SetVehicleColor

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Revision as of 16:27, 29 February 2012 by Kenix1 (talk | contribs)
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This function will set the color of a vehicle. Each vehicle can have up to 4 colors, for different aspects of the vehicle. Most vehicles only use two of the colors.

Syntax

bool setVehicleColor ( vehicle theVehicle, int color1, int color2, int color3, int color4 )            

Required Arguments

  • theVehicle: The vehicle that you wish to set the color of.
  • color1: An integer indicating the first (main) color for the vehicle
  • color2: An integer indicating the second color for the vehicle
  • color3: An integer indicating the third color for the vehicle
  • color4: An integer indicating the fourth color for the vehicle

The table below shows valid color ids:

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126


From 1.1, as well as the above syntax, any RGB color can also be used to set a vehicle's colour

Syntax

bool setVehicleColor ( vehicle theVehicle, int r1, int g1, int b1, [int r2, int g2, int b2,] [int r3, int g3, int b3,] [int r4, int g4, int b4] )            

Required Arguments

  • theVehicle: The vehicle that you wish to set the color of.
  • r1, g1, b1: Three integers indicating the red, green and blue components of the first (main) color for the vehicle

Optional Arguments

  • r2, g2, b2: Three integers indicating the red, green and blue components of the second color for the vehicle
  • r3, g3, b3: Three integers indicating the red, green and blue components of the third color for the vehicle
  • r4, g4, b4: Three integers indicating the red, green and blue components of the fourth color for the vehicle

Returns

Returns true if vehicle's color was set, false if an invalid vehicle or invalid colors were specified.

Example

Click to collapse [-]
Example 1

This example implements a serverside set_vehicle_color console command.

-- Define our function that will handle the command
function consoleSetVehicleColor ( playerSource, commandName, col1, col2, col3, col4 )
	-- If a player triggered this in-game
	if ( playerSource ) then
		-- Get the player's vehicle
		playerVehicle = getPlayerOccupiedVehicle ( playerSource )
		-- If the player is in a vehicle and we've got at least 1 parameter
		if ( playerVehicle and col1 ) then
			-- Get the vehicle's existing color and use it if fewer than 4 arguments were passed
			exCol1, exCol2, exCol3, exCol4 = getVehicleColor ( playerVehicle )

			if not col2 then col2 = exCol2 end
			if not col3 then col3 = exCol3 end
			if not col4 then col4 = exCol4 end

			-- Set the vehicle's color
			setVehicleColor ( playerVehicle, col1, col2, col3, col4 )
		else
			-- If we didn't get at least 1 parameter or the player doesn't have a vehicle, display some help text
			outputConsole ( "This function will set your current vehicle's colors. A vehicle can have up to 4 colors.", playerSource )
			outputConsole ( "Syntax: set_vehicle_color color1 [ color2 color3 color4 ]", playerSource )
			outputConsole ( "You must be in a vehicle to use this function.", playerSource )
		end
	end
end

-- Register the command handler and attach it to the consoleSetVehicleColor function
addCommandHandler ( "set_vehicle_color", consoleSetVehicleColor )


Click to collapse [-]
Example 2

This example changes all vehicles color to random every 0.5 sec.

function randomVehColors()
	for i, car in ipairs( getElementsByType( "vehicle" ) ) do
		local color = {}
		color[1] = math.random(0,126) -- random from 0 to 126, because colors is from 0 to 126
		color[2] = math.random(0,126)
		color[3] = math.random(0,126)
		color[4] = math.random(0,126) -- we take 4 random numbers because setVehicleColor have parameters with 4 colors
		setVehicleColor ( car, color[1], color[2], color[3], color[4] ) -- setting color to vehicle
	end
end

setTimer( randomVehColors, 500, 0 )	-- timer changes all vehicles colors to random every 0.5 sec.

<section name="Example 3" class="server" show="true"> For version 1.1 and higher This example implements a serverside random_color console command.

addCommandHandler( 'random_color',
	function( uPlayer )
		if isPedInVehicle( uPlayer ) then
			local uVehicle = getPedOccupiedVehicle( uPlayer )
			if uVehicle then
				local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 )
				setVehicleColor( uVehicle, r, g, b )
			end
		end
	end
)

See Also