OnClientVehicleStartExit: Difference between revisions

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(Introduced the new event parameter: door)
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==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player thePlayer, int seat
player thePlayer, int seat, int door
</syntaxhighlight>
</syntaxhighlight>
*'''thePlayer:''' the player who started exiting the vehicle.
*'''thePlayer:''' the player who started exiting the vehicle.
*'''seat:''' the number of the seat that the player was sitting on.
*'''seat:''' the number of the seat that the player was sitting on.
{{New feature|3.0110|1.1|
*'''door:''' the number of the door that the player is using to leave.
}}


==Source==
==Source==

Revision as of 10:48, 8 June 2011

This event is triggered when a player starts exiting a vehicle. Once the exiting animation completes, onClientVehicleExit is triggered.

Parameters

player thePlayer, int seat, int door
  • thePlayer: the player who started exiting the vehicle.
  • seat: the number of the seat that the player was sitting on.
  • door: the number of the door that the player is using to leave.

Source

The source of this event is the vehicle that the player started to exit.

Example


See Also

Client vehicle events


Client event functions