Returns the time it takes before a pickup respawns after a player picked it up. The time is specified in milliseconds.
int getPickupRespawnInterval ( pickup thePickup )
- thePickup: the pickup you want the respawn time of
Returns the respawn time of the pickup if successful, false in case of failure.
This example outputs to the player that picked up the pickup, that it's not going to spawn again for another ... secs.
addEventHandler("onPickUpHit",root,function(player) outputChatBox("That pickup isn't going to be there until "..tostring(getPickupRespawnInterval(source)).." is done.",player) end)