ResetBlurLevel
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Resets the motion blur level on the clients screen to default value (36).
Syntax
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Clientbool resetBlurLevel ( )
Returns
Returns true if the blur level was reset successfully, false otherwise.
Example
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ClientThis example allows the player to reset their blur level via a command
function resetBlurCommand() if resetBlurLevel() then outputChatBox("Reset blur level.", 0, 255, 0) else outputChatBox("Failed to reset blur level.", 255, 0, 0) end end addCommandHandler("resetblur", resetBlurCommand)
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.7-9.20450 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.7-9.20450" />
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState