SetCloudsEnabled: Difference between revisions

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     setCloudsEnabled( false )    -- Hide the clouds for all players when the resource starts
     setCloudsEnabled( false )    -- Hide the clouds for all players when the resource starts
end
end
-- Make our hudChanger function called when the player joins
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), disableClouds )
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), disableClouds )
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Revision as of 16:33, 7 June 2009

This function will enable or disable clouds, This is useful for race maps that spawn high up as clouds can cause low FPS.

Syntax

bool setCloudsEnabled( bool Enabled )

Required Arguments

  • Enabled: a bool determining if clouds should be shown (true) to show clouds (false) to hide them

Returns

Returns true if the clouds where shown or hidden succesfully, false if an invalid argument was specified.

Example

Click to collapse [-]
Server

This example Disables clouds for all players

function disableClouds ()
    setCloudsEnabled( false )    -- Hide the clouds for all players when the resource starts
end
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), disableClouds )