SetPickupRespawnInterval: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
This example adds 3000ms to the current pickup respawn time.
--TODO
<syntaxhighlight lang="lua">addEventHandler("onPickUpHit",root,function(player)
</syntaxhighlight>
interval = getPickupRespawnInterval(source)
setPickupRespawnInterval(source,interval + 3000)
outputChatBox("That pickup isn't going to be there until "..tostring(interval).." is done.",player)
end)</syntaxhighlight>


==See Also==
==See Also==
{{Pickup functions}}
{{Pickup functions}}
[[Category:Needs Example]]

Latest revision as of 05:18, 27 April 2012

Sets the time it takes for a pickup to respawn after a player picked it up.

Syntax

bool setPickupRespawnInterval ( pickup thePickup, int ms )

Required Arguments

  • thePickup: the pickup to set the respawn time of
  • ms: the new respawn time in ms

Returns

Returns true if the new respawn time was set successfully, false otherwise.

Example

This example adds 3000ms to the current pickup respawn time.

addEventHandler("onPickUpHit",root,function(player)
	interval = getPickupRespawnInterval(source)
	setPickupRespawnInterval(source,interval + 3000)
	outputChatBox("That pickup isn't going to be there until "..tostring(interval).." is done.",player)
end)

See Also