OnPlayerMoneyChange: Difference between revisions
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(Created page with "__NOTOC__ {{Server event}} This event identifies changes to the player's money if it is changed on the server-side. '''NOTE:''' This event explanation was created by zJoaoFtw_ ==Parameters== <syntaxhighlight lang="lua"> int oldValue, int newValue </syntaxhighlight> *'''oldValue''': the int amount of money before being changed. *'''newValue''': the int amount of money after being changed. ==Source== The source of this event is t...") |
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{{Server event}} | {{Server event}} | ||
This event identifies changes to the player's money if it is changed on the server-side. | This event identifies changes to the player's money if it is changed on the server-side. | ||
==Parameters== | ==Parameters== |
Revision as of 13:26, 23 December 2023
This event identifies changes to the player's money if it is changed on the server-side.
Parameters
int oldValue, int newValue
- oldValue: the int amount of money before being changed.
- newValue: the int amount of money after being changed.
Source
The source of this event is the thePlayer with which the element had its money changed.
Example
Sending a message when money is changed with the old quantity and the new quantity
function moneyChange(oldValue, newValue) outputChatBox("Your money changed from " .. oldValue .. " to " .. newValue, source) --Message when his money is changed end addEventHandler("onPlayerMoneyChange", getRootElement(), moneyChange)
See Also
Money events
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Reason: Useless template. See onPlayerMoneyChange Actions: Delete (Administrators) - Discuss - What links here - Category
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Event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled