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  • ...debug window is visible or not. This is the debugwindow visible using the "debugscript <level>" command. This example makes a /debug command to check if the client's debugscript is on or off.
    1 KB (146 words) - 17:21, 21 November 2018
  • This example announces into the debugscript when a player logs into his account. ...ccount with IP " .. getAccountIP(current_account)) -- announce it into the debugscript
    1 KB (133 words) - 17:09, 12 April 2021
  • print(DGS:dgsComboBoxGetEditEnabled(qiw)) -- output true into debugscript
    773 bytes (84 words) - 10:39, 27 April 2020
  • outputChatBox( "Problem - use: debugscript 3" )
    1 KB (127 words) - 20:49, 23 September 2016
  • iprint(DGS:dgsBlurBoxGetIntensity(blurbox)) -- returns "1" into debugscript
    657 bytes (71 words) - 13:08, 6 May 2020
  • iprint(DGS:dgs3DTextGetPosition(text)) -- output "0 0 4" into debugscript
    645 bytes (82 words) - 00:31, 6 May 2020
  • iprint(DGS:dgsBlurBoxGetLevel(blurbox)) -- returns 5 into debugscript
    673 bytes (77 words) - 13:05, 6 May 2020
  • ;debugscript:Displays/Hides the debugwindow at a given debug-level (Acceptable values: 0 ;cleardebug:Clears the debugwindow (enabled using the debugscript command)
    2 KB (309 words) - 15:57, 24 July 2018
  • ...example tells players that they missed a debug message, if they don't have debugscript enabled. outputChatBox("* You just missed a debug message. Use the \'/debugscript\' command to view it.", 255, 0, 0) -- Output to them that they missed a deb
    2 KB (358 words) - 11:22, 11 April 2021
  • ...nt(DGS:dgsRoundRectGetBorderThickness(rndRect)) -- output 0.1 and 0.1 into debugscript
    925 bytes (102 words) - 03:02, 3 September 2023
  • iprint(DGS:dgsRoundRectGetBorderOnly(rndRect)) -- output true into debugscript
    935 bytes (106 words) - 13:08, 1 May 2020
  • ====debugscript==== :Использование: debugscript ''<''0-3''>''<br>
    8 KB (270 words) - 13:41, 29 September 2014
  • ====debugscript==== :Usage: debugscript ''<''0-3''>''<br>
    5 KB (814 words) - 18:12, 7 December 2018
  • ====debugscript==== :Usage: debugscript ''<''0-3''>''<br>
    5 KB (812 words) - 15:05, 28 March 2024
  • This example gets infos about all pending requests and prints them in debugscript This example gets infos about all pending requests and prints them in debugscript
    4 KB (427 words) - 19:52, 10 October 2020
  • ...ay the number of columns in the grid list in the debug or server console (/debugscript 3)
    981 bytes (119 words) - 18:05, 22 December 2022
  • This example will output browser console logs to debugscript.
    1 KB (139 words) - 15:19, 8 April 2020
  • ...to "..whatItsNow..".") -- Making the setting change visible in debug (use /debugscript [number] to see it)
    1 KB (150 words) - 07:36, 2 November 2021
  • This example will output browser console logs to debugscript.
    1 KB (170 words) - 13:06, 21 August 2018
  • This example loads an XML string and loops the children while outputting to debugscript.
    1 KB (152 words) - 13:58, 25 October 2020
  • Acest exemplu va reda log-urile din consola navigatorului web în debugscript.
    1 KB (166 words) - 15:18, 8 April 2020
  • MTA possiede una console ingame per il debug. Puoi aprirla digitando ''debugscript x'' nella console, dove ''x'' è il livello di debug: ...ivello 2 è raccomandato per la maggior parte dei casi. Dovresti avere il ''debugscript'' attivato la maggior parte del tempo che scripti, ti aiuterà a trovare er
    13 KB (1,795 words) - 12:08, 27 August 2009
  • * Returns false if the timer doesn't exist or stopped running. Also, debugscript will say "Bad Argument @ 'getTimerDetails'". To prevent this, you can check
    1 KB (192 words) - 13:34, 15 August 2020
  • ====debugscript==== :Użycie: debugscript ''<''0-3''>''<br>
    7 KB (1,075 words) - 23:24, 28 March 2024
  • This will set player's debug level, equivalent to [[Debugging|debugscript <level>]].
    2 KB (265 words) - 14:15, 25 October 2020
  • ...modify the ACL to change this), you can open the debug console by typing ''debugscript *x*'' in the console, where ''x'' is the debug level: ...Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled whenever you are testing your scripts as it will help you easily
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...modify the ACL to change this), you can open the debug console by typing ''debugscript *x*'' in the console, where ''x'' is the debug level: ...Level 3 and level 2 are recommended for most occasions. You should have ''debugscript'' enabled whenever you are testing your scripts as it will help you easily
    18 KB (2,760 words) - 16:40, 15 April 2017
  • ...,建议使用调试等级2或3来进行调试,这样可以输出所有的脚本错误信息,以便修改和更正。如果你只是调试脚本错误,使用等级二即可(在游戏内控制台输入 '''debugscript 2''')。
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...nd (F2) to resize the SVG randomly, with the use of callbacks to notify in debugscript when the SVG was updated.
    3 KB (422 words) - 23:09, 8 April 2022
  • ...bind (F2) to add a child rect node, with the use of callbacks to notify in debugscript when the SVG was updated.
    3 KB (418 words) - 23:15, 8 April 2022
  • ...b''' resource and ensure it loads correctly (you should see some output in debugscript).
    3 KB (408 words) - 20:46, 18 April 2020
  • ...t the SVG to a random size and see the update callback output a message to debugscript.
    4 KB (530 words) - 19:33, 30 November 2022
  • ...ar um nó rect filho, com o uso de uma função de callback para notificar no debugscript quando o SVG foi atualizado.
    3 KB (432 words) - 20:15, 1 April 2023
  • ...es erreurs dans les fonctions et scripts. Vous pouvez l'ouvrir en tapant ''debugscript x'' dans la console, ici ''x'' est le niveau de débogage: ...emps pour le débogage. Quand vous testez vos scripts vous devez avoir le ''debugscript'' à disposition , cela vous permettra de détecter facilement les fautes
    17 KB (2,614 words) - 12:11, 29 September 2014
  • ...ar um nó rect filho, com o uso de uma função de callback para notificar no debugscript quando o SVG foi atualizado.
    3 KB (451 words) - 20:16, 1 April 2023
  • ...tivá-lo (a não ser se você modificar o ACL). Para fazer isso, digite <code>debugscript X</code> no console, em que ''X'' é o nível: ...o 2 são os recomendados para a maioria dos casos. É recomendado ativar o ''debugscript' para testar seu script e detectar os erros de digitação.
    19 KB (2,912 words) - 20:16, 28 February 2019
  • ...е сообщения от функций и скриптов MTA. Ее можно открыть, введя в консоли ''debugscript x'', где ''x'' - уровень отладки: ...ия, так что либо этот, либо уровень 2 рекомендованы в большинстве случаев. debugscript следует иметь включенным на протяжении п
    27 KB (685 words) - 16:43, 15 April 2017
  • In case you have any kind of userdata it will output warnings in the debugscript - you should fix that by removing all userdata from the input table, becaus
    5 KB (783 words) - 16:35, 13 September 2019
  • ...aleatório e ver o retorno de chamada de atualização gerar uma mensagem no debugscript.
    5 KB (591 words) - 20:14, 1 April 2023
  • ...acsak nem módosítja ezt az ACL-ben), megnyithatja a hibakereső konzolt a ''debugscript *x*'' beírásával, ahol az x a hibakeresési szintet jelöli: ...üzenet látható. A 3-as és a 2-es szint a legtöbb helyzetben ajánlott. A ''debugscript''-nek engedélyezettnek kell lennie, amikor teszteli a scriptjeit, ez segí
    20 KB (3,265 words) - 20:25, 21 February 2021
  • *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,232 words) - 08:47, 15 April 2021
  • *HLSL compile errors can be viewed by typing 'debugscript 3' into the client console
    11 KB (1,237 words) - 17:57, 8 April 2023
  • :Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. :Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • debugscript 3</syntaxhighlight>
    9 KB (1,336 words) - 13:48, 31 May 2021
  • 34 KB (815 words) - 06:19, 27 November 2016
  • debugscript 3</syntaxhighlight>
    9 KB (1,353 words) - 22:03, 16 February 2021
  • * Fix debugscript setting to 0 when using invalid characters ([https://github.com/multithefta
    20 KB (2,461 words) - 14:50, 1 October 2021
  • * Fixed 100% CPU usage while using the ''debugscript'' command and having the ''chat text black/white outline'' setting enabled
    17 KB (2,101 words) - 19:39, 29 December 2022
  • ...ous avons créé, et nous affichera aussi les erreurs s'il y en a (faites '''debugscript 3''' dans la console). Maintenant, vous pouvez lancer MTA, cliquez sur "Qui
    24 KB (3,773 words) - 11:24, 16 February 2021