OnClientPlayerWeaponSwitch: Difference between revisions

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==See Also==
==See Also==
{{Event_functions}}
===Client player events===
{{Client_player_events}}
===Client event functions===
{{Client_event_functions}}

Revision as of 12:35, 12 January 2008

This event is triggered whenever a player switches his weapon.

Parameters

int previousWeapon, int currentWeapon
  • previousWeapon: An integer representing the previous weapon the player had before he switched.
  • currentWeapon: An integer representing the new weapon the player has.

Source

The source of this event is the player who changed his weapon

Example

This example disables the use of aiming for the minigun.

function disableMinigunOnSwitch ( prevID, newID )
	if newID == 38 then --if the switched weapon is the minigun
		toggleControl ( "aim_weapon", false ) --disable the aim button
	else --if it isnt the minigun
		toggleControl ( "aim_weapon", true ) --renable the aim button
	end
end
addEventHandler ( "onClientPlayerWeaponSwitch", getRootElement(), disableMinigunOnSwitch )

See Also

Client player events


Client event functions