OnPlayerMoneyChange

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Revision as of 05:38, 23 December 2023 by Zjoaoftw (talk | contribs) (Created page with "__NOTOC__ {{Server event}} This event identifies changes to the player's money if it is changed on the server-side. '''NOTE:''' This event explanation was created by zJoaoFtw_ ==Parameters== <syntaxhighlight lang="lua"> int oldValue, int newValue </syntaxhighlight> *'''oldValue''': the int amount of money before being changed. *'''newValue''': the int amount of money after being changed. ==Source== The source of this event is t...")
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This event identifies changes to the player's money if it is changed on the server-side.

NOTE: This event explanation was created by zJoaoFtw_

Parameters

int oldValue, int newValue
  • oldValue: the int amount of money before being changed.
  • newValue: the int amount of money after being changed.

Source

The source of this event is the thePlayer with which the element had its money changed.

Example

Sending a message when money is changed with the old quantity and the new quantity

function moneyChange(oldValue, newValue)
    outputChatBox("Your money changed from " .. oldValue .. " to " .. newValue, source) --Message when his money is changed
end
addEventHandler("onPlayerMoneyChange", getRootElement(), moneyChange) 


See Also

Money events

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Event functions