SetVehicleRespawnRotation

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Revision as of 10:44, 6 September 2018 by Myonlake (talk | contribs) (Created page with "__NOTOC__ {{Server function}} {{New feature/item|3.0156|1.5.5|14280| This function sets the rotation the vehicle will respawn to. }} ==Syntax== <syntaxhighlight lang="lua">bo...")
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This function sets the rotation the vehicle will respawn to.

Syntax

bool setVehicleRespawnRotation ( vehicle theVehicle, float rx, float ry, float rz )

OOP Syntax Help! I don't understand this!

Method: vehicle:setRespawnRotation(...)
Variable: .respawnRotation


Required Arguments

  • theVehicle: The vehicle you wish to change the respawn position of.
  • rx: A float representing the rotation about the X axis in Degrees.
  • ry: A float representing the rotation about the Y axis in Degrees.
  • rz: A float representing the rotation about the Z axis in Degrees.

Returns

Returns true if the vehicle respawn rotation was set successfully, false otherwise.

Example

This example creates a vehicle and changes its respawn rotation.

local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle
if ( vehicle ) then
    setVehicleRespawnRotation ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle with rotation (10,10,10)
end

See Also