]]
    2 KB (87 words) - 22:47, 12 April 2021
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (334 words) - 15:50, 17 April 2021
  • :eAi (vehicle colors list) :Talidan (radar blip pictures/vehicle list)
    1 KB (190 words) - 15:19, 13 April 2018
  • :eAi (vehicle colors list) :Talidan (radar blip pictures/vehicle list)
    1 KB (192 words) - 13:53, 22 March 2020
  • ==Vehicle functions== {{Vehicle functions}}
    3 KB (285 words) - 12:38, 16 January 2022
  • ...arped to is in a vehicle with a free passenger seat, it will warp into the vehicle. -- Is the player we're warping to in a vehicle?
    5 KB (677 words) - 21:23, 8 December 2018
  • ** [[Vehicle|Vehicles]] ...= "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " .. elementType .. ")")
    4 KB (508 words) - 10:43, 3 June 2020
  • {{RU/Server client function}} vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry,
    8 KB (656 words) - 15:10, 11 September 2021
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:setAccountPassword]]
    1 KB (103 words) - 15:49, 12 April 2021
  • [[RU/Optional Arguments|Необязательные аргументы]] это <syntaxhighlight lang="lua">vehicle = createVehicle ( model, x, y, z, [rx, ry, rz] )</syntaxhighlight>
    1 KB (37 words) - 12:37, 29 September 2014
  • ...ent is triggered when a [[player]] stands on a [[pickup]] while not in a [[vehicle]]. [[ru:onPickupUse]]
    1 KB (141 words) - 12:13, 8 June 2022
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:removeAccount]]
    1 KB (134 words) - 15:20, 12 April 2021
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (332 words) - 16:18, 11 April 2021
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (358 words) - 12:59, 30 April 2024
  • ==Vehicle functions== [[ru:Server Scripting Functions]]
    3 KB (344 words) - 11:15, 16 December 2020
  • {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл
    7 KB (258 words) - 19:44, 15 April 2021
  • This function creates a vehicle at the specified location. ...eOfMassToBaseOfModel]], or you can estimate it yourself and just spawn the vehicle so it drops to the ground.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...upside down, the Z value would be higher than the vehicle Z value. If the vehicle was the right way round, the Z value for underneath car would be less than local matrix = getElementMatrix(vehicle)
    5 KB (721 words) - 17:09, 16 February 2022
  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. [[ru:Element/COL]]
    1 KB (197 words) - 21:43, 14 April 2021
  • ==Vehicle(Araç) fonksiyonları== {{Vehicle functions}}
    3 KB (353 words) - 16:18, 11 April 2021
  • ...player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlight ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    5 KB (426 words) - 20:58, 14 June 2021
  • *[[Vehicle IDs]] *[[Vehicle Colors]]
    4 KB (590 words) - 16:50, 23 January 2022
  • This example stops the player from entering a vehicle. [[ru:cancelEvent]]
    2 KB (276 words) - 11:23, 8 June 2022
  • ...function is used to give a ped a jetpack, it won't work if the ped is in a vehicle. [[ru:givePedJetPack]]
    2 KB (249 words) - 10:20, 30 January 2022
  • ==Vehicle (Veículo)== {{PT-BR/Funcoes vehicle client}}
    3 KB (480 words) - 17:10, 20 February 2022
  • ...he code could be made simpler by simply getting the right component of the vehicle matrix. '''Make sure that you put this code in a resource which has OOP ena -- Get the vehicle matrix and use it to get the vehicle and vehicle base position
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ==Vehicle (Veículo)== {{Vehicle functions}}
    3 KB (436 words) - 00:36, 3 January 2022
  • |Actual damage type when dying in a vehicle explosion [[ru:Death Reasons]]
    2 KB (246 words) - 09:44, 12 July 2023
  • * Added Custom Vehicle Sirens * Fixed vehicle upgrade custom models not showing immediately
    7 KB (886 words) - 09:40, 29 September 2014
  • vehicle createVehicle ( int model, float x, float y, float z [, float rx, float ry, {{PT-BR/POO||[[Vehicle]]||}}
    10 KB (1,288 words) - 20:46, 20 June 2021
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (628 words) - 16:52, 4 August 2023
  • * Fixed custom vehicle collisions not loading [[ru:Changes in 1.3]]
    2 KB (258 words) - 18:58, 21 February 2021
  • ...t this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> [[ru:addAccount]]
    4 KB (350 words) - 16:43, 11 April 2021
  • *[[Vehicle IDs|차량 ID]] *[[Vehicle Colors|차량 색상]]
    7 KB (611 words) - 22:21, 2 January 2022
  • * [[Vehicle]]s -- create the vehicle
    4 KB (587 words) - 19:46, 15 April 2021
  • ...Take a look at [https://forum.mtasa.com/topic/132891-important-helprespawn-vehicle/?do=findComment&comment=1003198 this MTA forums post] for steps in the righ [[ru:setElementPosition]]
    3 KB (346 words) - 18:55, 30 January 2022
  • {{AR/Vehicle functions}} [[ru:Server Scripting Functions]]
    3 KB (174 words) - 16:12, 11 April 2021
  • :Changes to the next weapon whilst in a vehicle :Changes to the previous weapon whilst in a vehicle
    5 KB (669 words) - 18:43, 27 March 2024
  • With the introduction of vehicle variants we now have the ability to add custom variants using custom models ! scope="col" | Vehicle Name
    12 KB (761 words) - 22:03, 5 December 2018
  • *'''Vehicle change pickups:''' ezek a jármű nevét jelzik a pickup felett. Rögtön a ...wnpoint posX="X" posY="Y" posZ="Z" rotation="Rotation in degrees" vehicle="Vehicle ID" id="spawnpointID" [ paintjob="paintjob ID" upgrades="comma-separated li
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...UI, along with a possibility to add custom pictures, objects, sounds, and vehicle models, specific to your server. Imagine being able to display your server ...urrent Version|full}}}}, the first thing racers will notice is the amazing vehicle synchronisation. It now is incredibly smooth, and synced much more precise
    6 KB (926 words) - 14:33, 24 October 2018
  • <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry, <syntaxhighlight lang="lua">vehicle createVehicle ( int model, float x, float y, float z, [ float rx, float ry,
    4 KB (666 words) - 16:49, 21 February 2021
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