SetVehicleComponentRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|
This function set component rotation for [[vehicle]].
This function set component rotation for [[vehicle]].
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==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}
[[Category:Needs Example]]

Revision as of 12:55, 2 January 2014

Accessories-text-editor.png Script Example Missing Function SetVehicleComponentRotation needs a script example, help out by writing one.

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ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function set component rotation for vehicle.

Syntax

bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ )

Required Arguments

  • theVehicle: The vehicle you wish to set component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • rotX: The component's rotation around the x axis in degrees.
  • rotY: The component's rotation around the y axis in degrees.
  • rotZ: The component's rotation around the z axis in degrees.

Returns

Return true if component rotation was set successfully, false otherwise.

Example

TODO

--TODO

See Also